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https://github.com/dborth/fceugx.git
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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2012 CaH4e3
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mapinc.h"
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static uint8 regs[8];
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static SFORMAT StateRegs[]=
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{
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{regs, 8, "REGS"},
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{0}
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};
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static void Sync(void)
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{
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setprg8(0x8000,regs[0]);
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setprg8(0xA000,regs[2]);
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setprg8(0xC000,regs[4]);
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setprg8(0xE000,~0);
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setchr4(0x0000,regs[6]);
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setchr4(0x1000,regs[7]);
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}
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static DECLFW(M151Write)
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{
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regs[(A >> 12)&7] = V;
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Sync();
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}
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static void M151Power(void)
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{
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Sync();
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SetReadHandler(0x8000,0xFFFF,CartBR);
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SetWriteHandler(0x8000,0xFFFF,M151Write);
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}
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static void StateRestore(int version)
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{
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Sync();
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}
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void Mapper151_Init(CartInfo *info)
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{
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info->Power=M151Power;
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GameStateRestore=StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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}
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