fceugx/source/gcvideo.h

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/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
*
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* Tantric 2008-2009
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*
* gcvideo.h
*
* Video rendering
****************************************************************************/
#ifndef _GCVIDEO_H_
#define _GCVIDEO_H_
// color palettes
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#define MAXPAL 5
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struct st_palettes {
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char name[32], desc[32];
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unsigned int data[64];
};
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void InitGCVideo ();
void StopGX();
void ResetVideo_Emu ();
void RenderFrame(unsigned char *XBuf);
void RenderStereoFrames(unsigned char *XBufLeft, unsigned char *XBufRight); //CAK: Stereoscopic 3D
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void setFrameTimer();
void SyncSpeed();
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void SetPalette();
void ResetVideo_Menu ();
void TakeScreenshot();
void Menu_Render ();
void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF );
void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
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void Check3D();
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extern GXRModeObj *vmode;
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extern int screenheight;
extern int screenwidth;
extern u8 * gameScreenTex;
extern u8 * gameScreenPng;
extern int gameScreenPngSize;
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extern struct st_palettes palettes[];
extern int FDSSwitchRequested;
extern bool progressive;
extern u32 FrameTimer;
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extern bool shutter_3d_mode;
extern bool anaglyph_3d_mode;
extern bool eye_3d;
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#endif