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f6f01f2002
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 . Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto. These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
24 lines
501 B
INI
24 lines
501 B
INI
# G2ME01, G2MJ01, G2MP01 - Metroid Prime 2: Echoes
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[Core]
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# Values set here will override the main Dolphin settings.
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CPUThread = False
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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SuggestedAspectRatio = 2
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# Because the minimap has a lot of unused triangles,
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# CPU Cull can greatly speed up demanding areas of the game.
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CPUCull = True
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[Video_Hacks]
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EFBToTextureEnable = False
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