overscan setting saved in preferences

This commit is contained in:
dborth 2008-11-20 16:58:44 +00:00
parent 73e3c60762
commit 2e4206c833
2 changed files with 6 additions and 3 deletions

View File

@ -1,5 +1,5 @@
#include "share.h" #include "share.h"
#include "fceuconfig.h" #include "fceugx.h"
static uint8 GunSight[]={ static uint8 GunSight[]={
0,0,0,0,0,0,1,0,0,0,0,0,0, 0,0,0,0,0,0,1,0,0,0,0,0,0,

View File

@ -173,6 +173,7 @@ preparePrefsData (int method)
createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel)); createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
createXMLSetting("render", "Video Filtering", toStr(GCSettings.render)); createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen)); createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
createXMLSetting("hideoverscan", "Video Cropping", toStr(GCSettings.hideoverscan));
createXMLSection("Controller", "Controller Settings"); createXMLSection("Controller", "Controller Settings");
@ -294,15 +295,17 @@ decodePrefsData (int method)
loadXMLSettingInt(&GCSettings.currpal, "currpal"); loadXMLSettingInt(&GCSettings.currpal, "currpal");
loadXMLSettingInt(&GCSettings.timing, "timing"); loadXMLSettingInt(&GCSettings.timing, "timing");
loadXMLSettingInt(&GCSettings.FSDisable, "FSDisable");
loadXMLSettingInt(&GCSettings.slimit, "slimit"); loadXMLSettingInt(&GCSettings.slimit, "slimit");
loadXMLSettingInt(&GCSettings.Zoom, "Zoom"); loadXMLSettingInt(&GCSettings.Zoom, "Zoom");
loadXMLSettingFloat(&GCSettings.ZoomLevel, "ZoomLevel"); loadXMLSettingFloat(&GCSettings.ZoomLevel, "ZoomLevel");
loadXMLSettingInt(&GCSettings.render, "render"); loadXMLSettingInt(&GCSettings.render, "render");
loadXMLSettingInt(&GCSettings.widescreen, "widescreen"); loadXMLSettingInt(&GCSettings.widescreen, "widescreen");
loadXMLSettingInt(&GCSettings.hideoverscan, "hideoverscan");
// Controller Settings
loadXMLSettingInt(&GCSettings.FSDisable, "FSDisable");
loadXMLSettingInt(&GCSettings.zapper, "zapper"); loadXMLSettingInt(&GCSettings.zapper, "zapper");
loadXMLSettingInt(&GCSettings.crosshair, "crosshair"); loadXMLSettingInt(&GCSettings.crosshair, "crosshair");
// Controller Settings
loadXMLController(gcpadmap, "gcpadmap"); loadXMLController(gcpadmap, "gcpadmap");
loadXMLController(wmpadmap, "wmpadmap"); loadXMLController(wmpadmap, "wmpadmap");