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Add support for vpad gyro and angle
gyro.x = Rotation speed around X (horizontal) axis gyro.y = Rotation speed around Y (depth) axis gyro.z = Rotation speed around Z (vertical) axis angle.x = Rotation around X (horizontal) axis angle.y = Rotation around Y (depth) axis angle.z = Rotation around Z (vertical) axis
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@ -73,6 +73,11 @@ typedef struct
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f32 x,y;
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} Vec2D;
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typedef struct
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{
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f32 x,y,z;
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} Vec3D;
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typedef struct
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{
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u16 x, y; /* Touch coordinates */
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@ -86,7 +91,10 @@ typedef struct
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u32 btns_d; /* Buttons that are pressed at that instant */
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u32 btns_r; /* Released buttons */
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Vec2D lstick, rstick; /* Each contains 4-byte X and Y components */
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char unknown1c[0x52 - 0x1c]; /* Contains accelerometer and gyroscope data somewhere */
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char unknown1c[0x38 - 0x1c]; /* Contains accelerometer data somewhere */
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Vec3D gyro; /* Gyro data */
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Vec3D angle; /* Angle data */
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char unknown50[0x52 - 0x50]; /* Two bytes of unknown data */
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VPADTPData tpdata; /* Normal touchscreen data */
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VPADTPData tpdata1; /* Modified touchscreen data 1 */
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VPADTPData tpdata2; /* Modified touchscreen data 2 */
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