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https://github.com/dborth/fceugx.git
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sound fix
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parent
3307989c04
commit
27e503ed01
@ -28,7 +28,7 @@ INCLUDES := source/fceultra source/ngc source/unzip
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) -DNGC \
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CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) -DNGC -DNO_SOUND \
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-DFCEU_VERSION_NUMERIC=9812 -DFRAMESKIP \
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-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
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-fomit-frame-pointer -fno-exceptions \
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@ -88,17 +88,6 @@ void InitialiseAudio()
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memset(mixbuffer, 0, 16000);
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}
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/****************************************************************************
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* StopAudio
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*
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* Pause audio output when returning to menu
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***************************************************************************/
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void StopAudio()
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{
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AUDIO_StopDMA();
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IsPlaying = 0;
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}
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/****************************************************************************
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* ResetAudio
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*
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@ -132,6 +121,7 @@ SwitchAudioMode(int mode)
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{
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AUDIO_StopDMA();
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AUDIO_RegisterDMACallback(NULL);
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IsPlaying = 0;
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#ifndef NO_SOUND
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ASND_Init();
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ASND_Pause(0);
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@ -11,7 +11,6 @@
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****************************************************************************/
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void InitialiseAudio();
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void StopAudio();
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void ResetAudio();
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void PlaySound( int *Buffer, int samples );
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void SwitchAudioMode(int mode);
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@ -1037,8 +1037,8 @@ static int MenuGame()
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GuiImage saveBtnImg(&btnLargeOutline);
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GuiImage saveBtnImgOver(&btnLargeOutlineOver);
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GuiButton saveBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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saveBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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saveBtn.SetPosition(50, 120);
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saveBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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saveBtn.SetPosition(-125, 120);
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saveBtn.SetLabel(&saveBtnTxt);
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saveBtn.SetImage(&saveBtnImg);
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saveBtn.SetImageOver(&saveBtnImgOver);
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@ -1051,7 +1051,7 @@ static int MenuGame()
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GuiImage loadBtnImgOver(&btnLargeOutlineOver);
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GuiButton loadBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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loadBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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loadBtn.SetPosition(0, 120);
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loadBtn.SetPosition(125, 120);
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loadBtn.SetLabel(&loadBtnTxt);
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loadBtn.SetImage(&loadBtnImg);
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loadBtn.SetImageOver(&loadBtnImgOver);
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@ -1063,8 +1063,8 @@ static int MenuGame()
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GuiImage resetBtnImg(&btnLargeOutline);
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GuiImage resetBtnImgOver(&btnLargeOutlineOver);
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GuiButton resetBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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resetBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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resetBtn.SetPosition(-50, 120);
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resetBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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resetBtn.SetPosition(-125, 250);
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resetBtn.SetLabel(&resetBtnTxt);
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resetBtn.SetImage(&resetBtnImg);
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resetBtn.SetImageOver(&resetBtnImgOver);
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@ -1077,7 +1077,7 @@ static int MenuGame()
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GuiImage controllerBtnImgOver(&btnLargeOutlineOver);
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GuiButton controllerBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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controllerBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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controllerBtn.SetPosition(-125, 250);
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controllerBtn.SetPosition(125, 250);
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controllerBtn.SetLabel(&controllerBtnTxt);
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controllerBtn.SetImage(&controllerBtnImg);
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controllerBtn.SetImageOver(&controllerBtnImgOver);
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