Commit Graph

6 Commits

Author SHA1 Message Date
barubary
e8b3913596 Minor adjustment in LZ-Overlay decompressing, catching more Disp-values that are too large. 2011-01-16 00:11:04 +00:00
barubary
11564be73d Fixed some bugs in the LZ-Overlay code. 2011-01-15 23:51:06 +00:00
barubary
2334261982 Added support for compression used in overlay files of the DS, as well as the arm9.bin file. The format is mostly LZ-0x10 in reverse, but has a small difference in the calculation of the Disp value for compressed blocks. The complete file also need not be compressed. 2011-01-15 21:38:13 +00:00
barubary
0e13ad064e Added a new compression format in the C# source: type 0x40 LZ77/LZSS. It differs not very much from type 0x11 in compression size, but has an odd way of storing which blocks are compressed.
A Java-version of the scheme may come at a later time.

I _think_ this is a built-in compression, but it could also be a format Camelot made and used only for the latest Golden Sun installment.

Oh, I've also added the MIT licence to the C# source code file.
2010-10-28 23:24:56 +00:00
barubary
4500dfc1e1 Upgraded sln to VS2008.
Also updated the source to match my local copy. No changes in decompression, only usability,
2010-09-21 10:05:10 +00:00
barubary
a597cd23a9 added source code for both C# and Java.
Note that the Java algorithms are a port of the C# ones, and only the LZ10 and LZ11 have been tested of the Java implementation.
2009-06-07 13:40:49 +00:00