Automatically exported from code.google.com/p/fbzx-wii
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allophones New set of allophones (shorter). 2014-12-31 13:43:52 +00:00
dll SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
download Fix bug in auto screen extraction 2015-07-10 23:11:14 +02:00
images GUI style ZX Spectrum, alternative font roled backed to freeMono, Added GUI sound 2014-04-25 12:08:36 +00:00
sound Sound raw files 2014-04-25 21:58:55 +00:00
spectrum-roms Added support for Open SE basic ROM for 48k model 2014-05-10 12:14:02 +00:00
src Mouse pointer moved by joystick if auto vk option is off, more keys to bind to buttons in windows port 2017-01-10 14:55:08 +01:00
AMSTRAD First release 2012-04-07 10:33:47 +00:00
CAPABILITIES Gamecube port 2015-01-31 12:26:17 +00:00
COPYING First release 2012-04-07 10:33:47 +00:00
FAQ Added rumble, added joypad binding, added src dir, added some messages, improved virtual keyboard, some bug fixes 2012-05-01 10:10:41 +00:00
fbzx.desktop First release 2012-04-07 10:33:47 +00:00
fbzx.net Changed WOS server 2017-01-07 10:42:38 +01:00
fbzx.pnproj Added extended mode key, new sdl menus controlled by joysticks 2012-04-25 21:13:57 +00:00
fbzx.pnps Added extended mode key, new sdl menus controlled by joysticks 2012-04-25 21:13:57 +00:00
fbzx.svg First release 2012-04-07 10:33:47 +00:00
icon.png First release 2012-05-01 13:48:29 +00:00
INSTALL First release 2012-04-07 10:33:47 +00:00
Makefile Gamecube port 2015-01-31 12:26:17 +00:00
Makefile.gc RZX working in fast mode, keep int signal high for 32 cicles in rzx playing mode 2015-02-27 21:46:08 +00:00
Makefile.ori First release 2012-04-07 10:33:47 +00:00
Makefile.wii RZX working in fast mode, keep int signal high for 32 cicles in rzx playing mode 2015-02-27 21:46:08 +00:00
Makefile.win RZX working in fast mode, keep int signal high for 32 cicles in rzx playing mode 2015-02-27 21:46:08 +00:00
meta.xml Version 14 2015-06-29 10:19:33 +00:00
PORTING First release 2012-04-07 10:33:47 +00:00
README Mouse pointer moved by joystick if auto vk option is off, more keys to bind to buttons in windows port 2017-01-10 14:55:08 +01:00
README_FBZX README file for FBZX Wii 2017-01-07 12:28:46 +01:00
README_GC.txt FBZX GC v13 download 2015-01-31 13:02:08 +00:00
README_WIN.txt Mouse pointer moved by joystick if auto vk option is off, more keys to bind to buttons in windows port 2017-01-10 14:55:08 +01:00
README.TZX First release 2012-04-07 10:33:47 +00:00
TODO Version 10 2013-03-24 14:55:32 +00:00
VERSIONS First release 2012-04-07 10:33:47 +00:00
VERSIONS.wii Version 14 2015-06-29 10:19:33 +00:00

FBZX Wii

A ZX Spectrum emulator for Wii.

The project is based on FBZX originally written by Sergio Costas http://www.rastersoft.com/fbzx.html.
The code has been ported to Wii and largely improved with many new features by Oibaf (Fabio Olimpieri).

FBZX Wii can be found on Github at github.com/Oibaf66/fbzx-wii.
 
There are also a windows and a gamecube port.

The program uses the SDL Wii library.

DISCLAIMER

FBZX Wii is distributed under the GPL license, version three or later, which means
that is distributed "as is", without warraty of any kind. To know more details,
read the file COPYING.

The old exception for the Z80 emulator has been removed because now FBZX uses
Z80FREE, a brand new, fully GPLv3, Z80 emulator. So finally FBZX Wii is 100% free
software.

Amstrad have kindly given their permission for the redistribution of their
copyrighted material (the original Spectrum ROMs) but retain that copyright.
To know more details about how to distribute them, read the file AMSTRAD.


FEATURES
 
- Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, 
  the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. 
  This includes screen, keyboard and sound (both speaker and AY-3-8912 chip. 
- Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects. 
- In precision mode floating bus and interrupt timing are accuratly emulated. 
- Frambuffer resolution at 640X480 or 320X240. 
- Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots. 
- Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and instant loading. 
- Supports RZX files (play, record, add bookmark, edit, browsing) 
- Tape browser. 
- Supports POKE files. 
- Supports ZIP files. 
- Support for SE Basic 
- FTP client for loading games from internet repositories (e.g. WOS). 
- Emulates up to 2 joysticks of types: Kempston, Cursor, Fuller , Sinclair1, Sinclair2 and QAOP. 
- All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable. 
- IR Virtual keyboard support. 
- Emulates Interface I, Interface II and Microdrive. 
- Emulates ULAPlus. 
- Emulates Currah microspeech and Fuller Box. 
- Based in a new, fully free, Z80 emulator (Z80Free). 

More details on usage and instalation can be found at http://wiibrew.org/wiki/FBZX_Wii