Stenzek c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
..
2017-03-05 15:47:24 +01:00
2017-07-11 13:10:11 +02:00
2017-03-05 15:47:25 +01:00