add ability to externally load fonts and activate japanese/korean

translations.
This commit is contained in:
Daryl Borth 2019-01-05 17:14:22 -07:00
parent a49567d4b2
commit f490574b9e
11 changed files with 186 additions and 7 deletions

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fonts/jp.ttf Normal file

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fonts/ko.ttf Normal file

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@ -38,6 +38,13 @@ https://github.com/dborth/fceugx/releases
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.4.2]
* Fixed GameCube controllers not working
* Added ability to load external fonts and activated Japanese/Korean
translations. Simply put the ko.ttf or jp.ttf in the app directory
* Added ability to change preview image source with + button (thanks Zalo!)
[3.4.1 - January 4, 2019]
* Improved WiiFlow integration

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@ -41,6 +41,9 @@
#include "gui/gui.h"
#include "utils/wiidrc.h"
#include "utils/FreeTypeGX.h"
#ifdef HW_RVL
#include "mem2.h"
#endif
#ifdef USE_VM
#include "vmalloc.h"
#endif
@ -400,6 +403,8 @@ int main(int argc, char *argv[])
// store path app was loaded from
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
InitMem2Manager();
#endif
DefaultSettings(); // Set defaults

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@ -35,9 +35,14 @@
#include "filebrowser.h"
#include "gui/gui.h"
#ifdef HW_RVL
#include "mem2.h"
#endif
#define THREAD_SLEEP 100
unsigned char *savebuffer = NULL;
u8 *ext_font_ttf = NULL;
static mutex_t bufferLock = LWP_MUTEX_NULL;
FILE * file; // file pointer - the only one we should ever use!
bool unmountRequired[7] = { false, false, false, false, false, false, false };
@ -854,6 +859,43 @@ size_t LoadFile(char * filepath, bool silent)
return LoadFile((char *)savebuffer, filepath, 0, SAVEBUFFERSIZE, silent);
}
#ifdef HW_RVL
size_t LoadFont(char * filepath)
{
FILE *file = fopen (filepath, "rb");
if(!file) {
ErrorPrompt("Font file not found!");
return 0;
}
fseeko(file,0,SEEK_END);
size_t loadSize = ftello(file);
if(loadSize == 0) {
ErrorPrompt("Error loading font!");
return 0;
}
if(ext_font_ttf) {
mem2_free(ext_font_ttf);
}
ext_font_ttf = (u8 *)mem2_malloc(loadSize);
if(!ext_font_ttf) {
ErrorPrompt("Font file is too large!");
fclose(file);
return 0;
}
fseeko(file,0,SEEK_SET);
fread (ext_font_ttf, 1, loadSize, file);
fclose(file);
return loadSize;
}
#endif
/****************************************************************************
* SaveFile
* Write buffer to file

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@ -37,10 +37,12 @@ void FreeSaveBuffer();
size_t LoadFile(char * rbuffer, char *filepath, size_t length, size_t buffersize, bool silent);
size_t LoadFile(char * filepath, bool silent);
size_t LoadSzFile(char * filepath, unsigned char * rbuffer);
size_t LoadFont(char *filepath);
size_t SaveFile(char * buffer, char *filepath, size_t datasize, bool silent);
size_t SaveFile(char * filepath, size_t datasize, bool silent);
extern unsigned char *savebuffer;
extern u8 *ext_font_ttf;
extern FILE * file;
extern bool unmountRequired[];
extern bool isMounted[];

44
source/mem2.cpp Normal file
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@ -0,0 +1,44 @@
/****************************************************************************
* FCE Ultra
* Nintendo Wii/Gamecube Port
*
* Tantric 2010
*
* mem2.cpp
*
* MEM2 memory allocator
***************************************************************************/
#ifdef HW_RVL
#include <ogc/machine/asm.h>
#include <ogc/lwp_heap.h>
#include <ogc/system.h>
#include <ogc/machine/processor.h>
static heap_cntrl mem2_heap;
u32 InitMem2Manager ()
{
int size = (10*1024*1024);
u32 level;
_CPU_ISR_Disable(level);
size &= ~0x1f; // round down, because otherwise we may exceed the area
void *mem2_heap_ptr = (void *)((u32)SYS_GetArena2Hi()-size);
SYS_SetArena2Hi(mem2_heap_ptr);
_CPU_ISR_Restore(level);
size = __lwp_heap_init(&mem2_heap, mem2_heap_ptr, size, 32);
return size;
}
void* mem2_malloc(u32 size)
{
return __lwp_heap_allocate(&mem2_heap, size);
}
bool mem2_free(void *ptr)
{
return __lwp_heap_free(&mem2_heap, ptr);
}
#endif

23
source/mem2.h Normal file
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@ -0,0 +1,23 @@
/****************************************************************************
* FCE Ultra
* Nintendo Wii/Gamecube Port
*
* Tantric 2010
*
* mem2.h
*
* MEM2 memory allocator
***************************************************************************/
#ifdef HW_RVL
#ifndef _MEM2MANAGER_H_
#define _MEM2MANAGER_H_
u32 InitMem2Manager ();
void* mem2_malloc(u32 size);
bool mem2_free(void *ptr);
#endif
#endif

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@ -41,6 +41,7 @@
#include "cheatmgr.h"
#include "gui/gui.h"
#include "utils/gettext.h"
#include "utils/FreeTypeGX.h"
#define THREAD_SLEEP 100
@ -48,6 +49,10 @@
static GuiImageData * pointer[4];
#endif
#ifdef HW_RVL
#include "mem2.h"
#endif
#ifdef USE_VM
#include "vmalloc.h"
#define MEM_ALLOC(A) (u8*)vm_malloc(A)
@ -126,7 +131,7 @@ HaltGui()
usleep(THREAD_SLEEP);
}
void ResetText()
static void ResetText()
{
LoadLanguage();
@ -134,6 +139,58 @@ void ResetText()
mainWindow->ResetText();
}
static int currentLanguage = -1;
void ChangeLanguage() {
if(currentLanguage == GCSettings.language) {
return;
}
if(GCSettings.language == LANG_JAPANESE || GCSettings.language == LANG_KOREAN) {
#ifdef HW_RVL
char filepath[MAXPATHLEN];
switch(GCSettings.language) {
case LANG_KOREAN:
sprintf(filepath, "%s/ko.ttf", appPath);
break;
case LANG_JAPANESE:
sprintf(filepath, "%s/jp.ttf", appPath);
break;
}
size_t fontSize = LoadFont(filepath);
if(fontSize > 0) {
HaltGui();
DeinitFreeType();
InitFreeType((u8*)ext_font_ttf, fontSize);
}
else {
GCSettings.language = currentLanguage;
}
#else
GCSettings.language = currentLanguage;
ErrorPrompt("Unsupported language!");
#endif
}
#ifdef HW_RVL
else {
if(ext_font_ttf != NULL) {
HaltGui();
DeinitFreeType();
mem2_free(ext_font_ttf);
ext_font_ttf = NULL;
InitFreeType((u8*)font_ttf, font_ttf_size);
}
}
#endif
HaltGui();
ResetText();
currentLanguage = GCSettings.language;
ResumeGui();
}
/****************************************************************************
* WindowPrompt
*
@ -3735,6 +3792,7 @@ static int MenuSettingsMenu()
int i = 0;
bool firstRun = true;
OptionList options;
currentLanguage = GCSettings.language;
sprintf(options.name[i++], "Exit Action");
sprintf(options.name[i++], "Wiimote Orientation");
@ -3822,9 +3880,7 @@ static int MenuSettingsMenu()
GCSettings.language = LANG_JAPANESE;
if(GCSettings.language == LANG_SIMP_CHINESE)
GCSettings.language = LANG_PORTUGUESE;
else if(GCSettings.language == LANG_JAPANESE)
GCSettings.language = LANG_ENGLISH;
GCSettings.language = LANG_KOREAN;
break;
case 6:
@ -3920,11 +3976,11 @@ static int MenuSettingsMenu()
menu = MENU_SETTINGS;
}
}
ChangeLanguage();
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
ResetText();
return menu;
}

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@ -21,7 +21,7 @@ void InfoPrompt(const char * msg);
void ShowAction (const char *msg);
void CancelAction();
void ShowProgress (const char *msg, int done, int total);
void ResetText();
void ChangeLanguage();
enum
{

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@ -624,6 +624,6 @@ bool LoadPrefs()
}
ResetText();
ChangeLanguage();
return prefFound;
}