README.md: add artwork instructions (#501)

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Alexander Ziaee 2024-01-14 12:33:13 -05:00 committed by GitHub
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@ -39,6 +39,7 @@ Wii/GameCube.
* Original/filtered/unfiltered video modes * Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed * Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie) * Cheat support (.CHT files and Game Genie)
* Artwork (artwork, cover or screenshot) support
* Famicom 3D System support * Famicom 3D System support
* IPS/UPS automatic patching support * IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.6.4+ (git def5768) * NES Compatibility Based on FCEUX 2.6.4+ (git def5768)
@ -596,7 +597,6 @@ Wii/GameCube.
the program the program
* One makefile to make all versions * One makefile to make all versions
## SETUP & INSTALLATION ## SETUP & INSTALLATION
Unzip the archive. You will find the following folders inside: Unzip the archive. You will find the following folders inside:
@ -607,6 +607,14 @@ apps Contains Homebrew Channel ready files
fceugx Contains the directory structure required for storing fceugx Contains the directory structure required for storing
roms and saves (see below) roms and saves (see below)
### ARTWORK
Artwork, covers or screenshots will be displayed on the main menu when
each game is selected. Select which type to display on the menu by going
to Settings > Menu > Preview Image. Each image resides in the respectively
named folder (eg: sd:/fceugx/covers). They should be a PNG named exactly
the same as as the rom and sized no more than 640px by 480px. Recommendend
format is 160px x 224px PNG with a 32bit depth.
### Loading / Running the Emulator: ### Loading / Running the Emulator: