fceugx/source/ngc/fceuram.cpp

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/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
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* Tantric 2008-2009
*
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* fceustate.cpp
*
* Memory Based Load/Save RAM Manager
*
* These are the battery-backed RAM (save data) routines, brought together
* as GCxxxxx
* The original file I/O is replaced with Memory Read/Writes to the
* savebuffer below
****************************************************************************/
#include <gccore.h>
#include <string.h>
#include <malloc.h>
#include <fat.h>
#include <string.h>
#include "fceugx.h"
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#include "menu.h"
#include "filebrowser.h"
#include "memcardop.h"
#include "fileop.h"
extern "C" {
#include "types.h"
#include "fceu.h"
#include "ppu.h"
#include "cart.h"
#include "x6502.h"
#include "general.h"
extern u32 iNESGameCRC32;
extern CartInfo iNESCart;
extern CartInfo UNIFCart;
}
static u32 NGCFCEU_GameSave(CartInfo *LocalHWInfo, int operation, int method)
{
u32 offset = 0;
if(LocalHWInfo->battery && LocalHWInfo->SaveGame[0])
{
int x;
for(x=0;x<4;x++)
{
if(LocalHWInfo->SaveGame[x])
{
if(operation == 0) // save to file
memcpy(savebuffer+offset, LocalHWInfo->SaveGame[x], LocalHWInfo->SaveGameLen[x]);
else // load from file
memcpy(LocalHWInfo->SaveGame[x], savebuffer+offset, LocalHWInfo->SaveGameLen[x]);
offset += LocalHWInfo->SaveGameLen[x];
}
}
}
return offset;
}
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bool SaveRAM (char * filepath, int method, bool silent)
{
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bool retval = false;
int datasize = 0;
int offset = 0;
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if(nesGameType == 4)
{
if(!silent)
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InfoPrompt("RAM saving is not available for FDS games!");
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return false;
}
if(method == METHOD_AUTO)
method = autoSaveMethod(silent);
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if(method == METHOD_AUTO)
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return false;
AllocSaveBuffer ();
// save game save to savebuffer
if(nesGameType == 1)
datasize = NGCFCEU_GameSave(&iNESCart, 0, method);
else if(nesGameType == 2)
datasize = NGCFCEU_GameSave(&UNIFCart, 0, method);
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if (datasize)
{
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
// Set the comments
char comments[2][32];
memset(comments, 0, 64);
sprintf (comments[0], "%s RAM", APPNAME);
snprintf (comments[1], 32, romFilename);
SetMCSaveComments(comments);
}
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offset = SaveFile(filepath, datasize, method, silent);
if (offset > 0)
{
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if (!silent)
InfoPrompt("Save successful");
retval = true;
}
}
else
{
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if (!silent)
InfoPrompt("No data to save!");
}
FreeSaveBuffer ();
return retval;
}
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bool
SaveRAMAuto (int method, bool silent)
{
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if(method == METHOD_AUTO)
method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
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char filepath[1024];
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if(!MakeFilePath(filepath, FILE_RAM, method, romFilename, 0))
return false;
return SaveRAM(filepath, method, silent);
}
bool LoadRAM (char * filepath, int method, bool silent)
{
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int offset = 0;
bool retval = false;
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if(nesGameType == 4) // RAM saves don't exist for FDS games
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return false;
if(method == METHOD_AUTO)
method = autoSaveMethod(silent); // we use 'Save' because we need R/W
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if(method == METHOD_AUTO)
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return false;
AllocSaveBuffer ();
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offset = LoadFile(filepath, method, silent);
if (offset > 0)
{
if(nesGameType == 1)
NGCFCEU_GameSave(&iNESCart, 1, method);
else if(nesGameType == 2)
NGCFCEU_GameSave(&UNIFCart, 1, method);
ResetNES();
retval = true;
}
else
{
// if we reached here, nothing was done!
if(!silent)
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InfoPrompt ("Save file not found");
}
FreeSaveBuffer ();
return retval;
}
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bool
LoadRAMAuto (int method, bool silent)
{
if(method == METHOD_AUTO)
method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
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char filepath[MAXPATHLEN];
char fullpath[MAXPATHLEN];
char filepath2[MAXPATHLEN];
char fullpath2[MAXPATHLEN];
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// look for Auto save file
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if(!MakeFilePath(filepath, FILE_RAM, method, romFilename, 0))
return false;
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if (LoadRAM(filepath, method, silent))
return true;
// look for file with no number or Auto appended
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if(!MakeFilePath(filepath2, FILE_RAM, method, romFilename, -1))
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return false;
if(LoadRAM(filepath2, method, silent))
{
// rename this file - append Auto
sprintf(fullpath, "%s%s", rootdir, filepath); // add device to path
sprintf(fullpath2, "%s%s", rootdir, filepath2); // add device to path
rename(fullpath2, fullpath); // rename file (to avoid duplicates)
return true;
}
return false;
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}