fbzx-wii/src/VirtualKeyboard.c

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/*********************************************************************
* Copyright (C) 2012, Fabio Olimpieri
* Copyright (C) 2009, Simon Kagstrom
*
* Filename: VirtualKeyboard.c
*
* Description: A virtual keyboard
*
* This file is part of FBZX Wii
*
* FBZX Wii is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* FBZX Wii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
********************************************************************/
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include "z80free/Z80free.h"
#include "computer.h"
#include "VirtualKeyboard.h"
#include "menu_sdl.h"
#include<SDL/SDL_image.h>
#include <wiiuse/wpad.h>
#define K(name, sdl_code) \
{ name, sdl_code, 0 ,0, 0}
#define KNL() \
{ NULL, 0, 0 ,0, 0}
#define KEY_COLS 10
#define KEY_ROWS 5
#ifdef DEBUG
extern FILE *fdebug;
#define printf(...) fprintf(fdebug,__VA_ARGS__)
#else
#ifdef GEKKO
#define printf(...)
#endif
#endif
static SDL_Surface *image_kbd, *image_sym, *image_caps,*image_kbd_small, *image_sym_small, *image_caps_small ;
static int vkb_is_init;
extern struct computer ordenador;
void clean_screen();
static virtkey_t keys[KEY_COLS * KEY_ROWS] = {
K(" 1",SDLK_1),K(" 2",SDLK_2), K(" 3",SDLK_3), K(" 4",SDLK_4), K(" 5",SDLK_5), K(" 6",SDLK_6), K(" 7",SDLK_7), K(" 8",SDLK_8), K(" 9",SDLK_9), K(" 0",SDLK_0),
K(" Q",SDLK_q), K(" W",SDLK_w), K(" E",SDLK_e), K(" R",SDLK_r), K(" T",SDLK_t), K(" Y",SDLK_y), K(" U",SDLK_u), K(" I",SDLK_i), K(" O",SDLK_o), K(" P",SDLK_p),
K(" A",SDLK_a), K(" S",SDLK_s), K(" D",SDLK_d), K(" F",SDLK_f), K(" G",SDLK_g), K(" H",SDLK_h), K(" J",SDLK_j), K(" K",SDLK_k), K(" L",SDLK_l),K("Enter",SDLK_RETURN),
K("Caps",SDLK_LSHIFT),K(" Z",SDLK_z),K(" X",SDLK_x),K(" C",SDLK_c), K(" V",SDLK_v), K(" B",SDLK_b), K(" N",SDLK_n), K(" M",SDLK_m), K("Sym",SDLK_LCTRL),K("Space",SDLK_SPACE),
K("Ext",SDLK_TAB),K("Edit",SDLK_INSERT),K("Del",SDLK_BACKSPACE),K("None",0), K("Done",1), K("Fire",SDLK_LALT) ,K(" Up",SDLK_UP),K("Down",SDLK_DOWN), K("Left",SDLK_LEFT),K("Right",SDLK_RIGHT)};
void VirtualKeyboard_init(SDL_Surface *screen)
{
VirtualKeyboard.screen = screen;
VirtualKeyboard.sel_x = 64;
VirtualKeyboard.sel_y = 100;
vkb_is_init = -1;
image_kbd=IMG_Load("/fbzx-wii/fbzx/Spectrum_keyboard.png");
image_sym=IMG_Load("/fbzx-wii/fbzx/symbol_shift.png");
image_caps=IMG_Load("/fbzx-wii/fbzx/caps_shift.png");
image_kbd_small=IMG_Load("/fbzx-wii/fbzx/Spectrum_keyboard_small.png");
image_sym_small=IMG_Load("/fbzx-wii/fbzx/symbol_shift_small.png");
image_caps_small=IMG_Load("/fbzx-wii/fbzx/caps_shift_small.png");
if (image_kbd == NULL) {printf("Impossible to load keyboard image\n"); return;}
if (image_sym == NULL) {printf("Impossible to load symbol shift image\n"); return;}
if (image_caps == NULL) {printf("Impossible to load caps shift image\n"); return;}
if (image_kbd_small == NULL) {printf("Impossible to load keyboard small image\n"); return;}
if (image_sym_small == NULL) {printf("Impossible to load symbol small shift image\n"); return;}
if (image_caps_small == NULL) {printf("Impossible to load caps shift small image\n"); return;}
memset(VirtualKeyboard.buf, 0, sizeof(VirtualKeyboard.buf));
vkb_is_init = 1;
}
void draw()
{
SDL_Rect dst_rect = {VirtualKeyboard.sel_x/RATIO, VirtualKeyboard.sel_y/RATIO, 0, 0};
if (RATIO == 1) SDL_BlitSurface(image_kbd, NULL, ordenador.screen, &dst_rect);
else SDL_BlitSurface(image_kbd_small, NULL, ordenador.screen, &dst_rect);
dst_rect.x = (VirtualKeyboard.sel_x+10)/RATIO;
dst_rect.y = (VirtualKeyboard.sel_y+200)/RATIO;
if (keys[3 * KEY_COLS + 0 ].is_on)
{if (RATIO == 1) SDL_BlitSurface(image_caps, NULL, ordenador.screen, &dst_rect);
else SDL_BlitSurface(image_caps_small, NULL, ordenador.screen, &dst_rect);}
dst_rect.x = (VirtualKeyboard.sel_x+402)/RATIO;
dst_rect.y = (VirtualKeyboard.sel_y+200)/RATIO;
if (keys[3 * KEY_COLS + 8 ].is_on)
{if (RATIO == 1) SDL_BlitSurface(image_sym, NULL, ordenador.screen, &dst_rect);
else SDL_BlitSurface(image_sym_small, NULL, ordenador.screen, &dst_rect);}
}
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struct virtkey *get_key_internal(int vk)
{
while(1)
{
uint32_t k;
int x,y,xm, ym, i=0;
int key_w = 50/RATIO;
int key_h = 64/RATIO;
int border_x = VirtualKeyboard.sel_x/RATIO;
int border_y = VirtualKeyboard.sel_y/RATIO;
draw();
SDL_Flip(VirtualKeyboard.screen);
SDL_ShowCursor(SDL_ENABLE);
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k = menu_wait_key_press(vk);
SDL_ShowCursor(SDL_DISABLE);
if (k & KEY_ESCAPE) return NULL;
else if (k & KEY_SELECT)
{
SDL_GetMouseState(&xm, &ym);
x = (xm-border_x);
y = (ym-border_y);
if ((x<0)||(x>= KEY_COLS*key_w)) continue;
if ((y<0)||(y>= KEY_ROWS*key_h)) continue;
i = y/key_h*KEY_COLS + x/key_w;
WPAD_Rumble(0, 1);
SDL_Delay(50);
WPAD_Rumble(0, 0);
virtkey_t *key = &keys[i];
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if ((key->sdl_code == 304) && !keys[3 * KEY_COLS + 8 ].is_on)
keys[3 * KEY_COLS + 0 ].is_on = !keys[3 * KEY_COLS + 0 ].is_on; //Caps Shit
else if ((key->sdl_code == 306) && !keys[3 * KEY_COLS + 0 ].is_on)
keys[3 * KEY_COLS + 8 ].is_on = !keys[3 * KEY_COLS + 8 ].is_on; //Sym Shift
else {
key->caps_on = keys[3 * KEY_COLS + 0 ].is_on;
key->sym_on = keys[3 * KEY_COLS + 8 ].is_on;
return key;
}
}
}
return NULL;
}
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struct virtkey* get_key(int vk)
{
virtkey_t *key;
if (vkb_is_init != 1) return NULL;
keys[3 * KEY_COLS + 0 ].is_on = 0; //Caps Shit
keys[3 * KEY_COLS + 8 ].is_on = 0; //Sym Shift
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key = get_key_internal(vk);
return key;
}