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https://github.com/Barubary/dsdecmp.git
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54 lines
2.5 KiB
C#
54 lines
2.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace DSDecmp.Utils
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{
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internal static class LZUtil
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{
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/// <summary>
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/// Determine the maximum size of a LZ-compressed block starting at newPtr, using the already compressed data
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/// starting at oldPtr. Takes O(inLength * oldLength) = O(n^2) time.
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/// </summary>
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/// <param name="newPtr">The start of the data that needs to be compressed.</param>
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/// <param name="newLength">The number of bytes that still need to be compressed.</param>
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/// <param name="oldPtr">The start of the raw file.</param>
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/// <param name="oldLength">The number of bytes already compressed.</param>
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/// <param name="disp">The offset of the start of the longest block to refer to.</param>
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/// <returns>The length of the longest sequence of bytes that can be copied from the already decompressed data.</returns>
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internal static unsafe int GetOccurrenceLength(byte* newPtr, int newLength, byte* oldPtr, int oldLength, out int disp)
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{
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disp = 0;
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if (newLength == 0)
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return 0;
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int maxLength = 0;
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// try every possible 'disp' value (disp = oldLength - i)
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for (int i = 0; i < oldLength - 1; i++)
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{
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// work from the start of the old data to the end, to mimic the original implementation's behaviour
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// (and going from start to end or from end to start does not influence the compression ratio anyway)
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byte* currentOldStart = oldPtr + i;
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int currentLength = 0;
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// determine the length we can copy if we go back (oldLength - i) bytes
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// always check the next 'newLength' bytes, and not just the available 'old' bytes,
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// as the copied data can also originate from what we're currently trying to compress.
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for (int j = 0; j < newLength; j++)
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{
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// stop when the bytes are no longer the same
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if (*(currentOldStart + j) != *(newPtr + j))
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break;
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currentLength++;
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}
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// update the optimal value
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if (currentLength > maxLength)
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{
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maxLength = currentLength;
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disp = oldLength - i;
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}
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}
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return maxLength;
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}
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}
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}
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