barubary
bd9c45a89b
C#: improved the RLE compressor, even though it's still untested. (should no longer read beyond the end of the input stream)
2011-04-05 16:18:03 +00:00
barubary
edc3d2da24
C#: added an untested compressed algorithm for RLE. (all new decompression algorithms are also untested)
2011-04-04 13:07:07 +00:00
barubary
da75d115e0
C#: completed the implementation for the decompression of the Huffman format.
2011-04-01 14:12:23 +00:00
barubary
1c194134ac
C#: started on re-implementing the huffman decompression in the mew format.
2011-03-23 12:04:59 +00:00
barubary
ba18c44249
C#: the project file is now for VS2010. Removed the unused using-statement for Linq to get .NET 2.0 compatibility again.
2011-03-23 09:53:25 +00:00
barubary
0e5fe616c3
C#: Re-implemented the RLE decompression in the new format. The new format file has not been added to the project file, as I can only work in VS2010 where I am at the moment (and manually editing the file seems to break the autorun every time I try it).
2011-03-22 14:24:22 +00:00
barubary
1bd750c76d
C# (previous one as well): re-implemented the LZ-0x11 algorithm in the new structure. Also updated the GBATEK-like format description of the format, hopefully correct this time.
2011-03-22 11:31:48 +00:00
barubary
8c777e2c02
The start of an attempt to make this program structured better, as well as for easier addition of more formats AND compression for supported formats.
2011-03-21 19:18:07 +00:00
barubary
052b9c0677
Augh. idiot-bug fixed. (the last 0xC bytes of arm9.bin should be ignored, no the first ones)
2011-01-16 00:38:02 +00:00
barubary
a19592264e
Last adjustment to the LZ-Overlay decompression for now, until I can compare a properly decompressed file with one that doesn't come out right with this program.
2011-01-16 00:25:46 +00:00
barubary
e8b3913596
Minor adjustment in LZ-Overlay decompressing, catching more Disp-values that are too large.
2011-01-16 00:11:04 +00:00
barubary
11564be73d
Fixed some bugs in the LZ-Overlay code.
2011-01-15 23:51:06 +00:00
barubary
2334261982
Added support for compression used in overlay files of the DS, as well as the arm9.bin file. The format is mostly LZ-0x10 in reverse, but has a small difference in the calculation of the Disp value for compressed blocks. The complete file also need not be compressed.
2011-01-15 21:38:13 +00:00
barubary
2b231bcbb8
Added a built version of the C# project, since I'm apparently not allowed to create new downloads at the moment. =/
...
Also, an afterthought on the previous commit: I've also added an option to disable the use of specific decompression algorithms via the command line.
2010-10-28 23:35:36 +00:00
barubary
0e13ad064e
Added a new compression format in the C# source: type 0x40 LZ77/LZSS. It differs not very much from type 0x11 in compression size, but has an odd way of storing which blocks are compressed.
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A Java-version of the scheme may come at a later time.
I _think_ this is a built-in compression, but it could also be a format Camelot made and used only for the latest Golden Sun installment.
Oh, I've also added the MIT licence to the C# source code file.
2010-10-28 23:24:56 +00:00
barubary
4500dfc1e1
Upgraded sln to VS2008.
...
Also updated the source to match my local copy. No changes in decompression, only usability,
2010-09-21 10:05:10 +00:00
barubary
a597cd23a9
added source code for both C# and Java.
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Note that the Java algorithms are a port of the C# ones, and only the LZ10 and LZ11 have been tested of the Java implementation.
2009-06-07 13:40:49 +00:00