mirror of
https://github.com/dborth/fceugx.git
synced 2024-11-01 06:55:05 +01:00
959 lines
19 KiB
C++
959 lines
19 KiB
C++
/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "types.h"
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#include "x6502.h"
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#include "cheat.h"
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#include "fceu.h"
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#include "file.h"
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#include "cart.h"
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#include "driver.h"
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#include "utils/memory.h"
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#include <string>
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#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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#include <cctype>
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using namespace std;
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static uint8 *CheatRPtrs[64];
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vector<uint16> FrozenAddresses; //List of addresses that are currently frozen
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unsigned int FrozenAddressCount = 0; //Keeps up with the Frozen address count, necessary for using in other dialogs (such as hex editor)
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void FCEU_CheatResetRAM(void)
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{
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int x;
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for(x=0;x<64;x++)
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CheatRPtrs[x]=0;
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}
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void FCEU_CheatAddRAM(int s, uint32 A, uint8 *p)
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{
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uint32 AB=A>>10;
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int x;
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for(x=s-1;x>=0;x--)
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CheatRPtrs[AB+x]=p-A;
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}
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CHEATF_SUBFAST SubCheats[256] = { 0 };
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uint32 numsubcheats = 0;
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int globalCheatDisabled = 0;
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int disableAutoLSCheats = 0;
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bool disableShowGG = 0;
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static _8BYTECHEATMAP* cheatMap = NULL;
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struct CHEATF *cheats = 0, *cheatsl = 0;
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#define CHEATC_NONE 0x8000
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#define CHEATC_EXCLUDED 0x4000
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#define CHEATC_NOSHOW 0xC000
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static uint16 *CheatComp = 0;
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int savecheats = 0;
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static DECLFR(SubCheatsRead)
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{
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CHEATF_SUBFAST *s = SubCheats;
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int x=numsubcheats;
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do
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{
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if(s->addr==A)
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{
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if(s->compare>=0)
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{
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uint8 pv=s->PrevRead(A);
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if(pv==s->compare)
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return(s->val);
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else return(pv);
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}
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else return(s->val);
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}
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s++;
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} while(--x);
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return(0); /* We should never get here. */
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}
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void RebuildSubCheats(void)
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{
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uint32 x;
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struct CHEATF *c = cheats;
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for (x = 0; x < numsubcheats; x++)
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{
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SetReadHandler(SubCheats[x].addr, SubCheats[x].addr, SubCheats[x].PrevRead);
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if (cheatMap)
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FCEUI_SetCheatMapByte(SubCheats[x].addr, false);
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}
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numsubcheats = 0;
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if (!globalCheatDisabled)
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{
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while(c)
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{
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if(c->type == 1 && c->status && GetReadHandler(c->addr) != SubCheatsRead)
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{
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SubCheats[numsubcheats].PrevRead = GetReadHandler(c->addr);
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SubCheats[numsubcheats].addr = c->addr;
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SubCheats[numsubcheats].val = c->val;
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SubCheats[numsubcheats].compare = c->compare;
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SetReadHandler(c->addr, c->addr, SubCheatsRead);
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if (cheatMap)
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FCEUI_SetCheatMapByte(SubCheats[numsubcheats].addr, true);
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numsubcheats++;
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}
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c = c->next;
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}
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}
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FrozenAddressCount = numsubcheats; //Update the frozen address list
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}
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void FCEU_PowerCheats()
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{
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numsubcheats = 0; /* Quick hack to prevent setting of ancient read addresses. */
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if (cheatMap)
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FCEUI_RefreshCheatMap();
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RebuildSubCheats();
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}
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int FCEU_CalcCheatAffectedBytes(uint32 address, uint32 size) {
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uint32 count = 0;
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if (cheatMap)
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for (uint32 i = 0; i < size; ++i)
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if (FCEUI_FindCheatMapByte(address + i))
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++count;
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return count;
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}
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static void CheatMemErr(void)
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{
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FCEUD_PrintError("Error allocating memory for cheat data.");
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}
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int AddCheatEntry(const char *name, uint32 addr, uint8 val, int compare, int status, int type)
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{
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struct CHEATF *temp;
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if(!(temp = (struct CHEATF *)FCEU_dmalloc(sizeof(struct CHEATF))))
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{
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CheatMemErr();
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return(0);
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}
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temp->name = strcpy((char*) FCEU_dmalloc(strlen(name) + 1), name);
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temp->addr = addr;
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temp->val = val;
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temp->status = status;
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temp->compare = compare;
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temp->type = type;
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temp->next = 0;
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if(cheats)
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{
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cheatsl->next = temp;
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cheatsl = temp;
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}
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else
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cheats = cheatsl = temp;
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return (1);
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}
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/* The "override_existing" parameter is used only in cheat dialog import.
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Since the default behaviour will reset numsubcheats to 0 everytime,
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In game loading, this is absolutely right, but when importing in cheat window,
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resetting numsubcheats to 0 will override existed cheat items to make them
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invalid.
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*/
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void FCEU_LoadGameCheats(FILE *override, int override_existing)
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{
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FILE *fp;
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unsigned int addr;
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unsigned int val;
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unsigned int status;
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unsigned int type;
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unsigned int compare;
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int x;
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char linebuf[2048] = { 0 };
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char namebuf[128] = { 0 };
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int tc = 0;
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char *fn;
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if (override_existing)
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{
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numsubcheats = 0;
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if (cheatMap)
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FCEUI_RefreshCheatMap();
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}
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if(override)
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fp = override;
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else
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{
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fn = strdup(FCEU_MakeFName(FCEUMKF_CHEAT, 0, 0).c_str());
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fp = FCEUD_UTF8fopen(fn, "rb");
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free(fn);
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if (!fp) {
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return;
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}
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}
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while(fgets(linebuf, 2048, fp) != nullptr)
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{
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char *tbuf = linebuf;
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int doc = 0;
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addr = val = compare = status = type = 0;
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if(tbuf[0] == 'S')
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{
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tbuf++;
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type = 1;
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}
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else
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type = 0;
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if(tbuf[0] == 'C')
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{
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tbuf++;
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doc = 1;
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}
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if(tbuf[0] == ':')
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{
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tbuf++;
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status = 0;
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}
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else status = 1;
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if(doc)
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{
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char *neo = &tbuf[4+2+2+1+1+1];
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if(sscanf(tbuf, "%04x%*[:]%02x%*[:]%02x", &addr, &val, &compare) != 3)
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continue;
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strcpy(namebuf, neo);
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}
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else
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{
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char *neo = &tbuf[4+2+1+1];
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if(sscanf(tbuf, "%04x%*[:]%02x", &addr, &val) != 2)
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continue;
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strcpy(namebuf, neo);
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}
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for(x = 0; x < (int)strlen(namebuf); x++)
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{
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if(namebuf[x] == 10 || namebuf[x] == 13)
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{
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namebuf[x] = 0;
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break;
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}
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else if(namebuf[x] > 0x00 && namebuf[x] < 0x20)
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namebuf[x] = 0x20;
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}
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AddCheatEntry(namebuf, addr, val, doc ? compare : -1, status, type);
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tc++;
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}
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RebuildSubCheats();
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FCEU_DispMessage("Cheats file loaded.", 0); //Tells user a cheats file was loaded.
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if(!override)
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fclose(fp);
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}
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void FCEU_SaveGameCheats(FILE* fp, int release)
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{
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struct CHEATF *next = cheats;
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while (next)
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{
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if (next->type)
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fputc('S', fp);
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if (next->compare >= 0)
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fputc('C', fp);
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if (!next->status)
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fputc(':', fp);
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if (next->compare >= 0)
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fprintf(fp, "%04x:%02x:%02x:%s\n", next->addr, next->val, next->compare, next->name);
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else
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fprintf(fp, "%04x:%02x:%s\n", next->addr, next->val, next->name);
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if (release) free(next->name);
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struct CHEATF *t = next;
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next = next->next;
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if (release) free(t);
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}
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}
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void FCEU_FlushGameCheats(FILE *override, int nosave)
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{
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if(CheatComp)
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{
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free(CheatComp);
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CheatComp=0;
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}
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if((!savecheats || nosave) && !override) /* Always save cheats if we're being overridden. */
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{
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if(cheats)
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{
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struct CHEATF *next=cheats;
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for(;;)
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{
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struct CHEATF *last=next;
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next=next->next;
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free(last->name);
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free(last);
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if(!next) break;
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}
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cheats=cheatsl=0;
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}
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}
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else
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{
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char *fn = 0;
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if(!override)
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fn = strdup(FCEU_MakeFName(FCEUMKF_CHEAT,0,0).c_str());
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if(cheats)
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{
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FILE *fp;
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if(override)
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fp = override;
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else
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fp=FCEUD_UTF8fopen(fn,"wb");
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if(fp)
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{
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FCEU_SaveGameCheats(fp, 1);
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if(!override)
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fclose(fp);
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}
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else
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FCEUD_PrintError("Error saving cheats.");
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cheats=cheatsl=0;
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}
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else if(!override)
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remove(fn);
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if(!override)
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free(fn);
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}
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RebuildSubCheats(); /* Remove memory handlers. */
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}
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int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type)
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{
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if(!AddCheatEntry(name, addr, val, compare, 1, type))
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return 0;
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savecheats = 1;
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RebuildSubCheats();
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return 1;
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}
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int FCEUI_DelCheat(uint32 which)
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{
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struct CHEATF *prev;
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struct CHEATF *cur;
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uint32 x=0;
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for(prev=0,cur=cheats;;)
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{
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if(x==which) // Remove this cheat.
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{
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if(prev) // Update pointer to this cheat.
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{
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if(cur->next) // More cheats.
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prev->next=cur->next;
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else // No more.
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{
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prev->next=0;
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cheatsl=prev; // Set the previous cheat as the last cheat.
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}
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}
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else // This is the first cheat.
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{
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if(cur->next) // More cheats
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cheats=cur->next;
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else
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cheats=cheatsl=0; // No (more) cheats.
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}
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free(cur->name); // Now that all references to this cheat are removed,
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free(cur); // free the memory.
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break;
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} // *END REMOVE THIS CHEAT*
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if(!cur->next) // No more cheats to go through(this shouldn't ever happen...)
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return(0);
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prev=cur;
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cur=prev->next;
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x++;
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}
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savecheats=1;
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RebuildSubCheats();
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return(1);
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}
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void FCEU_ApplyPeriodicCheats(void)
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{
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struct CHEATF *cur=cheats;
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if(!cur) return;
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for(;;)
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{
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if(cur->status && !(cur->type))
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if(CheatRPtrs[cur->addr>>10])
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CheatRPtrs[cur->addr>>10][cur->addr]=cur->val;
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if(cur->next)
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cur=cur->next;
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else
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break;
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}
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}
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void FCEUI_ListCheats(int (*callb)(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data), void *data)
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{
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struct CHEATF *next=cheats;
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while(next)
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{
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if(!callb(next->name,next->addr,next->val,next->compare,next->status,next->type,data)) break;
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next=next->next;
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}
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}
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int FCEUI_GetCheat(uint32 which, char **name, uint32 *a, uint8 *v, int *compare, int *s, int *type)
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{
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struct CHEATF *next=cheats;
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uint32 x=0;
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while(next)
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{
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if(x==which)
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{
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if(name)
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*name=next->name;
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if(a)
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*a=next->addr;
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if(v)
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*v=next->val;
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if(s)
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*s=next->status;
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if(compare)
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*compare=next->compare;
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if(type)
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*type=next->type;
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return(1);
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}
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next=next->next;
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x++;
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}
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return(0);
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}
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static int GGtobin(char c)
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{
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static char lets[16]={'A','P','Z','L','G','I','T','Y','E','O','X','U','K','S','V','N'};
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int x;
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for(x=0;x<16;x++)
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if(lets[x] == toupper(c)) return(x);
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return(0);
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}
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/* Returns 1 on success, 0 on failure. Sets *a,*v,*c. */
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int FCEUI_DecodeGG(const char *str, int *a, int *v, int *c)
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{
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uint16 A;
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uint8 V,C;
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uint8 t;
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int s;
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A=0x8000;
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V=0;
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C=0;
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s=strlen(str);
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if(s!=6 && s!=8) return(0);
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t=GGtobin(*str++);
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V|=(t&0x07);
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V|=(t&0x08)<<4;
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t=GGtobin(*str++);
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V|=(t&0x07)<<4;
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A|=(t&0x08)<<4;
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t=GGtobin(*str++);
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A|=(t&0x07)<<4;
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//if(t&0x08) return(0); /* 8-character code?! */
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t=GGtobin(*str++);
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A|=(t&0x07)<<12;
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A|=(t&0x08);
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t=GGtobin(*str++);
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A|=(t&0x07);
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A|=(t&0x08)<<8;
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if(s==6)
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{
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t=GGtobin(*str++);
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A|=(t&0x07)<<8;
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V|=(t&0x08);
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*a=A;
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*v=V;
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*c=-1;
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return(1);
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}
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else
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{
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t=GGtobin(*str++);
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A|=(t&0x07)<<8;
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C|=(t&0x08);
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t=GGtobin(*str++);
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C|=(t&0x07);
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C|=(t&0x08)<<4;
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t=GGtobin(*str++);
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C|=(t&0x07)<<4;
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V|=(t&0x08);
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*a=A;
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*v=V;
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*c=C;
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return(1);
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}
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return(0);
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}
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int FCEUI_DecodePAR(const char *str, int *a, int *v, int *c, int *type)
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{
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unsigned int boo[4];
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if(strlen(str)!=8) return(0);
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sscanf(str,"%02x%02x%02x%02x",boo,boo+1,boo+2,boo+3);
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|
|
|
*c=-1;
|
|
|
|
if(1)
|
|
{
|
|
*a=(boo[3]<<8)|(boo[2]+0x7F);
|
|
*v=0;
|
|
}
|
|
else
|
|
{
|
|
*v=boo[3];
|
|
*a=boo[2]|(boo[1]<<8);
|
|
}
|
|
/* Zero-page addressing modes don't go through the normal read/write handlers in FCEU, so
|
|
we must do the old hacky method of RAM cheats.
|
|
*/
|
|
if(*a<0x0100)
|
|
*type=0;
|
|
else
|
|
*type=1;
|
|
return(1);
|
|
}
|
|
|
|
/* name can be NULL if the name isn't going to be changed. */
|
|
/* same goes for a, v, and s(except the values of each one must be <0) */
|
|
|
|
int FCEUI_SetCheat(uint32 which, const char *name, int32 a, int32 v, int c, int s, int type)
|
|
{
|
|
struct CHEATF *next = cheats;
|
|
uint32 x = 0;
|
|
|
|
while(next)
|
|
{
|
|
if(x == which)
|
|
{
|
|
if(name)
|
|
{
|
|
char *t;
|
|
if((t = (char *)realloc(next->name, strlen(name) + 1)))
|
|
strcpy(next->name = t, name);
|
|
else
|
|
return 0;
|
|
}
|
|
if(a >= 0)
|
|
next->addr = a;
|
|
if(v >= 0)
|
|
next->val = v;
|
|
if(s >= 0)
|
|
next->status = s;
|
|
if(c >= -1)
|
|
next->compare = c;
|
|
next->type = type;
|
|
|
|
savecheats = 1;
|
|
RebuildSubCheats();
|
|
|
|
return 1;
|
|
}
|
|
next = next->next;
|
|
x++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Convenience function. */
|
|
int FCEUI_ToggleCheat(uint32 which)
|
|
{
|
|
struct CHEATF *next=cheats;
|
|
uint32 x=0;
|
|
|
|
while(next)
|
|
{
|
|
if(x==which)
|
|
{
|
|
next->status=!next->status;
|
|
savecheats=1;
|
|
RebuildSubCheats();
|
|
return(next->status);
|
|
}
|
|
next=next->next;
|
|
x++;
|
|
}
|
|
|
|
return(-1);
|
|
}
|
|
|
|
int FCEUI_GlobalToggleCheat(int global_enabled)
|
|
{
|
|
int _numsubcheats = numsubcheats;
|
|
globalCheatDisabled = !global_enabled;
|
|
RebuildSubCheats();
|
|
return _numsubcheats != numsubcheats;
|
|
}
|
|
|
|
static int InitCheatComp(void)
|
|
{
|
|
uint32 x;
|
|
|
|
CheatComp=(uint16*)FCEU_dmalloc(65536*sizeof(uint16));
|
|
if(!CheatComp)
|
|
{
|
|
CheatMemErr();
|
|
return(0);
|
|
}
|
|
for(x=0;x<65536;x++)
|
|
CheatComp[x]=CHEATC_NONE;
|
|
|
|
return(1);
|
|
}
|
|
|
|
void FCEUI_CheatSearchSetCurrentAsOriginal(void)
|
|
{
|
|
uint32 x;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(InitCheatComp())
|
|
{
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
}
|
|
for(x=0x000;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW))
|
|
{
|
|
if(CheatRPtrs[x>>10])
|
|
CheatComp[x]=CheatRPtrs[x>>10][x];
|
|
else
|
|
CheatComp[x]|=CHEATC_NONE;
|
|
}
|
|
}
|
|
|
|
void FCEUI_CheatSearchShowExcluded(void)
|
|
{
|
|
uint32 x;
|
|
|
|
for(x=0x000;x<0x10000;x++)
|
|
CheatComp[x]&=~CHEATC_EXCLUDED;
|
|
}
|
|
|
|
|
|
int32 FCEUI_CheatSearchGetCount(void)
|
|
{
|
|
uint32 x,c=0;
|
|
|
|
if(CheatComp)
|
|
{
|
|
for(x=0x0000;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW) && CheatRPtrs[x>>10])
|
|
c++;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
/* This function will give the initial value of the search and the current value at a location. */
|
|
|
|
void FCEUI_CheatSearchGet(int (*callb)(uint32 a, uint8 last, uint8 current, void *data),void *data)
|
|
{
|
|
uint32 x;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(!InitCheatComp())
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
|
|
for(x=0;x<0x10000;x++)
|
|
if(!(CheatComp[x]&CHEATC_NOSHOW) && CheatRPtrs[x>>10])
|
|
if(!callb(x,CheatComp[x],CheatRPtrs[x>>10][x],data))
|
|
break;
|
|
}
|
|
|
|
void FCEUI_CheatSearchGetRange(uint32 first, uint32 last, int (*callb)(uint32 a, uint8 last, uint8 current))
|
|
{
|
|
uint32 x;
|
|
uint32 in = 0;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(!InitCheatComp())
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
|
|
for(x = 0; x < 0x10000; x++)
|
|
if(!(CheatComp[x] & CHEATC_NOSHOW) && CheatRPtrs[x >> 10])
|
|
{
|
|
if(in >= first)
|
|
if(!callb(x, CheatComp[x], CheatRPtrs[x >> 10][x]))
|
|
break;
|
|
in++;
|
|
if(in > last)
|
|
return;
|
|
}
|
|
}
|
|
|
|
void FCEUI_CheatSearchBegin(void)
|
|
{
|
|
uint32 x;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(!InitCheatComp())
|
|
{
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
}
|
|
for(x=0;x<0x10000;x++)
|
|
{
|
|
if(CheatRPtrs[x>>10])
|
|
CheatComp[x]=CheatRPtrs[x>>10][x];
|
|
else
|
|
CheatComp[x]=CHEATC_NONE;
|
|
}
|
|
}
|
|
|
|
|
|
static int INLINE CAbs(int x)
|
|
{
|
|
if(x<0)
|
|
return(0-x);
|
|
return x;
|
|
}
|
|
|
|
void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2)
|
|
{
|
|
uint32 x;
|
|
|
|
if(!CheatComp)
|
|
{
|
|
if(!InitCheatComp())
|
|
{
|
|
CheatMemErr();
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
default:
|
|
case FCEU_SEARCH_SPECIFIC_CHANGE: // Change to a specific value
|
|
for (x = 0; x < 0x10000; ++x)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && (CheatComp[x] != v1 || CheatRPtrs[x >> 10][x] != v2))
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
case FCEU_SEARCH_RELATIVE_CHANGE: // Search for relative change (between values).
|
|
for (x = 0; x < 0x10000; x++)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && (CheatComp[x] != v1 || CAbs(CheatComp[x] - CheatRPtrs[x >> 10][x]) != v2))
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
case FCEU_SEARCH_PUERLY_RELATIVE_CHANGE: // Purely relative change.
|
|
for (x = 0x000; x<0x10000; x++)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && CAbs(CheatComp[x] - CheatRPtrs[x >> 10][x]) != v2)
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
case FCEU_SEARCH_ANY_CHANGE: // Any change.
|
|
for (x = 0x000; x < 0x10000; x++)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatComp[x] == CheatRPtrs[x >> 10][x])
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
case FCEU_SEARCH_NEWVAL_KNOWN: // new value = known
|
|
for (x = 0x000; x < 0x10000; x++)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatRPtrs[x >> 10][x] != v1)
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
case FCEU_SEARCH_NEWVAL_GT: // new value greater than
|
|
for (x = 0x000; x < 0x10000; x++)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatComp[x] >= CheatRPtrs[x >> 10][x])
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
case FCEU_SEARCH_NEWVAL_LT: // new value less than
|
|
for (x = 0x000; x < 0x10000; x++)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatComp[x] <= CheatRPtrs[x >> 10][x])
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
case FCEU_SEARCH_NEWVAL_GT_KNOWN: // new value greater than by known value
|
|
for (x = 0x000; x < 0x10000; x++)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && CheatRPtrs[x >> 10][x] - CheatComp[x] != v2)
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
case FCEU_SEARCH_NEWVAL_LT_KNOWN: // new value less than by known value
|
|
for (x = 0x000; x < 0x10000; x++)
|
|
if (!(CheatComp[x] & CHEATC_NOSHOW) && (CheatComp[x] - CheatRPtrs[x >> 10][x]) != v2)
|
|
CheatComp[x] |= CHEATC_EXCLUDED;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
int FCEU_CheatGetByte(uint32 A)
|
|
{
|
|
if(A < 0x10000) {
|
|
uint32 ret;
|
|
fceuindbg=1;
|
|
ret = ARead[A](A);
|
|
fceuindbg=0;
|
|
return ret;
|
|
} else
|
|
return 0;
|
|
}
|
|
|
|
void FCEU_CheatSetByte(uint32 A, uint8 V)
|
|
{
|
|
if(CheatRPtrs[A>>10])
|
|
CheatRPtrs[A>>10][A]=V;
|
|
else if(A < 0x10000)
|
|
BWrite[A](A, V);
|
|
}
|
|
|
|
// disable all cheats
|
|
int FCEU_DisableAllCheats(void)
|
|
{
|
|
int count = 0;
|
|
struct CHEATF *next = cheats;
|
|
while(next)
|
|
{
|
|
if(next->status){
|
|
count++;
|
|
}
|
|
next->status = 0;
|
|
next = next->next;
|
|
}
|
|
savecheats = 1;
|
|
RebuildSubCheats();
|
|
return count;
|
|
}
|
|
|
|
// delete all cheats
|
|
int FCEU_DeleteAllCheats(void)
|
|
{
|
|
struct CHEATF *cur = cheats;
|
|
struct CHEATF *next = NULL;
|
|
while (cur)
|
|
{
|
|
next = cur->next;
|
|
if ( cur->name )
|
|
{
|
|
free(cur->name);
|
|
}
|
|
free(cur);
|
|
cur = next;
|
|
}
|
|
cheats = cheatsl = 0;
|
|
savecheats = 1;
|
|
RebuildSubCheats();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int FCEUI_FindCheatMapByte(uint16 address)
|
|
{
|
|
return cheatMap[address / 8] >> (address % 8) & 1;
|
|
}
|
|
|
|
void FCEUI_SetCheatMapByte(uint16 address, bool cheat)
|
|
{
|
|
cheat ? cheatMap[address / 8] |= (1 << address % 8) : cheatMap[address / 8] ^= (1 << address % 8);
|
|
}
|
|
|
|
void FCEUI_CreateCheatMap(void)
|
|
{
|
|
if (!cheatMap)
|
|
cheatMap = (unsigned char*)malloc(CHEATMAP_SIZE);
|
|
FCEUI_RefreshCheatMap();
|
|
}
|
|
|
|
void FCEUI_RefreshCheatMap(void)
|
|
{
|
|
memset(cheatMap, 0, CHEATMAP_SIZE);
|
|
for (uint32 i = 0; i < numsubcheats; ++i)
|
|
FCEUI_SetCheatMapByte(SubCheats[i].addr, true);
|
|
}
|
|
|
|
void FCEUI_ReleaseCheatMap(void)
|
|
{
|
|
if (cheatMap)
|
|
{
|
|
free(cheatMap);
|
|
cheatMap = NULL;
|
|
}
|
|
}
|