fceugx/source/ngc/fceuram.cpp

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/****************************************************************************
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* FCE Ultra
* Nintendo Wii/Gamecube Port
*
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* Tantric 2008-2009
*
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* fceustate.cpp
*
* Memory Based Load/Save RAM Manager
*
* These are the battery-backed RAM (save data) routines, brought together
* as GCxxxxx
* The original file I/O is replaced with Memory Read/Writes to the
* savebuffer below
****************************************************************************/
#include <gccore.h>
#include <string.h>
#include <malloc.h>
#include <fat.h>
#include <string.h>
#include "fceugx.h"
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#include "fceusupport.h"
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#include "menu.h"
#include "filebrowser.h"
#include "fileop.h"
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static u32 NGCFCEU_GameSave(CartInfo *LocalHWInfo, int operation)
{
u32 offset = 0;
if(LocalHWInfo->battery && LocalHWInfo->SaveGame[0])
{
int x;
for(x=0;x<4;x++)
{
if(LocalHWInfo->SaveGame[x])
{
if(operation == 0) // save to file
memcpy(savebuffer+offset, LocalHWInfo->SaveGame[x], LocalHWInfo->SaveGameLen[x]);
else // load from file
memcpy(LocalHWInfo->SaveGame[x], savebuffer+offset, LocalHWInfo->SaveGameLen[x]);
offset += LocalHWInfo->SaveGameLen[x];
}
}
}
return offset;
}
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bool SaveRAM (char * filepath, bool silent)
{
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bool retval = false;
int datasize = 0;
int offset = 0;
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int device;
if(!FindDevice(filepath, &device))
return 0;
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if(GameInfo->type == GIT_FDS)
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{
if(!silent)
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InfoPrompt("RAM saving is not available for FDS games!");
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return false;
}
AllocSaveBuffer ();
// save game save to savebuffer
if(GameInfo->type == GIT_CART)
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datasize = NGCFCEU_GameSave(&iNESCart, 0);
else if(GameInfo->type == GIT_VSUNI)
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datasize = NGCFCEU_GameSave(&UNIFCart, 0);
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if (datasize)
{
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offset = SaveFile(filepath, datasize, silent);
if (offset > 0)
{
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if (!silent)
InfoPrompt("Save successful");
retval = true;
}
}
else
{
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if (!silent)
InfoPrompt("No data to save!");
}
FreeSaveBuffer ();
return retval;
}
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bool
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SaveRAMAuto (bool silent)
{
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char filepath[1024];
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if(!MakeFilePath(filepath, FILE_RAM, romFilename, 0))
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return false;
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return SaveRAM(filepath, silent);
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}
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bool LoadRAM (char * filepath, bool silent)
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{
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int offset = 0;
bool retval = false;
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int device;
if(!FindDevice(filepath, &device))
return 0;
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if(GameInfo->type == GIT_FDS) // RAM saves don't exist for FDS games
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return false;
AllocSaveBuffer ();
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offset = LoadFile(filepath, silent);
if (offset > 0)
{
if(GameInfo->type == GIT_CART)
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NGCFCEU_GameSave(&iNESCart, 1);
else if(GameInfo->type == GIT_VSUNI)
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NGCFCEU_GameSave(&UNIFCart, 1);
ResetNES();
retval = true;
}
else
{
// if we reached here, nothing was done!
if(!silent)
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InfoPrompt ("Save file not found");
}
FreeSaveBuffer ();
return retval;
}
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bool
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LoadRAMAuto (bool silent)
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{
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char filepath[MAXPATHLEN];
char filepath2[MAXPATHLEN];
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// look for Auto save file
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if(!MakeFilePath(filepath, FILE_RAM, romFilename, 0))
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return false;
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if (LoadRAM(filepath, silent))
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return true;
// look for file with no number or Auto appended
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if(!MakeFilePath(filepath2, FILE_RAM, romFilename, -1))
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return false;
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if(LoadRAM(filepath2, silent))
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{
// rename this file - append Auto
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rename(filepath2, filepath); // rename file (to avoid duplicates)
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return true;
}
return false;
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}