Fix mistake with render settings in Filtered (Sharp/Soft) (#455)

By any reason FCEUGX has an issue that when i set the "Render" setting to "Filtered (Sharp)" and return to the game it displays in "Soft", and when i set the "Render" setting to "Filtered (Soft)" and return to the game it displays in "Sharp".
This modification fixes that.
This commit is contained in:
saulfabreg Wii VC Project 2022-01-13 14:32:41 -05:00 committed by GitHub
parent 532876b5c7
commit 87faea76b7
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@ -3434,9 +3434,9 @@ static int MenuSettingsVideo()
else if (GCSettings.render == 2)
sprintf (options.value[0], "Unfiltered");
else if (GCSettings.render == 3)
sprintf (options.value[0], "Filtered (Sharp)");
else if (GCSettings.render == 4)
sprintf (options.value[0], "Filtered (Soft)");
else if (GCSettings.render == 4)
sprintf (options.value[0], "Filtered (Sharp)");
if(GCSettings.widescreen)
sprintf (options.value[1], "16:9 Correction");