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https://github.com/Oibaf66/fbzx-wii.git
synced 2024-12-24 23:51:52 +01:00
Added game configurations
This commit is contained in:
parent
eaaffd9492
commit
e5dda6bb45
2
Makefile
2
Makefile
@ -118,6 +118,7 @@ dist: $(BUILD)
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mkdir -p $@/fbzx-wii/snapshots
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mkdir -p $@/fbzx-wii/microdrives
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mkdir -p $@/fbzx-wii/scr
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mkdir -p $@/fbzx-wii/configurations
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mkdir -p $@/apps/fbzx-wii/doc
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cp fbzx.dol $@/apps/fbzx-wii/boot.dol
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cp meta.xml $@/apps/fbzx-wii/meta.xml
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@ -132,6 +133,7 @@ dist: $(BUILD)
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touch $@/fbzx-wii/snapshots/dummy
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touch $@/fbzx-wii/microdrives/dummy
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touch $@/fbzx-wii/scr/dummy
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touch $@/fbzx-wii/configurations/dummy
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cd $@ && tar -czf ../fbzx-wii-vx-bin.tar.gz *
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distsource:
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@ -143,7 +143,7 @@ void computer_init () {
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strcpy (ordenador.SmbPwd, "Password");
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strcpy (ordenador.SmbShare, "Share");
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strcpy (ordenador.SmbIp, "192.168.0.1");
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ordenador.autoconf=0;
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}
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void computer_set_palete() {
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@ -213,7 +213,7 @@ struct computer {
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unsigned char SmbPwd[32];
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unsigned char SmbShare[32];
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unsigned char SmbIp[32];
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unsigned char autoconf;
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};
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void computer_init();
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@ -67,6 +67,7 @@ char path_snaps[2049];
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char path_taps[2049];
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char path_mdrs[2049];
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char path_scr[2049];
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char path_confs[2049];
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unsigned int colors[80];
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unsigned int jump_frames,curr_frames;
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char *filenames[5];
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@ -527,6 +528,7 @@ void save_config(struct computer *object) {
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fprintf(fconfig,"rumble1=%c%c",48+object->rumble[0],10);
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fprintf(fconfig,"rumble2=%c%c",48+object->rumble[1],10);
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fprintf(fconfig,"port=%c%c",48+object->port,10);
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fprintf(fconfig,"autoconf=%c%c",48+object->autoconf,10);
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for (joy_n=0; joy_n<2; joy_n++)
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@ -537,6 +539,39 @@ void save_config(struct computer *object) {
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}
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int save_config_game(struct computer *object, char *filename, int overwrite) {
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unsigned char key, joy_n;
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FILE *fconfig;
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fconfig=fopen(filename,"r");
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if((fconfig!=NULL)&&(!overwrite)) {
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fclose(fconfig);
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return -1; // file already exists
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}
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fconfig = fopen(filename,"wb");
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if (fconfig==NULL) {
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return -2; // can't create file
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}
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fprintf(fconfig,"joystick1=%c%c",48+object->joystick[0],10);
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fprintf(fconfig,"joystick2=%c%c",48+object->joystick[1],10);
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fprintf(fconfig,"ay_sound=%c%c",48+object->ay_emul,10);
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fprintf(fconfig,"joypad1=%c%c",48+object->joypad_as_joystick[0],10);
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fprintf(fconfig,"joypad2=%c%c",48+object->joypad_as_joystick[1],10);
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fprintf(fconfig,"rumble1=%c%c",48+object->rumble[0],10);
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fprintf(fconfig,"rumble2=%c%c",48+object->rumble[1],10);
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for (joy_n=0; joy_n<2; joy_n++)
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for (key=0; key<22; key++)
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fprintf(fconfig,"joybutton_%c_%c=%.3d%c",joy_n+48,key+97, object->joybuttonkey[joy_n][key],10);
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fclose(fconfig);
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return 0;
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}
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void load_config_smb(struct computer *object) {
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char line[1024],carac,done;
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@ -606,23 +641,29 @@ void load_config_smb(struct computer *object) {
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fclose(fconfig);
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}
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void load_config(struct computer *object) {
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int load_config(struct computer *object, char *filename) {
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char config_path[1024];
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char line[1024],carac,done;
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int length,pos, key_sdl=0;
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FILE *fconfig;
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unsigned char volume=16,mode128k=255,issue=255,joystick1=255,joystick2=255,ay_emul=255,mdr_active=255,
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dblscan=255,bw=255, tap_fast=0, joypad1=0, joypad2=0, rumble1=0, rumble2=0, joy_n=0, key_n=0, port=0;
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unsigned char volume=255,mode128k=255,issue=255,joystick1=255,joystick2=255,ay_emul=255,mdr_active=255,
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dblscan=255,bw=255, tap_fast=255, joypad1=255, joypad2=255, rumble1=255, rumble2=255, joy_n=255, key_n=255, port=255, autoconf=255;
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if (filename) strcpy(config_path,filename);
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else
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{
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strcpy(config_path,getenv("HOME"));
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length=strlen(config_path);
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if ((length>0)&&(config_path[length-1]!='/'))
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strcat(config_path,"/");
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strcat(config_path,"fbzx_conf");
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}
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fconfig = fopen(config_path,"rb");
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if (fconfig==NULL) {
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return;
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return -1;
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}
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done=1;
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@ -709,6 +750,10 @@ void load_config(struct computer *object) {
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port=line[5]-'0';
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continue;
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}
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if (!strncmp(line,"autoconf=",9)) {
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autoconf=line[9]-'0';
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continue;
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}
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if (!strncmp(line,"joybutton_",10)) {
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sscanf(line, "joybutton_%c_%c=%3d",&joy_n ,&key_n, &key_sdl);
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if ((joy_n<50) && (joy_n>47) && (key_n<119) && (key_n>96))
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@ -763,8 +808,12 @@ void load_config(struct computer *object) {
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if (port<3) {
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object->port=port;
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}
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if (autoconf<2) {
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object->autoconf=autoconf;
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}
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fclose(fconfig);
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return 0;
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}
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int main(int argc,char *argv[]) {
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@ -822,7 +871,7 @@ int main(int argc,char *argv[]) {
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set_volume(16);
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// load current config
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load_config(&ordenador);
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load_config(&ordenador, NULL);
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printf("Modo: %d\n",ordenador.mode128k);
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while(argumento<argc) {
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if ((0==strcmp(argv[argumento],"-h"))||(0==strcmp(argv[argumento],"--help"))) {
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@ -977,10 +1026,12 @@ int main(int argc,char *argv[]) {
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strcpy(path_taps,path_snaps);
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strcpy(path_mdrs,path_snaps);
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strcpy(path_scr,path_snaps);
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strcpy(path_confs,path_snaps);
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strcat(path_snaps,"snapshots");
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strcat(path_taps,"tapes");
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strcat(path_mdrs,"microdrives");
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strcat(path_scr,"scr");
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strcat(path_confs,"configurations");
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#ifdef GEKKO
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if ((ordenador.port==1)&&usbismount) {
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@ -36,13 +36,16 @@ extern char path_snaps[2049];
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extern char path_taps[2049];
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extern char path_mdrs[2049];
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extern char path_scr[2049];
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extern char path_confs[2049];
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extern unsigned int colors[80];
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extern unsigned int jump_frames,curr_frames;
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void SDL_Fullscreen_Switch(void);
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void load_rom(char);
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void load_main_game(char *nombre);
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int load_config(struct computer *object, char *filename);
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void save_config(struct computer *object);
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int save_config_game(struct computer *object, char *filename, int overwrite);
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FILE *myfopen(char *filename,char *mode);
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#endif
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140
src/gui_sdl.c
140
src/gui_sdl.c
@ -64,7 +64,7 @@ static const char *main_menu_messages[] = {
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/*07*/ "Emulation settings",
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/*08*/ "Microdrive",
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/*09*/ "Tools",
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/*10*/ "Save confs",
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/*10*/ "Confs files",
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/*11*/ "Reset",
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/*12*/ "Help",
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/*13*/ "Quit",
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@ -152,6 +152,40 @@ static const char *help_messages[] = {
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NULL,
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};
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static const char *confs_messages[] = {
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/*00*/ "Save general configs",
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/*01*/ " ",
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/*02*/ "Game configurations",
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/*03*/ "^|Load|Save|Delete",
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/*04*/ " ",
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/*05*/ "Load confs automatically",
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/*06*/ "^|on|off",
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NULL
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};
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void maybe_load_conf(const char *filename)
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{
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const char *dir = path_confs;
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char *ptr;
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char db[256];
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char fb[81];
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if (filename==NULL) return;
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if (strrchr(filename, '/'))
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strncpy(fb, strrchr(filename, '/') + 1, 80);
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else
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strncpy(fb, filename, 80);
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//remove the extension
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ptr = strrchr (fb, '.');
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if (ptr) *ptr = 0;
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snprintf(db, 255, "%s/%s.conf", dir, fb);
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if (!load_config(&ordenador,db)) msgInfo("Configurations loaded",2000,NULL) ;
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}
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static void insert_tape()
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{
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unsigned char char_id[11];
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@ -198,6 +232,7 @@ static void insert_tape()
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case 0: // all right
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strcpy(ordenador.current_tap,filename);
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strcpy(ordenador.last_selected_file,filename);
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if (ordenador.autoconf) maybe_load_conf(filename);
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break;
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case -1:
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msgInfo("Error: Can't load that file",3000,NULL);
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@ -819,6 +854,7 @@ static void save_load_snapshot(int which)
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switch(retorno) {
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case 0: // all right
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strcpy(ordenador.last_selected_file,filename);
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if (ordenador.autoconf) maybe_load_conf(filename);
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break;
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case -1:
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msgInfo("Error: Can't load that file",3000,NULL);
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@ -858,6 +894,105 @@ static void save_load_snapshot(int which)
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break;
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}
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}
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static void save_load_configurations(int which)
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{
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const char *dir = path_confs;
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const char *tape = ordenador.last_selected_file;
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char *ptr;
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char db[256];
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char fb[81];
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int retorno;
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// Name (for saves) - TO CHECK
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if (tape && strrchr(tape, '/'))
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strncpy(fb, strrchr(tape, '/') + 1, 80);
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else
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strcpy(fb, "unknown");
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//remove the extension
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ptr = strrchr (fb, '.');
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if (ptr) *ptr = 0;
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snprintf(db, 255, "%s/%s.conf", dir, fb);
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switch(which)
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{
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case 2:
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case 0: // Load or delete file
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{
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const char *filename = menu_select_file(dir, NULL,-1);
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if (!filename)
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return;
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if (ext_matches(filename, ".conf")|ext_matches(filename, ".CONF"))
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{
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if (which == 0) // Load config file
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{
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if (!load_config(&ordenador,db)) msgInfo("Configurations loaded",3000,NULL);
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break;
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}
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else // Delete config file
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if (msgYesNo("Delete the file?", 0, FULL_DISPLAY_X /2-138, FULL_DISPLAY_Y /2-48)) unlink(filename);
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}
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free((void*)filename);
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} break;
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case 1: // Save configuration file
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retorno=save_config_game(&ordenador,db,0);
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switch(retorno)
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{
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case 0: //OK
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msgInfo("Configurations saved",3000,NULL);
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break;
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case -1:
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if (msgYesNo("Overwrite the exiting file?", 0, FULL_DISPLAY_X /2-160, FULL_DISPLAY_Y /2-48))
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{
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save_config_game(&ordenador,db,1); //force overwrite
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msgInfo("Configurations saved",3000,NULL);
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}
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break;
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case -2:
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msgInfo("Can't create file",3000,NULL);
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break;
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}
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break;
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default:
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break;
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}
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}
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static void manage_configurations()
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{
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int opt ;
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int submenus[2];
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memset(submenus, 0, sizeof(submenus));
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submenus[1]=!ordenador.autoconf;
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opt = menu_select_title("Configurations file menu",
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confs_messages, submenus);
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if (opt < 0)
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return;
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ordenador.autoconf=!submenus[1];
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switch(opt)
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{
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case 0: // Save general configurations
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save_config(&ordenador);
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msgInfo("Configurations saved",3000,NULL);
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break;
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case 2: // Save, load and delete game configurations
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save_load_configurations(submenus[0]);
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break;
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default:
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break;
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}
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}
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static void help(void)
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{
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@ -899,8 +1034,7 @@ void main_menu()
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tools();
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break;
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case 10:
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save_config(&ordenador);
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msgInfo("Configurations saved",3000,NULL);
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manage_configurations();
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break;
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case 11:
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ResetComputer ();
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@ -281,7 +281,7 @@ static const char **get_file_list(const char *base_dir)
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{
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char buf[255];
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const char *exts[] = {".tap", ".TAP", ".tzx", ".TZX", ".z80",".Z80",".sna", ".SNA",
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".mdr", ".MDR", ".scr", ".SCR", NULL};
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".mdr", ".MDR", ".scr", ".SCR", ".conf", ".CONF",NULL};
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struct stat st;
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snprintf(buf, 255, "%s/%s", base_dir, de->d_name);
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