fceugx/source/fceultra/boards/170.cpp

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2012-12-14 18:18:20 +01:00
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2011 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 reg;
static SFORMAT StateRegs[]=
{
{&reg, 1, "REGS"},
{0}
};
static void Sync(void)
{
setprg16(0x8000, 0);
setprg16(0xc000,~0);
setchr8(0);
}
static DECLFW(M170ProtW)
{
reg = V << 1 & 0x80;
}
static DECLFR(M170ProtR)
{
return reg | (X.DB & 0x7F);
}
static void M170Power(void)
{
Sync();
SetWriteHandler(0x6502,0x6502,M170ProtW);
SetWriteHandler(0x7000,0x7000,M170ProtW);
SetReadHandler(0x7001,0x7001,M170ProtR);
SetReadHandler(0x7777,0x7777,M170ProtR);
SetReadHandler(0x8000,0xFFFF,CartBR);
}
static void StateRestore(int version)
{
Sync();
}
void Mapper170_Init(CartInfo *info)
{
info->Power=M170Power;
GameStateRestore=StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
}