mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
f4cf1e4f49
Also removed minimum number of frames needed when decoding DPL2, and use std::numeric_limits to clamp the samples when needed. Clamping is still needed, but those samples are much rarer now and depend on the game.