mirror of
https://github.com/Oibaf66/fbzx-wii.git
synced 2024-10-31 22:35:06 +01:00
199 lines
7.8 KiB
Makefile
199 lines
7.8 KiB
Makefile
#
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# Make file for windows version of FBZX Wii
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#
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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export PATH := /c/devkitPro/MinGW/bin:$(PATH)
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export CC := gcc
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export SHELL=/bin/bash
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#---------------------------------------------------------------------------------
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%.o: %.c
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@echo $(notdir $<)
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@$(CC) $(CFLAGS) -c $< -o $@
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#---------------------------------------------------------------------------------
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%.exe:
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@echo linking ... $(notdir $@)
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@$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := fbzx-wii
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BUILD := build
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SOURCES := src src/z80free src/minizip
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DATA :=
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -Wall $(INCLUDE) -Wno-pointer-sign -Wno-unused-but-set-variable -DBYTE_ORDER=LITTLE_ENDIAN -DMINGW
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lmingw32 -lSDLmain -lSDL -lSDL_image -lSDL_ttf -lz
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CFILES := $(filter-out z80free_tester.c, $(CFILES))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.win
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).exe dist
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#---------------------------------------------------------------------------------
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dist: $(BUILD)
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rm -fr $@
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mkdir -p $@/fbzx-wii/fbzx
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mkdir -p $@/fbzx-wii/spectrum-roms
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mkdir -p $@/fbzx-wii/tapes
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mkdir -p $@/fbzx-wii/snapshots
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mkdir -p $@/fbzx-wii/snapshots/rom-cartridges
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mkdir -p $@/fbzx-wii/microdrives
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mkdir -p $@/fbzx-wii/scr
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mkdir -p $@/fbzx-wii/scr2
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mkdir -p $@/fbzx-wii/configurations
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mkdir -p $@/fbzx-wii/poke
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mkdir -p $@/fbzx-wii/doc
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mkdir -p $@/fbzx-wii/fbzx/allophones
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cp fbzx-wii.exe $@/fbzx-wii/fbzx-wii.exe
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cp meta.xml $@/fbzx-wii/meta.xml
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cp spectrum-roms/* $@/fbzx-wii/spectrum-roms
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cp dll/* $@/fbzx-wii
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cp images/keymap.bmp $@/fbzx-wii/fbzx
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cp images/Spectrum_keyboard.png $@/fbzx-wii/fbzx
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cp images/symbol_shift.png $@/fbzx-wii/fbzx
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cp images/caps_shift.png $@/fbzx-wii/fbzx
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cp images/Spectrum_keyboard_small.png $@/fbzx-wii/fbzx
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cp images/symbol_shift_small.png $@/fbzx-wii/fbzx
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cp images/caps_shift_small.png $@/fbzx-wii/fbzx
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cp images/ZXSpectrum48k.png $@/fbzx-wii/fbzx
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cp images/stripes.png $@/fbzx-wii/fbzx
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cp images/stripes_small.png $@/fbzx-wii/fbzx
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cp images/ZX_Spectrum.ttf $@/fbzx-wii/fbzx
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cp images/FreeMono.ttf $@/fbzx-wii/fbzx
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cp sound/menu_navigation_LE.raw $@/fbzx-wii/fbzx
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cp sound/select_LE.raw $@/fbzx-wii/fbzx
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cp sound/unselect_LE.raw $@/fbzx-wii/fbzx
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cp fbzx.net $@/fbzx-wii
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cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS VERSIONS.wii README_WIN.txt $@/fbzx-wii/doc
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cp allophones/*.* $@/fbzx-wii/fbzx/allophones
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touch $@/fbzx-wii/tapes/dummy
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touch $@/fbzx-wii/snapshots/dummy
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touch $@/fbzx-wii/snapshots/rom-cartridges/dummy
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touch $@/fbzx-wii/microdrives/dummy
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touch $@/fbzx-wii/scr/dummy
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touch $@/fbzx-wii/scr2/dummy
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touch $@/fbzx-wii/configurations/dummy
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touch $@/fbzx-wii/poke/dummy
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cd $@ && tar -czf ../fbzx-wii-windows-v-bin.tar.gz *
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distsource:
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cd .. && cp -r fbzx-wii fbzx-wii-v
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cd ../fbzx-wii-v && find . -name ".svn" | xargs rm -rf
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cd .. && tar -czf fbzx-wii-v.tar.gz fbzx-wii-v
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cd .. && rm -fr fbzx-wii-v
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).exe: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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