fceugx/source/fceultra/boards/3d-block.cpp

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2007 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
#include "mapinc.h"
static uint8 reg[4], IRQa;
static int16 IRQCount, IRQPause;
static int16 Count = 0x0000;
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static SFORMAT StateRegs[] =
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{
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{ reg, 4, "REGS" },
{ &IRQa, 1, "IRQA" },
{ &IRQCount, 2, "IRQC" },
{ 0 }
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};
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static void Sync(void) {
setprg32(0x8000, 0);
setchr8(0);
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}
//#define Count 0x1800
#define Pause 0x010
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static DECLFW(UNL3DBlockWrite) {
switch (A) {
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//4800 32
//4900 37
//4a00 01
//4e00 18
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case 0x4800: reg[0] = V; break;
case 0x4900: reg[1] = V; break;
case 0x4a00: reg[2] = V; break;
case 0x4e00: reg[3] = V; IRQCount = Count; IRQPause = Pause; IRQa = 1; X6502_IRQEnd(FCEU_IQEXT); break;
}
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}
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static void UNL3DBlockPower(void) {
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x4800, 0x4E00, UNL3DBlockWrite);
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}
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static void UNL3DBlockReset(void) {
Count += 0x10;
FCEU_printf("Count=%04x\n", Count);
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}
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static void UNL3DBlockIRQHook(int a) {
if (IRQa) {
if (IRQCount > 0) {
IRQCount -= a;
} else {
if (IRQPause > 0) {
IRQPause -= a;
X6502_IRQBegin(FCEU_IQEXT);
} else {
IRQCount = Count;
IRQPause = Pause;
X6502_IRQEnd(FCEU_IQEXT);
}
}
}
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}
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static void StateRestore(int version) {
Sync();
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}
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void UNL3DBlock_Init(CartInfo *info) {
info->Power = UNL3DBlockPower;
info->Reset = UNL3DBlockReset;
MapIRQHook = UNL3DBlockIRQHook;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
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}