barubary
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591c44b309
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C#: implemented Huffman compression for both 4-bit and 8-bit block sizes. It will not result in compressed files identical to those found in games, as I'm currently not in the mood to figure out exactly what heuristic they use to build the Huffman tree.
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2011-05-15 11:40:14 +00:00 |
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barubary
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99366a7a9a
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C#: made a start on the Huffman compression algorithm; the Huffman tree for 8-bit datablocks is now created.
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2011-05-14 21:35:12 +00:00 |
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barubary
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b8d11b3e9d
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C#: implemented the LZ-11 compression algorithms (the 'original' and the 'optimal' algorithms).
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2011-05-14 16:00:50 +00:00 |
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barubary
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468e2e645e
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C#: removed the BitConverter reference in the Huffman decompressor, and replaced the call with one to a local utility method (to be sure that the byte*->u32 conversion always uses the correct endianness.
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2011-04-07 13:51:09 +00:00 |
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