dsdecmp/CSharp/DSDecmp/Exceptions
barubary d64137221a C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe.
To keep the base program mobile, all native NDS formats do not require plugins.

The 8-bit Huffman format cannot be used to compress at the moment; thanks to CUE a bug has been found where the offset-field of a node overflows, corrupting the compressed file.
2011-11-13 16:14:45 +00:00
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InputTooLargeException.cs C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe. 2011-11-13 16:14:45 +00:00
NotEnoughDataException.cs The start of an attempt to make this program structured better, as well as for easier addition of more formats AND compression for supported formats. 2011-03-21 19:18:07 +00:00
StreamTooShortException.cs C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe. 2011-11-13 16:14:45 +00:00
TooMuchInputException.cs C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe. 2011-11-13 16:14:45 +00:00