fix gamecube controllers not working. don't clear wiidrc values every

paad scan - there's no need. change hide overscan to both vert and hor
This commit is contained in:
Daryl Borth 2019-01-05 13:35:55 -07:00
parent 8f77b50ccc
commit a49567d4b2
2 changed files with 3 additions and 11 deletions

View File

@ -244,17 +244,8 @@ UpdatePads()
userInput[i].pad.substickY = PAD_SubStickY(i);
userInput[i].pad.triggerL = PAD_TriggerL(i);
userInput[i].pad.triggerR = PAD_TriggerR(i);
#ifdef HW_RVL
userInput[i].wiidrcdata.btns_d = 0;
userInput[i].wiidrcdata.btns_u = 0;
userInput[i].wiidrcdata.btns_h = 0;
userInput[i].wiidrcdata.stickX = 0;
userInput[i].wiidrcdata.stickY = 0;
userInput[i].wiidrcdata.substickX = 0;
userInput[i].wiidrcdata.substickY = 0;
#endif
--i;
}
#ifdef HW_RVL
if(WiiDRC_Inited() && WiiDRC_Connected())
{
userInput[0].wiidrcdata.btns_d = WiiDRC_ButtonsDown();
@ -265,6 +256,7 @@ UpdatePads()
userInput[0].wiidrcdata.substickX = WiiDRC_rStickX();
userInput[0].wiidrcdata.substickY = WiiDRC_rStickY();
}
#endif
}
/****************************************************************************

View File

@ -414,7 +414,7 @@ DefaultSettings ()
GCSettings.gamegenie = 0; // Off
GCSettings.render = 3; // Filtered (sharp)
GCSettings.hideoverscan = 1; // hide vertical
GCSettings.hideoverscan = 3; // hide both
GCSettings.widescreen = 0;