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Fix mistake with render settings in Filtered (Sharp/Soft) (#455)
By any reason FCEUGX has an issue that when i set the "Render" setting to "Filtered (Sharp)" and return to the game it displays in "Soft", and when i set the "Render" setting to "Filtered (Soft)" and return to the game it displays in "Sharp". This modification fixes that.
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@ -3434,9 +3434,9 @@ static int MenuSettingsVideo()
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else if (GCSettings.render == 2)
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sprintf (options.value[0], "Unfiltered");
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else if (GCSettings.render == 3)
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sprintf (options.value[0], "Filtered (Sharp)");
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else if (GCSettings.render == 4)
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sprintf (options.value[0], "Filtered (Soft)");
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else if (GCSettings.render == 4)
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sprintf (options.value[0], "Filtered (Sharp)");
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if(GCSettings.widescreen)
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sprintf (options.value[1], "16:9 Correction");
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