dsdecmp/CSharp/DSDecmp/Formats/Nitro
2011-05-15 11:40:14 +00:00
..
Huffman.cs C#: implemented Huffman compression for both 4-bit and 8-bit block sizes. It will not result in compressed files identical to those found in games, as I'm currently not in the mood to figure out exactly what heuristic they use to build the Huffman tree. 2011-05-15 11:40:14 +00:00
LZ10.cs C#: implemented the LZ-11 compression algorithms (the 'original' and the 'optimal' algorithms). 2011-05-14 16:00:50 +00:00
LZ11.cs C#: implemented the LZ-11 compression algorithms (the 'original' and the 'optimal' algorithms). 2011-05-14 16:00:50 +00:00
NitroCFormat.cs C#: Extended the generic Supports(Stream) method with the length of the input stream, since Overlay-LZ compresses from end to start. 2011-04-05 16:50:17 +00:00
RLE.cs C#: added a variation to the original LZ-10 compression algorithm that increases the compression rate, while still ensuring compatibility with the built-in decompression. 2011-05-14 14:19:11 +00:00