This website requires JavaScript.
Explore
Help
Sign In
The-Homebrew-Cloud
/
dsdecmp
Watch
2
Star
0
Fork
0
You've already forked dsdecmp
mirror of
https://github.com/Barubary/dsdecmp.git
synced
2024-11-18 00:29:23 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
42a6085222
dsdecmp
/
CSharp
/
DSDecmp
/
Formats
/
Nitro
History
barubary
591c44b309
C#: implemented Huffman compression for both 4-bit and 8-bit block sizes. It will not result in compressed files identical to those found in games, as I'm currently not in the mood to figure out exactly what heuristic they use to build the Huffman tree.
2011-05-15 11:40:14 +00:00
..
Huffman.cs
C#: implemented Huffman compression for both 4-bit and 8-bit block sizes. It will not result in compressed files identical to those found in games, as I'm currently not in the mood to figure out exactly what heuristic they use to build the Huffman tree.
2011-05-15 11:40:14 +00:00
LZ10.cs
C#: implemented the LZ-11 compression algorithms (the 'original' and the 'optimal' algorithms).
2011-05-14 16:00:50 +00:00
LZ11.cs
C#: implemented the LZ-11 compression algorithms (the 'original' and the 'optimal' algorithms).
2011-05-14 16:00:50 +00:00
NitroCFormat.cs
C#: Extended the generic Supports(Stream) method with the length of the input stream, since Overlay-LZ compresses from end to start.
2011-04-05 16:50:17 +00:00
RLE.cs
C#: added a variation to the original LZ-10 compression algorithm that increases the compression rate, while still ensuring compatibility with the built-in decompression.
2011-05-14 14:19:11 +00:00