dosbox-wii/src/ints/mouse.cpp

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/*
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* Copyright (C) 2002-2003 The DOSBox Team
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <string.h>
#include "dosbox.h"
#include "callback.h"
#include "mem.h"
#include "regs.h"
#include "mouse.h"
#include "pic.h"
#include "inout.h"
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#include "int10.h"
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#include "bios.h"
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static Bitu call_int33,call_int74;
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// forward
void WriteMouseIntVector(void);
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struct button_event {
Bit16u type;
Bit16u buttons;
};
#define QUEUE_SIZE 32
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#define MOUSE_BUTTONS 3
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#define MOUSE_IRQ 12
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#define POS_X (Bit16s)(mouse.x)
#define POS_Y (Bit16s)(mouse.y)
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#define CURSORX 16
#define CURSORY 16
#define HIGHESTBIT (1<<(CURSORX-1))
static Bit16u defaultTextAndMask = 0x77FF;
static Bit16u defaultTextXorMask = 0x7700;
static Bit16u defaultScreenMask[CURSORY] = {
0x3FFF, 0x1FFF, 0x0FFF, 0x07FF,
0x03FF, 0x01FF, 0x00FF, 0x007F,
0x003F, 0x001F, 0x01FF, 0x00FF,
0x30FF, 0xF87F, 0xF87F, 0xFCFF
};
static Bit16u defaultCursorMask[CURSORY] = {
0x0000, 0x4000, 0x6000, 0x7000,
0x7800, 0x7C00, 0x7E00, 0x7F00,
0x7F80, 0x7C00, 0x6C00, 0x4600,
0x0600, 0x0300, 0x0300, 0x0000
};
static Bit16u userdefScreenMask[CURSORY];
static Bit16u userdefCursorMask[CURSORY];
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static struct {
Bit16u buttons;
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Bit16u times_pressed[MOUSE_BUTTONS];
Bit16u times_released[MOUSE_BUTTONS];
Bit16u last_released_x[MOUSE_BUTTONS];
Bit16u last_released_y[MOUSE_BUTTONS];
Bit16u last_pressed_x[MOUSE_BUTTONS];
Bit16u last_pressed_y[MOUSE_BUTTONS];
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Bit16s shown;
float add_x,add_y;
Bit16u min_x,max_x,min_y,max_y;
float mickey_x,mickey_y;
float x,y;
button_event event_queue[QUEUE_SIZE];
Bit32u events;
Bit16u sub_seg,sub_ofs;
Bit16u sub_mask;
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bool background;
Bit16s backposx, backposy;
Bit8u backData[CURSORX*CURSORY];
Bit16u* screenMask;
Bit16u* cursorMask;
Bit16s clipx,clipy;
Bit16s hotx,hoty;
Bit16u textAndMask, textXorMask;
float mickeysPerPixel_x;
float mickeysPerPixel_y;
float pixelPerMickey_x;
float pixelPerMickey_y;
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} mouse;
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#define X_MICKEY 8
#define Y_MICKEY 8
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#define MOUSE_MOVED 1
#define MOUSE_LEFT_PRESSED 2
#define MOUSE_LEFT_RELEASED 4
#define MOUSE_RIGHT_PRESSED 8
#define MOUSE_RIGHT_RELEASED 16
#define MOUSE_MIDDLE_PRESSED 32
#define MOUSE_MIDDLE_RELEASED 64
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INLINE void Mouse_AddEvent(Bit16u type) {
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if (mouse.events<QUEUE_SIZE) {
mouse.event_queue[mouse.events].type=type;
mouse.event_queue[mouse.events].buttons=mouse.buttons;
mouse.events++;
}
PIC_ActivateIRQ(12);
}
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// ***************************************************************************
// Mouse cursor - text mode
// ***************************************************************************
void RestoreCursorBackgroundText()
{
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if (mouse.shown<0) return;
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if (mouse.background) {
// Save old Cursorposition
Bit8u oldx = CURSOR_POS_ROW(0);
Bit8u oldy = CURSOR_POS_COL(0);
// Restore background
INT10_SetCursorPos ((Bit8u)mouse.backposy,(Bit8u)mouse.backposx,0);
INT10_WriteChar (mouse.backData[0],mouse.backData[1],0,1,true);
// Restore old cursor position
INT10_SetCursorPos (oldx,oldy,0);
mouse.background = false;
}
};
void DrawCursorText()
{
// Restore Background
RestoreCursorBackgroundText();
// Save old Cursorposition
Bit8u oldx = CURSOR_POS_ROW(0);
Bit8u oldy = CURSOR_POS_COL(0);
// Save Background
Bit16u result;
INT10_SetCursorPos (POS_Y>>3,POS_X>>3,0);
INT10_ReadCharAttr (&result,0);
mouse.backData[0] = result & 0xFF;
mouse.backData[1] = result>>8;
mouse.backposx = POS_X>>3;
mouse.backposy = POS_Y>>3;
mouse.background = true;
// Write Cursor
result = (result & mouse.textAndMask) ^ mouse.textXorMask;
INT10_WriteChar (result&0xFF,result>>8,0,1,true);
// Restore old cursor position
INT10_SetCursorPos (oldx,oldy,0);
};
// ***************************************************************************
// Mouse cursor - graphic mode
// ***************************************************************************
static Bit8u gfxReg[9];
void SaveVgaRegisters()
{
for (int i=0; i<9; i++) {
IO_Write (0x3CE,i);
gfxReg[i] = IO_Read(0x3CF);
};
// Set default
INT10_SetGfxControllerToDefault();
};
void RestoreVgaRegisters()
{
for (int i=0; i<9; i++) {
IO_Write(0x3CE,i);
IO_Write(0x3CF,gfxReg[i]);
};
};
void ClipCursorArea(Bit16s& x1, Bit16s& x2, Bit16s& y1, Bit16s& y2, Bit16u& addx1, Bit16u& addx2, Bit16u& addy)
{
addx1 = addx2 = addy = 0;
// Clip up
if (y1<0) {
addy += (-y1);
y1 = 0;
}
// Clip down
if (y2>mouse.clipy) {
y2 = mouse.clipy;
};
// Clip left
if (x1<0) {
addx1 += (-x1);
x1 = 0;
};
// Clip right
if (x2>mouse.clipx) {
addx2 = x2 - mouse.clipx;
x2 = mouse.clipx;
};
};
void RestoreCursorBackground()
{
if (mouse.shown<0) return;
SaveVgaRegisters();
if (mouse.background) {
// Restore background
Bit16s x,y;
Bit16u addx1,addx2,addy;
Bit16u dataPos = 0;
Bit16s x1 = mouse.backposx;
Bit16s y1 = mouse.backposy;
Bit16s x2 = x1 + CURSORX - 1;
Bit16s y2 = y1 + CURSORY - 1;
ClipCursorArea(x1, x2, y1, y2, addx1, addx2, addy);
dataPos = addy * CURSORX;
for (y=y1; y<=y2; y++) {
dataPos += addx1;
for (x=x1; x<=x2; x++) {
INT10_PutPixel(x,y,0,mouse.backData[dataPos++]);
};
dataPos += addx2;
};
mouse.background = false;
};
RestoreVgaRegisters();
};
void DrawCursor() {
if (mouse.shown<0) return;
// Get Clipping ranges
VGAMODES * curmode=GetCurrentMode();
if (!curmode) return;
// In Textmode ?
if (curmode->type==TEXT) {
DrawCursorText();
return;
}
mouse.clipx = curmode->swidth-1;
mouse.clipy = curmode->sheight-1;
RestoreCursorBackground();
SaveVgaRegisters();
// Save Background
Bit16s x,y;
Bit16u addx1,addx2,addy;
Bit16u dataPos = 0;
Bit16s x1 = POS_X - mouse.hotx;
Bit16s y1 = POS_Y - mouse.hoty;
Bit16s x2 = x1 + CURSORX - 1;
Bit16s y2 = y1 + CURSORY - 1;
ClipCursorArea(x1,x2,y1,y2, addx1, addx2, addy);
dataPos = addy * CURSORX;
for (y=y1; y<=y2; y++) {
dataPos += addx1;
for (x=x1; x<=x2; x++) {
INT10_GetPixel(x,y,0,&mouse.backData[dataPos++]);
};
dataPos += addx2;
};
mouse.background= true;
mouse.backposx = POS_X - mouse.hotx;
mouse.backposy = POS_Y - mouse.hoty;
// Draw Mousecursor
dataPos = addy * CURSORX;
for (y=y1; y<=y2; y++) {
Bit16u scMask = mouse.screenMask[addy+y-y1];
Bit16u cuMask = mouse.cursorMask[addy+y-y1];
if (addx1>0) { scMask<<=addx1; cuMask<<=addx1; dataPos += addx1; };
for (x=x1; x<=x2; x++) {
Bit8u pixel = 0;
// ScreenMask
if (scMask & HIGHESTBIT) pixel = mouse.backData[dataPos];
scMask<<=1;
// CursorMask
if (cuMask & HIGHESTBIT) pixel = pixel ^ 0x0F;
cuMask<<=1;
// Set Pixel
INT10_PutPixel(x,y,0,pixel);
dataPos++;
};
dataPos += addx2;
};
RestoreVgaRegisters();
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}
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void Mouse_CursorMoved(float x,float y) {
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float dx = x * mouse.pixelPerMickey_x;
float dy = y * mouse.pixelPerMickey_y;
mouse.mickey_x += dx;
mouse.mickey_y += dy;
mouse.x += dx;
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if (mouse.x>mouse.max_x) mouse.x=mouse.max_x;
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if (mouse.x<mouse.min_x) mouse.x=mouse.min_x;
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mouse.y += dy;
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if (mouse.y>mouse.max_y) mouse.y=mouse.max_y;
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if (mouse.y<mouse.min_y) mouse.y=mouse.min_y;
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Mouse_AddEvent(MOUSE_MOVED);
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DrawCursor();
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}
void Mouse_CursorSet(float x,float y) {
mouse.x=x;
mouse.y=y;
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DrawCursor();
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}
void Mouse_ButtonPressed(Bit8u button) {
switch (button) {
case 0:
mouse.buttons|=1;
Mouse_AddEvent(MOUSE_LEFT_PRESSED);
break;
case 1:
mouse.buttons|=2;
Mouse_AddEvent(MOUSE_RIGHT_PRESSED);
break;
case 2:
mouse.buttons|=4;
Mouse_AddEvent(MOUSE_MIDDLE_PRESSED);
break;
}
mouse.times_pressed[button]++;
mouse.last_pressed_x[button]=POS_X;
mouse.last_pressed_y[button]=POS_Y;
}
void Mouse_ButtonReleased(Bit8u button) {
switch (button) {
case 0:
mouse.buttons&=~1;
Mouse_AddEvent(MOUSE_LEFT_RELEASED);
break;
case 1:
mouse.buttons&=~2;
Mouse_AddEvent(MOUSE_RIGHT_RELEASED);
break;
case 2:
mouse.buttons&=~4;
Mouse_AddEvent(MOUSE_MIDDLE_RELEASED);
break;
}
mouse.times_released[button]++;
mouse.last_released_x[button]=POS_X;
mouse.last_released_y[button]=POS_Y;
}
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static void SetMickeyPixelRate(Bit16s px, Bit16s py)
{
if ((px!=0) && (py!=0)) {
mouse.mickeysPerPixel_x = (float)px/X_MICKEY;
mouse.mickeysPerPixel_y = (float)py/Y_MICKEY;
mouse.pixelPerMickey_x = X_MICKEY/(float)px;
mouse.pixelPerMickey_y = Y_MICKEY/(float)py;
}
};
void Mouse_SetResolution(Bit16u width, Bit16u height)
{
mouse.shown = -1; // hide cursor
};
static void mouse_reset(void)
{
WriteMouseIntVector();
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real_writed(0,(0x74<<2),CALLBACK_RealPointer(call_int74));
mouse.shown=-1;
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/* Get the correct resolution from the current video mode */
Bitu mode=mem_readb(BIOS_VIDEO_MODE);
switch (mode) {
case 0x00:
case 0x01:
case 0x02:
case 0x03:
case 0x04:
case 0x05:
case 0x06:
case 0x07:
case 0x0d:
case 0x0e:
case 0x13:
mouse.max_y=199;
break;
case 0x0f:
case 0x10:
mouse.max_y=349;
break;
case 0x11:
case 0x12:
mouse.max_y=479;
break;
default:
mouse.max_y=199;
LOG(LOG_MOUSE|LOG_ERROR,"Unhandled videomode %X on reset",mode);
break;
}
mouse.max_x=639;
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mouse.min_x=0;
mouse.min_y=0;
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// Dont set max coordinates here. it is done by SetResolution!
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mouse.x=0; // civ wont work otherwise
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mouse.y=mouse.max_y/2;
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mouse.events=0;
mouse.mickey_x=0;
mouse.mickey_y=0;
mouse.sub_mask=0;
mouse.sub_seg=0;
mouse.sub_ofs=0;
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mouse.hotx = 0;
mouse.hoty = 0;
mouse.background = false;
mouse.screenMask = defaultScreenMask;
mouse.cursorMask = defaultCursorMask;
mouse.textAndMask= defaultTextAndMask;
mouse.textXorMask= defaultTextXorMask;
SetMickeyPixelRate(8,16);
}
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static Bitu INT33_Handler(void) {
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// LOG(0,"MOUSE: %04X",reg_ax);
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switch (reg_ax) {
case 0x00: /* Reset Driver and Read Status */
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case 0x21: /* Software Reset */
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reg_ax=0xffff;
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reg_bx=MOUSE_BUTTONS;
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mouse_reset();
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Mouse_AutoLock(true);
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break;
case 0x01: /* Show Mouse */
mouse.shown++;
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Mouse_AutoLock(true);
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if (mouse.shown>0) mouse.shown=0;
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DrawCursor();
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break;
case 0x02: /* Hide Mouse */
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{
VGAMODES * curmode=GetCurrentMode();
if (curmode && curmode->type==GRAPH) RestoreCursorBackground();
else RestoreCursorBackgroundText();
mouse.shown--;
}
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break;
case 0x03: /* Return position and Button Status */
reg_bx=mouse.buttons;
reg_cx=POS_X;
reg_dx=POS_Y;
break;
case 0x04: /* Position Mouse */
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mouse.x=(float)reg_cx;
mouse.y=(float)reg_dx;
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DrawCursor();
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break;
case 0x05: /* Return Button Press Data */
{
Bit16u but=reg_bx;
reg_ax=mouse.buttons;
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if (but>=MOUSE_BUTTONS) break;
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reg_cx=mouse.last_pressed_x[but];
reg_dx=mouse.last_pressed_y[but];
reg_bx=mouse.times_pressed[but];
mouse.times_pressed[but]=0;
break;
}
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case 0x06: /* Return Button Release Data */
{
Bit16u but=reg_bx;
reg_ax=mouse.buttons;
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if (but>=MOUSE_BUTTONS) break;
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reg_cx=mouse.last_released_x[but];
reg_dx=mouse.last_released_y[but];
reg_bx=mouse.times_released[but];
mouse.times_released[but]=0;
break;
}
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case 0x07: /* Define horizontal cursor range */
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{
Bits max,min;
if ((Bit16s)reg_cx<(Bit16s)reg_dx) { min=(Bit16s)reg_cx;max=(Bit16s)reg_dx;}
else { min=(Bit16s)reg_dx;max=(Bit16s)reg_cx;}
if (!(max & 1)) max--;
mouse.min_x=min;
mouse.max_x=max;
LOG(LOG_MOUSE,"Define Hortizontal range min:%d max:%d",min,max);
}
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break;
case 0x08: /* Define vertical cursor range */
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{
Bits max,min;
if ((Bit16s)reg_cx<(Bit16s)reg_dx) { min=(Bit16s)reg_cx;max=(Bit16s)reg_dx;}
else { min=(Bit16s)reg_dx;max=(Bit16s)reg_cx;}
if (!(max & 1)) max--;
mouse.min_y=min;
mouse.max_y=max;
LOG(LOG_MOUSE,"Define Vertical range min:%d max:%d",min,max);
}
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break;
case 0x09: /* Define GFX Cursor */
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{
PhysPt src = SegPhys(es)+reg_dx;
MEM_BlockRead(src ,userdefScreenMask,CURSORY*2);
MEM_BlockRead(src+CURSORY*2,userdefCursorMask,CURSORY*2);
mouse.screenMask = userdefScreenMask;
mouse.cursorMask = userdefCursorMask;
mouse.hotx = reg_bx;
mouse.hoty = reg_cx;
DrawCursor();
}
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break;
case 0x0a: /* Define Text Cursor */
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mouse.textAndMask = reg_cx;
mouse.textXorMask = reg_dx;
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break;
case 0x0c: /* Define interrupt subroutine parameters */
mouse.sub_mask=reg_cx;
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mouse.sub_seg=SegValue(es);
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mouse.sub_ofs=reg_dx;
break;
case 0x0f: /* Define mickey/pixel rate */
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SetMickeyPixelRate(reg_cx,reg_dx);
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break;
case 0x0B: /* Read Motion Data */
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reg_cx=(Bit16s)(mouse.mickey_x*mouse.mickeysPerPixel_x);
reg_dx=(Bit16s)(mouse.mickey_y*mouse.mickeysPerPixel_y);
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mouse.mickey_x=0;
mouse.mickey_y=0;
break;
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case 0x14: /* Exchange event-handler */
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{
Bit16u oldSeg = mouse.sub_seg;
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Bit16u oldOfs = mouse.sub_ofs;
Bit16u oldMask= mouse.sub_mask;
// Set new values
mouse.sub_mask= reg_cx;
mouse.sub_seg = SegValue(es);
mouse.sub_ofs = reg_dx;
// Return old values
reg_cx = oldMask;
reg_dx = oldOfs;
SegSet16(es,oldSeg);
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}
break;
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case 0x1a: /* Set mouse sensitivity */
SetMickeyPixelRate(reg_bx,reg_cx);
// ToDo : double mouse speed value
break;
case 0x1b: /* Get mouse sensitivity */
reg_bx = Bit16s(X_MICKEY * mouse.mickeysPerPixel_x);
reg_cx = Bit16s(Y_MICKEY * mouse.mickeysPerPixel_y);
// ToDo : double mouse speed value
reg_dx = 64;
break;
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case 0x1c: /* Set interrupt rate */
/* Can't really set a rate this is host determined */
break;
case 0x24: /* Get Software version and mouse type */
reg_bx=0x805; //Version 8.05 woohoo
reg_ch=0xff; /* Unkown type */
reg_cl=0; /* Hmm ps2 irq dunno */
break;
default:
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LOG(LOG_ERROR|LOG_MOUSE,"Mouse Function %2X",reg_ax);
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}
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return CBRET_NONE;
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}
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static Bitu INT74_Handler(void) {
if (mouse.events>0) {
mouse.events--;
/* Check for an active Interrupt Handler that will get called */
if (mouse.sub_mask & mouse.event_queue[mouse.events].type) {
/* Save lot's of registers */
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Bit32u oldeax,oldebx,oldecx,oldedx,oldesi,oldedi,oldebp,oldesp;
Bit16u oldds,oldes,oldss;
oldeax=reg_eax;oldebx=reg_ebx;oldecx=reg_ecx;oldedx=reg_edx;
oldesi=reg_esi;oldedi=reg_edi;oldebp=reg_ebp;oldesp=reg_esp;
oldds=SegValue(ds); oldes=SegValue(es); oldss=SegValue(ss); // Save segments
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reg_ax=mouse.event_queue[mouse.events].type;
reg_bx=mouse.event_queue[mouse.events].buttons;
reg_cx=POS_X;
reg_dx=POS_Y;
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reg_si=(Bit16s)(mouse.mickey_x*mouse.mickeysPerPixel_x);
reg_di=(Bit16s)(mouse.mickey_y*mouse.mickeysPerPixel_y);
// Hmm... this look ok, but moonbase wont work with it
/*if (mouse.event_queue[mouse.events].type==MOUSE_MOVED) {
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mouse.mickey_x=0;
mouse.mickey_y=0;
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}*/
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CALLBACK_RunRealFar(mouse.sub_seg,mouse.sub_ofs);
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reg_eax=oldeax;reg_ebx=oldebx;reg_ecx=oldecx;reg_edx=oldedx;
reg_esi=oldesi;reg_edi=oldedi;reg_ebp=oldebp;reg_esp=oldesp;
SegSet16(ds,oldds); SegSet16(es,oldes); SegSet16(ss,oldss); // Save segments
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}
}
IO_Write(0xa0,0x20);
/* Check for more Events if so reactivate IRQ */
if (mouse.events) {
PIC_ActivateIRQ(12);
}
return CBRET_NONE;
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}
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void WriteMouseIntVector(void)
{
// Create a mouse vector with weird address
// for strange mouse detection routines in Sim City & Wasteland
real_writed(0,0x33<<2,RealMake(CB_SEG+1,(call_int33<<4)-0x10+1)); // +1 = Skip NOP
};
void CreateMouseCallback(void)
{
// Create callback
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call_int33=CALLBACK_Allocate();
CALLBACK_Setup(call_int33,&INT33_Handler,CB_IRET);
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// Create a mouse vector with weird address
// for strange mouse detection routines in Sim City & Wasteland
Bit16u ofs = call_int33<<4;
real_writeb((Bit16u)CB_SEG,ofs+0,(Bit8u)0x90); //NOP
real_writeb((Bit16u)CB_SEG,ofs+1,(Bit8u)0xFE); //GRP 4
real_writeb((Bit16u)CB_SEG,ofs+2,(Bit8u)0x38); //Extra Callback instruction
real_writew((Bit16u)CB_SEG,ofs+3,call_int33); //The immediate word
real_writeb((Bit16u)CB_SEG,ofs+5,(Bit8u)0xCF); //An IRET Instruction
// Write weird vector
WriteMouseIntVector();
};
void MOUSE_Init(Section* sec) {
// Callback 0x33
CreateMouseCallback();
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call_int74=CALLBACK_Allocate();
CALLBACK_Setup(call_int74,&INT74_Handler,CB_IRET);
real_writed(0,(0x74<<2),CALLBACK_RealPointer(call_int74));
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memset(&mouse,0,sizeof(mouse));
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mouse_reset();
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}
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