fceugx/source/ngc/fceugx.h

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/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* fceugx.h
*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
#ifndef _FCEUGX_H_
#define _FCEUGX_H_
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#define APPNAME "FCE Ultra GX"
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#define APPVERSION "3.0.0"
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#define PREF_FILE_NAME "settings.xml"
#define NOTSILENT 0
#define SILENT 1
enum {
METHOD_AUTO,
METHOD_SD,
METHOD_USB,
METHOD_DVD,
METHOD_SMB,
METHOD_MC_SLOTA,
METHOD_MC_SLOTB,
METHOD_SD_SLOTA,
METHOD_SD_SLOTB
};
enum {
FILE_ROM,
FILE_RAM,
FILE_STATE,
FILE_FDSBIOS,
FILE_CHEAT,
FILE_PREF
};
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enum
{
CTRL_PAD,
CTRL_ZAPPER,
CTRL_PAD2,
CTRL_PAD4,
CTRL_LENGTH
};
const char ctrlName[6][20] =
{ "NES Controller", "NES Zapper", "NES Controllers (2)", "NES Controllers (4)" };
struct SGCSettings{
int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
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char LoadFolder[256]; // Path to game files
char SaveFolder[256]; // Path to save files
char CheatFolder[256]; // Path to cheat files
char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
float ZoomLevel; // zoom amount
int VerifySaves;
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int widescreen;
int hideoverscan;
int currpal;
int timing;
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int Controller;
int crosshair;
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int xshift; // video output shift
int yshift;
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int WiimoteOrientation;
int ExitAction;
int MusicVolume;
int SFXVolume;
};
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void ExitApp();
void ShutdownWii();
extern struct SGCSettings GCSettings;
extern int ConfigRequested;
extern int ShutdownRequested;
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extern int ExitRequested;
extern char appPath[];
extern int frameskip;
#endif