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https://github.com/Oibaf66/fbzx-wii.git
synced 2024-11-24 09:09:20 +01:00
Mouse pointer moved by joystick if auto vk option is off, more keys to bind to buttons in windows port
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README
2
README
@ -7,7 +7,7 @@ The code has been ported to Wii and largely improved with many new features by O
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FBZX Wii can be found on Github at github.com/Oibaf66/fbzx-wii.
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FBZX Wii can be found on Github at github.com/Oibaf66/fbzx-wii.
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There is also a gamecube port.
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There are also a windows and a gamecube port.
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The program uses the SDL Wii library.
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The program uses the SDL Wii library.
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@ -1,5 +1,6 @@
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FBZX Wii was written to run on WII, for testing purpose FBZX Wii was adapted
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FBZX Wii was written to run on WII, for testing purpose FBZX Wii was adapted
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to run also on Windows even if some WII features cannot be used.
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to run also on Windows. Even if some WII features cannot be used (i.e. rumble),
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the emulator is fully usable.
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These are the basic instructions:
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These are the basic instructions:
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@ -11,39 +12,29 @@ You can try with higher values for turbo until you hear cracked sound.
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The wiimote pointer is emulated by the mouse pointer.
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The wiimote pointer is emulated by the mouse pointer.
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FBZX Wii has two GUIs: one is derived from FBZX and the other one is Wii specific.
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FBZX Wii has two GUIs: one is derived from the original FBZX and the other one is Wii specific.
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*************
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*************
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FBZX WII Menu
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FBZX WII Menu
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*************
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*************
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Menu key (it is the key near CTRL Rigth) or gamepad 7 key to access FBZX Wii menu.
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Menu key (it is the key near CTRL Rigth) or gamepad button 7 to access FBZX Wii menu.
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Left ALT key to toggle Full Screen.
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Left ALT key to toggle Full Screen.
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The virtual keyboard is accessed passing the mouse on the screen or through CTRL Rigth
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The virtual keyboard is accessed passing the mouse on the screen or through CTRL Rigth
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or gamepad button 6 (it depends on the auto virtual ketboard option).
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or gamepad button 6 (it depends on the auto virtual ketboard option).
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* In menu
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* In menu
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Gamepad pad or keyboard keys for menu navigation.
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Gamepad joystick or keyboard keys for menu navigation.
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Gamepad button 1 or Enter key to select.
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Gamepad button 1 or Enter key to select.
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Gamepad button 1 button 2 or ESC key to step back.
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Gamepad button 2 or ESC key to step back.
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* In Game
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* In Game
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Gamepad pad for the yostick emulation.
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Gamepad joystick for the yostick emulation.
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Gamepad button 1 for fire.
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Gamepad button 1 for fire.
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Gamepad button 5 for pause.
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Gamepad button 1-4 and 8-12 are configurable.
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These are the associations between gamepad and Wii controllers keys:
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Gamepad -------- WII
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1 Wiimote A Button
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2 Wiimote B Button
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3 Wiimote 1 Button
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4 Wiimote 2 Button
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5 Wiimote - Button
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6 Wiimote + Button
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7 Wiimote HOME Button
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8 Nunchuck Z Button
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9 Nunchuck C Button
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******************
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******************
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Original FBZX Menu
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Original FBZX Menu
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@ -108,10 +108,14 @@ void computer_init () { //Called only on start-up
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ordenador.joypad_as_joystick[1]= 1;
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ordenador.joypad_as_joystick[1]= 1;
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#ifdef HW_RVL
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#ifdef HW_RVL
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ordenador.vk_auto = 1; //auto Vk
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ordenador.vk_auto = 1; //auto Vk
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#else //HW_DOL - WIN
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ordenador.vk_auto = 0; //Vk called by +
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#endif
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ordenador.vk_rumble = 1; //enabled
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ordenador.vk_rumble = 1; //enabled
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#elif defined(HW_DOL)
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ordenador.vk_auto = 0; //Vk called by +
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ordenador.vk_rumble = 0; //disabled
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#else //WIN
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ordenador.vk_auto = 1; //auto Vk
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ordenador.vk_rumble = 0; //disabled
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#endif
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ordenador.rumble[0] = 0;
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ordenador.rumble[0] = 0;
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ordenador.rumble[1] = 0;
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ordenador.rumble[1] = 0;
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ordenador.turbo = 1; //auto turbo
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ordenador.turbo = 1; //auto turbo
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@ -1275,7 +1279,7 @@ inline void read_keyboard () {
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#ifdef HW_DOL
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#ifdef HW_DOL
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if (SDL_JoystickGetButton(ordenador.joystick_sdl[0], 7)) //Gamecube button "Start"
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if (SDL_JoystickGetButton(ordenador.joystick_sdl[0], 7)) //Gamecube button "Start"
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{if (ordenador.vk_is_active) virtkey_ir_deactivate();main_menu(); }
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{if (ordenador.vk_is_active) virtkey_ir_deactivate();main_menu(); }
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if (SDL_JoystickGetButton(ordenador.joystick_sdl[0], 4) //Gamecube button "Z"
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if (SDL_JoystickGetButton(ordenador.joystick_sdl[0], 4)) //Gamecube button "Z"
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pause();
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pause();
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#else //HW_RVL - WIN
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#else //HW_RVL - WIN
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if (SDL_JoystickGetButton(ordenador.joystick_sdl[0], 6) ||//Wii button "Home"
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if (SDL_JoystickGetButton(ordenador.joystick_sdl[0], 6) ||//Wii button "Home"
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@ -1286,12 +1290,15 @@ inline void read_keyboard () {
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pause();
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pause();
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#endif
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#endif
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#ifdef HW_DOL
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#if defined(HW_RVL) || defined(HW_DOL)
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if (!ordenador.vk_auto)
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{
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int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y);
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int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y);
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) > 16384) SDL_PrivateMouseMotion(0,1,4/RATIO,0); //C-stick Horizontal axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) > 16384) SDL_PrivateMouseMotion(0,1,4/RATIO,0); //C-stick Horizontal axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) < -16384) SDL_PrivateMouseMotion(0,1,-4/RATIO,0); //C-stick Horizontal axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) < -16384) SDL_PrivateMouseMotion(0,1,-4/RATIO,0); //C-stick Horizontal axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) > 16384) SDL_PrivateMouseMotion(0,1,0,4/RATIO); //C-stick vertical axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) > 16384) SDL_PrivateMouseMotion(0,1,0,4/RATIO); //C-stick vertical axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) < -16384) SDL_PrivateMouseMotion(0,1,0,-4/RATIO); //C-stick vertical axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) < -16384) SDL_PrivateMouseMotion(0,1,0,-4/RATIO); //C-stick vertical axix
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}
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#endif
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#endif
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for(joy_n=0;joy_n<ordenador.joystick_number;joy_n++)
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for(joy_n=0;joy_n<ordenador.joystick_number;joy_n++)
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@ -1315,7 +1322,7 @@ inline void read_keyboard () {
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SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], joybutton_n);
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SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], joybutton_n);
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}
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}
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#ifdef HW_RVL
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#ifndef HW_DOL // HW_RVL - WIN
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for(joybutton_n=7;joybutton_n<17;joybutton_n++)
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for(joybutton_n=7;joybutton_n<17;joybutton_n++)
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{
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{
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][joybutton_n])] =
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][joybutton_n])] =
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@ -168,13 +168,21 @@ static const char *input_messages[] = {
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/*05*/ "^|Z|C",
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/*05*/ "^|Z|C",
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/*06*/ "Bind key to Classic",
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/*06*/ "Bind key to Classic",
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/*07*/ "^|a|b|x|y|L|R|Zl|Zr|+",
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/*07*/ "^|a|b|x|y|L|R|Zl|Zr|+",
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#else //HW_DOL - WIN
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#elif defined(HW_DOL)
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/*02*/ "Bind key to Controller",
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/*02*/ "Bind key to button",
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/*03*/ "^|A|B|X|Y",
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/*03*/ "^|A|B|X|Y",
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/*04*/ "Unused",
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/*04*/ "Unused",
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/*05*/ "^|----",
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/*05*/ "^|----",
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/*06*/ "Unused",
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/*06*/ "Unused",
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/*07*/ "^|----",
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/*07*/ "^|----",
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#else // WIN
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/*02*/ "Bind key to button",
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/*03*/ "^|1|2|3|4",
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/*04*/ "Bind key to button",
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/*05*/ "^|8|9",
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/*06*/ "Bind key to button",
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/*07*/ "^|10|11|12",
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#endif
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#endif
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/*08*/ "Bind key to D-pad",
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/*08*/ "Bind key to D-pad",
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/*09*/ "^|Up|Down|Left|Right",
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/*09*/ "^|Up|Down|Left|Right",
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@ -205,7 +213,7 @@ static const char *tools_messages[] = {
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/*04*/ "Files source",
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/*04*/ "Files source",
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#ifdef HW_RVL
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#ifdef HW_RVL
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/*05*/ "^|default|sd|usb|smb|wos",
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/*05*/ "^|default|sd|usb|smb|wos",
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#else //HW_DOL - Wii
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#else //HW_DOL - WIN
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/*05*/ "^|default",
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/*05*/ "^|default",
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#endif
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#endif
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/*06*/ "Manage files",
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/*06*/ "Manage files",
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@ -213,11 +221,11 @@ static const char *tools_messages[] = {
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#ifdef HW_DOL
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#ifdef HW_DOL
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/*08*/ "Unused",
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/*08*/ "Unused",
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/*09*/ "^|----",
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/*09*/ "^|----",
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#else //HW_RVL - Wii
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#else //HW_RVL - WIN
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/*08*/ "Auto virtual keyboard",
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/*08*/ "Auto virtual keyboard",
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/*09*/ "^|on|off",
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/*09*/ "^|on|off",
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#endif
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#endif
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/*10*/ "Keyboard rumble",
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/*10*/ "Virtual keyboard rumble",
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/*11*/ "^|on|off",
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/*11*/ "^|on|off",
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/*12*/ "Load poke file",
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/*12*/ "Load poke file",
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/*13*/ "Insert poke",
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/*13*/ "Insert poke",
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@ -1159,12 +1159,15 @@ uint32_t menu_wait_key_press()
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static int joy_bottons_last[2][8];
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static int joy_bottons_last[2][8];
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SDL_JoystickUpdate();
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SDL_JoystickUpdate();
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#ifdef HW_DOL
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#if defined(HW_RVL) || defined(HW_DOL)
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if (!ordenador.vk_auto)
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{
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int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y);
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int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y);
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) > 16384) SDL_PrivateMouseMotion(0,1,4/RATIO,0); //C-stick Horizontal axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) > 16384) SDL_PrivateMouseMotion(0,1,4/RATIO,0); //C-stick Horizontal axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) < -16384) SDL_PrivateMouseMotion(0,1,-4/RATIO,0); //C-stick Horizontal axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) < -16384) SDL_PrivateMouseMotion(0,1,-4/RATIO,0); //C-stick Horizontal axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) > 16384) SDL_PrivateMouseMotion(0,1,0,4/RATIO); //C-stick vertical axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) > 16384) SDL_PrivateMouseMotion(0,1,0,4/RATIO); //C-stick vertical axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) < -16384) SDL_PrivateMouseMotion(0,1,0,-4/RATIO); //C-stick vertical axix
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if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) < -16384) SDL_PrivateMouseMotion(0,1,0,-4/RATIO); //C-stick vertical axix
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}
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#endif
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#endif
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/* Wii-specific, sorry */
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/* Wii-specific, sorry */
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