fceugx/source/fceultra/cheat.cpp

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
#include "types.h"
#include "x6502.h"
#include "cheat.h"
#include "fceu.h"
#include "file.h"
#include "cart.h"
#include "driver.h"
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#include "utils/memory.h"
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#include <string>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <cctype>
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using namespace std;
static uint8 *CheatRPtrs[64];
vector<uint16> FrozenAddresses; //List of addresses that are currently frozen
unsigned int FrozenAddressCount = 0; //Keeps up with the Frozen address count, necessary for using in other dialogs (such as hex editor)
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void FCEU_CheatResetRAM(void)
{
int x;
for(x=0;x<64;x++)
CheatRPtrs[x]=0;
}
void FCEU_CheatAddRAM(int s, uint32 A, uint8 *p)
{
uint32 AB=A>>10;
int x;
for(x=s-1;x>=0;x--)
CheatRPtrs[AB+x]=p-A;
}
CHEATF_SUBFAST SubCheats[256] = { 0 };
uint32 numsubcheats = 0;
int globalCheatDisabled = 0;
int disableAutoLSCheats = 0;
bool disableShowGG = 0;
static _8BYTECHEATMAP* cheatMap = NULL;
struct CHEATF *cheats = 0, *cheatsl = 0;
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#define CHEATC_NONE 0x8000
#define CHEATC_EXCLUDED 0x4000
#define CHEATC_NOSHOW 0xC000
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static uint16 *CheatComp = 0;
int savecheats = 0;
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static DECLFR(SubCheatsRead)
{
CHEATF_SUBFAST *s = SubCheats;
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int x=numsubcheats;
do
{
if(s->addr==A)
{
if(s->compare>=0)
{
uint8 pv=s->PrevRead(A);
if(pv==s->compare)
return(s->val);
else return(pv);
}
else return(s->val);
}
s++;
} while(--x);
return(0); /* We should never get here. */
}
void RebuildSubCheats(void)
{
uint32 x;
struct CHEATF *c = cheats;
for (x = 0; x < numsubcheats; x++)
{
SetReadHandler(SubCheats[x].addr, SubCheats[x].addr, SubCheats[x].PrevRead);
if (cheatMap)
FCEUI_SetCheatMapByte(SubCheats[x].addr, false);
}
numsubcheats = 0;
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if (!globalCheatDisabled)
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{
while(c)
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{
if(c->type == 1 && c->status && GetReadHandler(c->addr) != SubCheatsRead)
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{
SubCheats[numsubcheats].PrevRead = GetReadHandler(c->addr);
SubCheats[numsubcheats].addr = c->addr;
SubCheats[numsubcheats].val = c->val;
SubCheats[numsubcheats].compare = c->compare;
SetReadHandler(c->addr, c->addr, SubCheatsRead);
if (cheatMap)
FCEUI_SetCheatMapByte(SubCheats[numsubcheats].addr, true);
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numsubcheats++;
}
c = c->next;
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}
}
FrozenAddressCount = numsubcheats; //Update the frozen address list
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}
void FCEU_PowerCheats()
{
numsubcheats = 0; /* Quick hack to prevent setting of ancient read addresses. */
if (cheatMap)
FCEUI_RefreshCheatMap();
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RebuildSubCheats();
}
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int FCEU_CalcCheatAffectedBytes(uint32 address, uint32 size) {
uint32 count = 0;
if (cheatMap)
for (uint32 i = 0; i < size; ++i)
if (FCEUI_FindCheatMapByte(address + i))
++count;
return count;
}
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static void CheatMemErr(void)
{
FCEUD_PrintError("Error allocating memory for cheat data.");
}
int AddCheatEntry(const char *name, uint32 addr, uint8 val, int compare, int status, int type)
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{
struct CHEATF *temp;
if(!(temp = (struct CHEATF *)FCEU_dmalloc(sizeof(struct CHEATF))))
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{
CheatMemErr();
return(0);
}
temp->name = strcpy((char*) FCEU_dmalloc(strlen(name) + 1), name);
temp->addr = addr;
temp->val = val;
temp->status = status;
temp->compare = compare;
temp->type = type;
temp->next = 0;
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if(cheats)
{
cheatsl->next = temp;
cheatsl = temp;
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}
else
cheats = cheatsl = temp;
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return (1);
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}
/* The "override_existing" parameter is used only in cheat dialog import.
Since the default behaviour will reset numsubcheats to 0 everytime,
In game loading, this is absolutely right, but when importing in cheat window,
resetting numsubcheats to 0 will override existed cheat items to make them
invalid.
*/
void FCEU_LoadGameCheats(FILE *override, int override_existing)
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{
FILE *fp;
unsigned int addr;
unsigned int val;
unsigned int status;
unsigned int type;
unsigned int compare;
int x;
char linebuf[2048] = { 0 };
char namebuf[128] = { 0 };
int tc = 0;
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char *fn;
if (override_existing)
{
numsubcheats = 0;
if (cheatMap)
FCEUI_RefreshCheatMap();
}
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if(override)
fp = override;
else
{
fn = strdup(FCEU_MakeFName(FCEUMKF_CHEAT, 0, 0).c_str());
fp = FCEUD_UTF8fopen(fn, "rb");
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free(fn);
if (!fp) {
return;
}
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}
while(fgets(linebuf, 2048, fp) != nullptr)
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{
char *tbuf = linebuf;
int doc = 0;
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addr = val = compare = status = type = 0;
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if(tbuf[0] == 'S')
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{
tbuf++;
type = 1;
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}
else
type = 0;
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if(tbuf[0] == 'C')
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{
tbuf++;
doc = 1;
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}
if(tbuf[0] == ':')
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{
tbuf++;
status = 0;
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}
else status = 1;
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if(doc)
{
char *neo = &tbuf[4+2+2+1+1+1];
if(sscanf(tbuf, "%04x%*[:]%02x%*[:]%02x", &addr, &val, &compare) != 3)
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continue;
strcpy(namebuf, neo);
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}
else
{
char *neo = &tbuf[4+2+1+1];
if(sscanf(tbuf, "%04x%*[:]%02x", &addr, &val) != 2)
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continue;
strcpy(namebuf, neo);
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}
for(x = 0; x < (int)strlen(namebuf); x++)
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{
if(namebuf[x] == 10 || namebuf[x] == 13)
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{
namebuf[x] = 0;
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break;
}
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else if(namebuf[x] > 0x00 && namebuf[x] < 0x20)
namebuf[x] = 0x20;
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}
AddCheatEntry(namebuf, addr, val, doc ? compare : -1, status, type);
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tc++;
}
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RebuildSubCheats();
FCEU_DispMessage("Cheats file loaded.", 0); //Tells user a cheats file was loaded.
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if(!override)
fclose(fp);
}
void FCEU_SaveGameCheats(FILE* fp, int release)
{
struct CHEATF *next = cheats;
while (next)
{
if (next->type)
fputc('S', fp);
if (next->compare >= 0)
fputc('C', fp);
if (!next->status)
fputc(':', fp);
if (next->compare >= 0)
fprintf(fp, "%04x:%02x:%02x:%s\n", next->addr, next->val, next->compare, next->name);
else
fprintf(fp, "%04x:%02x:%s\n", next->addr, next->val, next->name);
if (release) free(next->name);
struct CHEATF *t = next;
next = next->next;
if (release) free(t);
}
}
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void FCEU_FlushGameCheats(FILE *override, int nosave)
{
if(CheatComp)
{
free(CheatComp);
CheatComp=0;
}
if((!savecheats || nosave) && !override) /* Always save cheats if we're being overridden. */
{
if(cheats)
{
struct CHEATF *next=cheats;
for(;;)
{
struct CHEATF *last=next;
next=next->next;
free(last->name);
free(last);
if(!next) break;
}
cheats=cheatsl=0;
}
}
else
{
char *fn = 0;
if(!override)
fn = strdup(FCEU_MakeFName(FCEUMKF_CHEAT,0,0).c_str());
if(cheats)
{
FILE *fp;
if(override)
fp = override;
else
fp=FCEUD_UTF8fopen(fn,"wb");
if(fp)
{
FCEU_SaveGameCheats(fp, 1);
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if(!override)
fclose(fp);
}
else
FCEUD_PrintError("Error saving cheats.");
cheats=cheatsl=0;
}
else if(!override)
remove(fn);
if(!override)
free(fn);
}
RebuildSubCheats(); /* Remove memory handlers. */
}
int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type)
{
if(!AddCheatEntry(name, addr, val, compare, 1, type))
return 0;
savecheats = 1;
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RebuildSubCheats();
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return 1;
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}
int FCEUI_DelCheat(uint32 which)
{
struct CHEATF *prev;
struct CHEATF *cur;
uint32 x=0;
for(prev=0,cur=cheats;;)
{
if(x==which) // Remove this cheat.
{
if(prev) // Update pointer to this cheat.
{
if(cur->next) // More cheats.
prev->next=cur->next;
else // No more.
{
prev->next=0;
cheatsl=prev; // Set the previous cheat as the last cheat.
}
}
else // This is the first cheat.
{
if(cur->next) // More cheats
cheats=cur->next;
else
cheats=cheatsl=0; // No (more) cheats.
}
free(cur->name); // Now that all references to this cheat are removed,
free(cur); // free the memory.
break;
} // *END REMOVE THIS CHEAT*
if(!cur->next) // No more cheats to go through(this shouldn't ever happen...)
return(0);
prev=cur;
cur=prev->next;
x++;
}
savecheats=1;
RebuildSubCheats();
return(1);
}
void FCEU_ApplyPeriodicCheats(void)
{
struct CHEATF *cur=cheats;
if(!cur) return;
for(;;)
{
if(cur->status && !(cur->type))
if(CheatRPtrs[cur->addr>>10])
CheatRPtrs[cur->addr>>10][cur->addr]=cur->val;
if(cur->next)
cur=cur->next;
else
break;
}
}
void FCEUI_ListCheats(int (*callb)(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data), void *data)
{
struct CHEATF *next=cheats;
while(next)
{
if(!callb(next->name,next->addr,next->val,next->compare,next->status,next->type,data)) break;
next=next->next;
}
}
int FCEUI_GetCheat(uint32 which, char **name, uint32 *a, uint8 *v, int *compare, int *s, int *type)
{
struct CHEATF *next=cheats;
uint32 x=0;
while(next)
{
if(x==which)
{
if(name)
*name=next->name;
if(a)
*a=next->addr;
if(v)
*v=next->val;
if(s)
*s=next->status;
if(compare)
*compare=next->compare;
if(type)
*type=next->type;
return(1);
}
next=next->next;
x++;
}
return(0);
}
static int GGtobin(char c)
{
static char lets[16]={'A','P','Z','L','G','I','T','Y','E','O','X','U','K','S','V','N'};
int x;
for(x=0;x<16;x++)
if(lets[x] == toupper(c)) return(x);
return(0);
}
/* Returns 1 on success, 0 on failure. Sets *a,*v,*c. */
int FCEUI_DecodeGG(const char *str, int *a, int *v, int *c)
{
uint16 A;
uint8 V,C;
uint8 t;
int s;
A=0x8000;
V=0;
C=0;
s=strlen(str);
if(s!=6 && s!=8) return(0);
t=GGtobin(*str++);
V|=(t&0x07);
V|=(t&0x08)<<4;
t=GGtobin(*str++);
V|=(t&0x07)<<4;
A|=(t&0x08)<<4;
t=GGtobin(*str++);
A|=(t&0x07)<<4;
//if(t&0x08) return(0); /* 8-character code?! */
t=GGtobin(*str++);
A|=(t&0x07)<<12;
A|=(t&0x08);
t=GGtobin(*str++);
A|=(t&0x07);
A|=(t&0x08)<<8;
if(s==6)
{
t=GGtobin(*str++);
A|=(t&0x07)<<8;
V|=(t&0x08);
*a=A;
*v=V;
*c=-1;
return(1);
}
else
{
t=GGtobin(*str++);
A|=(t&0x07)<<8;
C|=(t&0x08);
t=GGtobin(*str++);
C|=(t&0x07);
C|=(t&0x08)<<4;
t=GGtobin(*str++);
C|=(t&0x07)<<4;
V|=(t&0x08);
*a=A;
*v=V;
*c=C;
return(1);
}
return(0);
}
int FCEUI_DecodePAR(const char *str, int *a, int *v, int *c, int *type)
{
unsigned int boo[4];
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if(strlen(str)!=8) return(0);
sscanf(str,"%02x%02x%02x%02x",boo,boo+1,boo+2,boo+3);
*c=-1;
if(1)
{
*a=(boo[3]<<8)|(boo[2]+0x7F);
*v=0;
}
else
{
*v=boo[3];
*a=boo[2]|(boo[1]<<8);
}
/* Zero-page addressing modes don't go through the normal read/write handlers in FCEU, so
we must do the old hacky method of RAM cheats.
*/
if(*a<0x0100)
*type=0;
else
*type=1;
return(1);
}
/* name can be NULL if the name isn't going to be changed. */
/* same goes for a, v, and s(except the values of each one must be <0) */
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int FCEUI_SetCheat(uint32 which, const char *name, int32 a, int32 v, int c, int s, int type)
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{
struct CHEATF *next = cheats;
uint32 x = 0;
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while(next)
{
if(x == which)
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{
if(name)
{
char *t;
if((t = (char *)realloc(next->name, strlen(name) + 1)))
strcpy(next->name = t, name);
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else
return 0;
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}
if(a >= 0)
next->addr = a;
if(v >= 0)
next->val = v;
if(s >= 0)
next->status = s;
if(c >= -1)
next->compare = c;
next->type = type;
savecheats = 1;
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RebuildSubCheats();
return 1;
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}
next = next->next;
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x++;
}
return 0;
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}
/* Convenience function. */
int FCEUI_ToggleCheat(uint32 which)
{
struct CHEATF *next=cheats;
uint32 x=0;
while(next)
{
if(x==which)
{
next->status=!next->status;
savecheats=1;
RebuildSubCheats();
return(next->status);
}
next=next->next;
x++;
}
return(-1);
}
int FCEUI_GlobalToggleCheat(int global_enabled)
{
int _numsubcheats = numsubcheats;
globalCheatDisabled = !global_enabled;
RebuildSubCheats();
return _numsubcheats != numsubcheats;
}
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static int InitCheatComp(void)
{
uint32 x;
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CheatComp=(uint16*)FCEU_dmalloc(65536*sizeof(uint16));
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if(!CheatComp)
{
CheatMemErr();
return(0);
}
for(x=0;x<65536;x++)
CheatComp[x]=CHEATC_NONE;
return(1);
}
void FCEUI_CheatSearchSetCurrentAsOriginal(void)
{
uint32 x;
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if(!CheatComp)
{
if(InitCheatComp())
{
CheatMemErr();
return;
}
}
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for(x=0x000;x<0x10000;x++)
if(!(CheatComp[x]&CHEATC_NOSHOW))
{
if(CheatRPtrs[x>>10])
CheatComp[x]=CheatRPtrs[x>>10][x];
else
CheatComp[x]|=CHEATC_NONE;
}
}
void FCEUI_CheatSearchShowExcluded(void)
{
uint32 x;
for(x=0x000;x<0x10000;x++)
CheatComp[x]&=~CHEATC_EXCLUDED;
}
int32 FCEUI_CheatSearchGetCount(void)
{
uint32 x,c=0;
if(CheatComp)
{
for(x=0x0000;x<0x10000;x++)
if(!(CheatComp[x]&CHEATC_NOSHOW) && CheatRPtrs[x>>10])
c++;
}
return c;
}
/* This function will give the initial value of the search and the current value at a location. */
void FCEUI_CheatSearchGet(int (*callb)(uint32 a, uint8 last, uint8 current, void *data),void *data)
{
uint32 x;
if(!CheatComp)
{
if(!InitCheatComp())
CheatMemErr();
return;
}
for(x=0;x<0x10000;x++)
if(!(CheatComp[x]&CHEATC_NOSHOW) && CheatRPtrs[x>>10])
if(!callb(x,CheatComp[x],CheatRPtrs[x>>10][x],data))
break;
}
void FCEUI_CheatSearchGetRange(uint32 first, uint32 last, int (*callb)(uint32 a, uint8 last, uint8 current))
{
uint32 x;
uint32 in = 0;
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if(!CheatComp)
{
if(!InitCheatComp())
CheatMemErr();
return;
}
for(x = 0; x < 0x10000; x++)
if(!(CheatComp[x] & CHEATC_NOSHOW) && CheatRPtrs[x >> 10])
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{
if(in >= first)
if(!callb(x, CheatComp[x], CheatRPtrs[x >> 10][x]))
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break;
in++;
if(in > last)
return;
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}
}
void FCEUI_CheatSearchBegin(void)
{
uint32 x;
if(!CheatComp)
{
if(!InitCheatComp())
{
CheatMemErr();
return;
}
}
for(x=0;x<0x10000;x++)
{
if(CheatRPtrs[x>>10])
CheatComp[x]=CheatRPtrs[x>>10][x];
else
CheatComp[x]=CHEATC_NONE;
}
}
static int INLINE CAbs(int x)
{
if(x<0)
return(0-x);
return x;
}
void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2)
{
uint32 x;
if(!CheatComp)
{
if(!InitCheatComp())
{
CheatMemErr();
return;
}
}
switch (type)
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{
default:
case FCEU_SEARCH_SPECIFIC_CHANGE: // Change to a specific value
for (x = 0; x < 0x10000; ++x)
if (!(CheatComp[x] & CHEATC_NOSHOW) && (CheatComp[x] != v1 || CheatRPtrs[x >> 10][x] != v2))
CheatComp[x] |= CHEATC_EXCLUDED;
break;
case FCEU_SEARCH_RELATIVE_CHANGE: // Search for relative change (between values).
for (x = 0; x < 0x10000; x++)
if (!(CheatComp[x] & CHEATC_NOSHOW) && (CheatComp[x] != v1 || CAbs(CheatComp[x] - CheatRPtrs[x >> 10][x]) != v2))
CheatComp[x] |= CHEATC_EXCLUDED;
break;
case FCEU_SEARCH_PUERLY_RELATIVE_CHANGE: // Purely relative change.
for (x = 0x000; x<0x10000; x++)
if (!(CheatComp[x] & CHEATC_NOSHOW) && CAbs(CheatComp[x] - CheatRPtrs[x >> 10][x]) != v2)
CheatComp[x] |= CHEATC_EXCLUDED;
break;
case FCEU_SEARCH_ANY_CHANGE: // Any change.
for (x = 0x000; x < 0x10000; x++)
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatComp[x] == CheatRPtrs[x >> 10][x])
CheatComp[x] |= CHEATC_EXCLUDED;
break;
case FCEU_SEARCH_NEWVAL_KNOWN: // new value = known
for (x = 0x000; x < 0x10000; x++)
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatRPtrs[x >> 10][x] != v1)
CheatComp[x] |= CHEATC_EXCLUDED;
break;
case FCEU_SEARCH_NEWVAL_GT: // new value greater than
for (x = 0x000; x < 0x10000; x++)
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatComp[x] >= CheatRPtrs[x >> 10][x])
CheatComp[x] |= CHEATC_EXCLUDED;
break;
case FCEU_SEARCH_NEWVAL_LT: // new value less than
for (x = 0x000; x < 0x10000; x++)
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatComp[x] <= CheatRPtrs[x >> 10][x])
CheatComp[x] |= CHEATC_EXCLUDED;
break;
case FCEU_SEARCH_NEWVAL_GT_KNOWN: // new value greater than by known value
for (x = 0x000; x < 0x10000; x++)
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatRPtrs[x >> 10][x] - CheatComp[x] != v2)
CheatComp[x] |= CHEATC_EXCLUDED;
break;
case FCEU_SEARCH_NEWVAL_LT_KNOWN: // new value less than by known value
for (x = 0x000; x < 0x10000; x++)
if (!(CheatComp[x] & CHEATC_NOSHOW) && (CheatComp[x] - CheatRPtrs[x >> 10][x]) != v2)
CheatComp[x] |= CHEATC_EXCLUDED;
break;
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}
}
int FCEU_CheatGetByte(uint32 A)
{
if(A < 0x10000) {
uint32 ret;
fceuindbg=1;
ret = ARead[A](A);
fceuindbg=0;
return ret;
} else
return 0;
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}
void FCEU_CheatSetByte(uint32 A, uint8 V)
{
if(CheatRPtrs[A>>10])
CheatRPtrs[A>>10][A]=V;
else if(A < 0x10000)
BWrite[A](A, V);
}
// disable all cheats
int FCEU_DisableAllCheats(void)
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{
int count = 0;
struct CHEATF *next = cheats;
while(next)
{
if(next->status){
count++;
}
next->status = 0;
next = next->next;
}
savecheats = 1;
RebuildSubCheats();
return count;
}
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// delete all cheats
int FCEU_DeleteAllCheats(void)
{
struct CHEATF *cur = cheats;
struct CHEATF *next = NULL;
while (cur)
{
next = cur->next;
if ( cur->name )
{
free(cur->name);
}
free(cur);
cur = next;
}
cheats = cheatsl = 0;
savecheats = 1;
RebuildSubCheats();
return 0;
}
int FCEUI_FindCheatMapByte(uint16 address)
{
return cheatMap[address / 8] >> (address % 8) & 1;
}
void FCEUI_SetCheatMapByte(uint16 address, bool cheat)
{
cheat ? cheatMap[address / 8] |= (1 << address % 8) : cheatMap[address / 8] ^= (1 << address % 8);
}
void FCEUI_CreateCheatMap(void)
{
if (!cheatMap)
cheatMap = (unsigned char*)malloc(CHEATMAP_SIZE);
FCEUI_RefreshCheatMap();
}
void FCEUI_RefreshCheatMap(void)
{
memset(cheatMap, 0, CHEATMAP_SIZE);
for (uint32 i = 0; i < numsubcheats; ++i)
FCEUI_SetCheatMapByte(SubCheats[i].addr, true);
}
void FCEUI_ReleaseCheatMap(void)
{
if (cheatMap)
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{
free(cheatMap);
cheatMap = NULL;
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}
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}