fbzx-wii/src/VirtualKeyboard.c

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/*********************************************************************
* Copyright (C) 2012, Fabio Olimpieri
* Copyright (C) 2009, Simon Kagstrom
*
* Filename: VirtualKeyboard.c
*
* Description: A virtual keyboard
*
* This file is part of FBZX Wii
*
* FBZX Wii is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* FBZX Wii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
********************************************************************/
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include "z80free/Z80free.h"
#include "computer.h"
#include "VirtualKeyboard.h"
#include "menu_sdl.h"
#define K(name, sdl_code) \
{ name, sdl_code, 0 ,0, 0}
#define KNL() \
{ NULL, 0, 0 ,0, 0}
#define KEY_COLS 10
#define KEY_ROWS 6
extern struct computer ordenador;
void clean_screen();
//TO DO Key_name and name are not necessary
static virtkey_t keys[KEY_COLS * KEY_ROWS] = {
K(" 1",SDLK_1),K(" 2",SDLK_2), K(" 3",SDLK_3), K(" 4",SDLK_4), K(" 5",SDLK_5), K(" 6",SDLK_6), K(" 7",SDLK_7), K(" 8",SDLK_8), K(" 9",SDLK_9), K(" 0",SDLK_0),
K(" Q",SDLK_q), K(" W",SDLK_w), K(" E",SDLK_e), K(" R",SDLK_r), K(" T",SDLK_t), K(" Y",SDLK_y), K(" U",SDLK_u), K(" I",SDLK_i), K(" O",SDLK_o), K(" P",SDLK_p),
K(" A",SDLK_a), K(" S",SDLK_s), K(" D",SDLK_d), K(" F",SDLK_f), K(" G",SDLK_g), K(" H",SDLK_h), K(" J",SDLK_j), K(" K",SDLK_k), K(" L",SDLK_l),K("Enter",SDLK_RETURN),
K("Caps",SDLK_LSHIFT),K(" Z",SDLK_z),K(" X",SDLK_x),K(" C",SDLK_c), K(" V",SDLK_v), K(" B",SDLK_b), K(" N",SDLK_n), K(" M",SDLK_m), K("Sym",SDLK_LCTRL),K("Space",SDLK_SPACE),
K("Ext",SDLK_TAB),K(" ,",SDLK_COMMA),K(" .",SDLK_PERIOD), K(" ;",SDLK_SEMICOLON), K(" \"",SDLK_QUOTEDBL),KNL(),K(" Up",SDLK_UP),K("Down",SDLK_DOWN), K("Left",SDLK_LEFT),K("Right",SDLK_RIGHT),
K("None",0),K("Done",1),K("Fire",SDLK_LALT),K("Del",SDLK_BACKSPACE),KNL(),KNL(),KNL(),KNL(),KNL(),KNL()};
void VirtualKeyboard_init(SDL_Surface *screen, TTF_Font *font)
{
VirtualKeyboard.screen = screen;
VirtualKeyboard.font = font;
VirtualKeyboard.sel_x = 0;
VirtualKeyboard.sel_y = 0;
memset(VirtualKeyboard.buf, 0, sizeof(VirtualKeyboard.buf));
}
void draw()
{
int y,x;
int screen_w = VirtualKeyboard.screen->w;
int screen_h = VirtualKeyboard.screen->h;
int key_w = 54/RATIO;
int key_h = 36/RATIO;
int border_x = (screen_w - (key_w * KEY_COLS)) / 2;
int border_y = (screen_h - (key_h * KEY_ROWS)) / 2 + 50/RATIO;
SDL_Rect bg_rect = {border_x, border_y,
key_w * KEY_COLS, key_h * KEY_ROWS};
SDL_FillRect(VirtualKeyboard.screen, &bg_rect,
SDL_MapRGB(ordenador.screen->format, 0xff, 0xff, 0xff));
for (y = 0; y < KEY_ROWS; y++ )
{
for (x = 0; x < KEY_COLS; x++ )
{
int which = y * KEY_COLS + x;
virtkey_t key = keys[which];
int r = 64, g = 64, b = 64;
const char *what = key.name;
/* Skip empty positions */
if (key.name == NULL)
continue;
if ( key.is_done )
r = 255;
if ( (x == VirtualKeyboard.sel_x && y == VirtualKeyboard.sel_y))
g = 200;
menu_print_font(VirtualKeyboard.screen, r, g, b,
x * key_w + border_x, y * key_h + border_y,
what, 16);
}
}
}
void select_next_kb(int dx, int dy)
{
int next_x = (VirtualKeyboard.sel_x + dx) % KEY_COLS;
int next_y = (VirtualKeyboard.sel_y + dy) % KEY_ROWS;
virtkey_t key;
if (next_x < 0)
next_x = KEY_COLS + next_x;
if (next_y < 0)
next_y = KEY_ROWS + next_y;
VirtualKeyboard.sel_x = next_x;
VirtualKeyboard.sel_y = next_y;
key = keys[ next_y * KEY_COLS + next_x ];
/* Skip the empty spots */
if (key.name == NULL)
{
if (dy != 0) /* Look left */
select_next_kb(-1, 0);
else
select_next_kb(dx, dy);
}
}
struct virtkey *get_key_internal()
{
while(1)
{
uint32_t k;
int x,y,i=0;
int screen_w = VirtualKeyboard.screen->w;
int screen_h = VirtualKeyboard.screen->h;
int key_w = 54/RATIO;
int key_h = 36/RATIO;
int border_x = (screen_w - (key_w * KEY_COLS)) / 2;
int border_y = (screen_h - (key_h * KEY_ROWS)) / 2 + 50/RATIO;
draw();
SDL_Flip(VirtualKeyboard.screen);
SDL_ShowCursor(SDL_ENABLE);
k = menu_wait_key_press();
SDL_ShowCursor(SDL_DISABLE);
if (k & KEY_UP)
select_next_kb(0, -1);
else if (k & KEY_DOWN)
select_next_kb(0, 1);
else if (k & KEY_LEFT)
select_next_kb(-1, 0);
else if (k & KEY_RIGHT)
select_next_kb(1, 0);
else if (k & KEY_ESCAPE)
return NULL;
else if (k & KEY_SELECT)
{
if (!(k & KEY_SELECT_A)) i= VirtualKeyboard.sel_y * KEY_COLS + VirtualKeyboard.sel_x;
else
{
SDL_GetMouseState(&x, &y);
i= (y-border_y+10/RATIO)/key_h * KEY_COLS + (x-border_x+10/RATIO)/key_w;
if ((i<0)||(i>=KEY_COLS * KEY_ROWS)) i=KEY_COLS * KEY_ROWS - 1; //NULL
}
virtkey_t *key = &keys[i];
2012-05-06 14:55:12 +02:00
if ((key->sdl_code == 304) && !keys[3 * KEY_COLS + 8 ].is_done)
keys[3 * KEY_COLS + 0 ].is_done = !keys[3 * KEY_COLS + 0 ].is_done; //Caps Shit
else if ((key->sdl_code == 306) && !keys[3 * KEY_COLS + 0 ].is_done)
keys[3 * KEY_COLS + 8 ].is_done = !keys[3 * KEY_COLS + 8 ].is_done; //Sym Shift
else {
key->caps_on = keys[3 * KEY_COLS + 0 ].is_done;
key->sym_on = keys[3 * KEY_COLS + 8 ].is_done;
return key;
}
}
}
return NULL;
}
struct virtkey* get_key()
{
virtkey_t *key;
SDL_Rect rect = {32/RATIO, (120+50)/RATIO, FULL_DISPLAY_X-64/RATIO, FULL_DISPLAY_Y-250/RATIO};
keys[3 * KEY_COLS + 0 ].is_done = 0; //Caps Shit
keys[3 * KEY_COLS + 8 ].is_done = 0; //Sym Shift
SDL_FillRect(VirtualKeyboard.screen, &rect, SDL_MapRGB(ordenador.screen->format, 0xff, 0xff, 0xff));
key = get_key_internal();
SDL_FillRect(VirtualKeyboard.screen, &rect, SDL_MapRGB(ordenador.screen->format, 0, 0, 0));
return key;
}