Stenzek c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
..
2017-05-26 00:53:58 -07:00
2016-01-17 20:11:45 -05:00
2017-07-30 17:43:59 +10:00
2017-07-30 17:43:59 +10:00
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2017-06-15 21:34:04 +02:00
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2017-04-18 21:55:23 +10:00
2017-05-18 17:01:12 -07:00
2016-01-17 20:11:45 -05:00