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README.md: add artwork instructions (#501)
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README.md
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README.md
@ -39,6 +39,7 @@ Wii/GameCube.
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* Original/filtered/unfiltered video modes
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* Original/filtered/unfiltered video modes
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* Turbo Mode - up to 2x the normal speed
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* Turbo Mode - up to 2x the normal speed
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* Cheat support (.CHT files and Game Genie)
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* Cheat support (.CHT files and Game Genie)
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* Artwork (artwork, cover or screenshot) support
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* Famicom 3D System support
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* Famicom 3D System support
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* IPS/UPS automatic patching support
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* IPS/UPS automatic patching support
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* NES Compatibility Based on FCEUX 2.6.4+ (git def5768)
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* NES Compatibility Based on FCEUX 2.6.4+ (git def5768)
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@ -596,7 +597,6 @@ Wii/GameCube.
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the program
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the program
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* One makefile to make all versions
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* One makefile to make all versions
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## SETUP & INSTALLATION
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## SETUP & INSTALLATION
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Unzip the archive. You will find the following folders inside:
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Unzip the archive. You will find the following folders inside:
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@ -607,6 +607,14 @@ apps Contains Homebrew Channel ready files
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fceugx Contains the directory structure required for storing
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fceugx Contains the directory structure required for storing
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roms and saves (see below)
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roms and saves (see below)
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### ARTWORK
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Artwork, covers or screenshots will be displayed on the main menu when
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each game is selected. Select which type to display on the menu by going
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to Settings > Menu > Preview Image. Each image resides in the respectively
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named folder (eg: sd:/fceugx/covers). They should be a PNG named exactly
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the same as as the rom and sized no more than 640px by 480px. Recommendend
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format is 160px x 224px PNG with a 32bit depth.
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### Loading / Running the Emulator:
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### Loading / Running the Emulator:
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