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https://github.com/dborth/fceugx.git
synced 2024-11-01 06:55:05 +01:00
sync with FCEUX
This commit is contained in:
parent
5e7b40508d
commit
ff79511368
@ -24,17 +24,21 @@
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extern uint32 ROM_size;
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static uint8 hrd_sw;
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static uint8 latche;
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static uint8 latche[2];
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static SFORMAT StateRegs[]=
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{
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{&hrd_sw, 1, "DIPSW"},
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{&latche, 1, "LATCHE"},
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{&latche, sizeof(latche), "LATCHE"},
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{&hrd_sw, 1, "HRDSW"},
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{0}
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};
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static void Sync(void)
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{
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int bank = (latche[0] >> 1 & 0x0F) |
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(latche[0] >> 3 & 0x10) |
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(latche[1] << 5 & 0x20);
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/* if(!(latche&0x02))
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setprg32r(0,0x8000,(latche&0x3F)>>1);
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else
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@ -43,6 +47,8 @@ static void Sync(void)
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setprg16r(0,0xC000,latche&0x3f);
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}
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*/
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/* the old one, doesnt work with 76 in 1 game
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* since it doesn't account for all the PRG-ROM
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if(!(latche&0x20))
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setprg32r(hrd_sw,0x8000,(latche>>1)&0x0f);
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else
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@ -50,13 +56,23 @@ static void Sync(void)
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setprg16r(hrd_sw,0x8000,latche&0x1f);
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setprg16r(hrd_sw,0xC000,latche&0x1f);
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}
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setmirror((latche>>6)&1);
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setmirror((latche>>6)&1);*/
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if(!(latche[0] & 0x20))
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setprg32r(hrd_sw,0x8000,bank);
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else
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{
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bank = (bank << 1) | (latche[0] & 1);
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setprg16r(hrd_sw,0x8000,bank);
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setprg16r(hrd_sw,0xC000,bank);
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}
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setmirror((latche[0] & 0x40) ? MI_V : MI_H);
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}
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static DECLFW(BMC42in1rWrite)
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{
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latche=V;
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Sync();
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latche[A & 1] = V;
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//latche = V;
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Sync();
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}
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static void BMC42in1rReset(void)
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@ -67,7 +83,7 @@ static void BMC42in1rReset(void)
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static void BMC42in1rPower(void)
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{
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latche=0;
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latche[0] = latche[1] = 0;
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hrd_sw=0;
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setchr8(0);
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Sync();
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@ -92,7 +108,7 @@ static void M226Power(void)
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{
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if(ROM_size==64)
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SetupCartPRGMapping(1,PRGptr[0]+512*1024,512,0);
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latche=0;
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latche[0] = 0;
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hrd_sw=0;
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setchr8(0);
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Sync();
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@ -66,6 +66,8 @@
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#include "drivers/win/main.h"
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#include "drivers/win/cheat.h"
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#include "drivers/win/texthook.h"
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#include "drivers/win/ram_search.h"
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#include "drivers/win/ramwatch.h"
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#include "drivers/win/memwatch.h"
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#include "drivers/win/tracer.h"
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#else
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@ -244,11 +246,9 @@ readfunc GetReadHandler(int32 a)
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else
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return ARead[a];
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}
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void SetReadHandler(int32 start, int32 end, readfunc func)
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{
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int32 x;
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if(!func)
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func=ANull;
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@ -333,7 +333,7 @@ static DECLFW(BRAML)
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{
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RAM[A]=V;
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#ifdef _S9XLUA_H
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FCEU_LuaWriteInform();
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CallRegisteredLuaMemHook(A, 1, V, LUAMEMHOOK_WRITE);
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#endif
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}
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@ -341,7 +341,7 @@ static DECLFW(BRAMH)
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{
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RAM[A&0x7FF]=V;
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#ifdef _S9XLUA_H
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FCEU_LuaWriteInform();
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CallRegisteredLuaMemHook(A&0x7FF, 1, V, LUAMEMHOOK_WRITE);
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#endif
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}
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@ -488,6 +488,10 @@ endlseq:
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if(GameInfo->type!=GIT_NSF)
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FCEU_LoadGameCheats(0);
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#if defined (WIN32) || defined (WIN64)
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DoDebuggerRunCheck(); //Can't safely do it in loadPreferences
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#endif
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return GameInfo;
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}
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@ -637,15 +641,25 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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FCEU_UpdateInput();
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lagFlag = 1;
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#ifdef _S9XLUA_H
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CallRegisteredLuaFunctions(LUACALL_BEFOREEMULATION);
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#endif
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if(geniestage!=1) FCEU_ApplyPeriodicCheats();
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r = FCEUPPU_Loop(skip);
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if (skip != 2) ssize=FlushEmulateSound(); //If skip = 2 we are skipping sound processing
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#ifdef _S9XLUA_H
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CallRegisteredLuaFunctions(LUACALL_AFTEREMULATION);
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#endif
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#ifdef WIN32
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//These Windows only dialogs need to be updated only once per frame so they are included here
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UpdateCheatList();
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UpdateTextHooker();
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Update_RAM_Search(); // Update_RAM_Watch() is also called.
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RamChange();
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UpdateLogWindow();
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//FCEUI_AviVideoUpdate(XBuf);
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@ -601,6 +601,8 @@ static void LaunchPPU(void);
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static void LaunchHex(void);
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static void LaunchTraceLogger(void);
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static void LaunchCodeDataLogger(void);
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static void LaunchRamWatch(void);
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static void LaunchRamSearch(void);
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static void FA_SkipLag(void);
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static void OpenRom(void);
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static void CloseRom(void);
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@ -720,7 +722,9 @@ struct EMUCMDTABLE FCEUI_CommandTable[]=
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{ EMUCMD_CLOSEROM, EMUCMDTYPE_TOOL, CloseRom, 0, 0, "Close ROM", 0},
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{ EMUCMD_MISC_DISPLAY_MOVIESUBTITLES, EMUCMDTYPE_MISC, MovieSubtitleToggle,0,0,"Toggle Movie Subtitles", 0},
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{ EMUCMD_MISC_UNDOREDOSAVESTATE, EMUCMDTYPE_MISC, UndoRedoSavestate, 0,0,"Undo/Redo Savestate", 0},
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{ EMUCMD_MISC_TOGGLEFULLSCREEN, EMUCMDTYPE_MISC, ToggleFullscreen, 0, 0, "Toggle Fullscreen", 0}
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{ EMUCMD_MISC_TOGGLEFULLSCREEN, EMUCMDTYPE_MISC, ToggleFullscreen, 0, 0, "Toggle Fullscreen", 0},
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{ EMUCMD_TOOL_OPENRAMWATCH, EMUCMDTYPE_TOOL, LaunchRamWatch, 0, 0, "Open Ram Watch", 0},
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{ EMUCMD_TOOL_OPENRAMSEARCH, EMUCMDTYPE_TOOL, LaunchRamSearch, 0, 0, "Open Ram Search", 0},
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};
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#define NUM_EMU_CMDS (sizeof(FCEUI_CommandTable)/sizeof(FCEUI_CommandTable[0]))
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@ -905,6 +909,24 @@ static void LaunchCheats(void)
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#endif
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}
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static void LaunchRamWatch(void)
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{
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#ifdef WIN32
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extern void OpenRamWatch(); //adelikat: Blah blah hacky, I know
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OpenRamWatch();
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#endif
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}
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static void LaunchRamSearch(void)
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{
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#ifdef WIN32
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extern void OpenRamSearch();
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OpenRamSearch();
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#endif
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}
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static void FA_SkipLag(void)
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{
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frameAdvanceLagSkip ^= 1;
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@ -219,6 +219,8 @@ enum EMUCMD
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EMUCMD_MISC_DISPLAY_MOVIESUBTITLES,
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EMUCMD_MISC_UNDOREDOSAVESTATE,
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EMUCMD_MISC_TOGGLEFULLSCREEN,
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EMUCMD_TOOL_OPENRAMWATCH,
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EMUCMD_TOOL_OPENRAMSEARCH,
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EMUCMD_MAX
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};
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@ -443,7 +443,7 @@ static DECLFR(NSF_read)
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BANKSET(0x8000+x*4096,NSFHeader.BankSwitch[x]);
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}
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#ifdef _S9XLUA_H
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FCEU_LuaWriteInform();
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//CallRegisteredLuaMemHook(A, 1, V, LUAMEMHOOK_WRITE); FIXME
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#endif
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return (CurrentSong-1);
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}
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@ -48,6 +48,16 @@
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#include "input.h"
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#include "zlib.h"
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#include "driver.h"
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#ifdef _S9XLUA_H
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#include "fceulua.h"
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#endif
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//TODO - we really need some kind of global platform-specific options api
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#ifdef WIN32
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#include "drivers/win/main.h"
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#include "drivers/win/ram_search.h"
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#include "drivers/win/ramwatch.h"
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#endif
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using namespace std;
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@ -68,6 +78,8 @@ char lastLoadstateMade[2048]; //Stores the filename of the last state loaded (ne
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bool undoLS = false; //This will be true if a backupstate was made and it was made since ROM was loaded
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bool redoLS = false; //This will be true if a backupstate was loaded, meaning redoLoadState can be run
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bool internalSaveLoad = false;
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#define SFMDATA_SIZE (64)
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static SFORMAT SFMDATA[SFMDATA_SIZE];
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static int SFEXINDEX;
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@ -437,7 +449,7 @@ bool FCEUSS_SaveMS(std::ostream* outstream, int compressionLevel)
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void FCEUSS_Save(const char *fname)
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{
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std::fstream* st = 0;
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char *fn;
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char fn[2048];
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if(geniestage==1)
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{
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@ -448,11 +460,12 @@ void FCEUSS_Save(const char *fname)
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if(fname) //If filename is given use it.
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{
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st =FCEUD_UTF8_fstream(fname, "wb");
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strcpy(fn, fname);
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}
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else //Else, generate one
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{
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//FCEU_PrintError("daCurrentState=%d",CurrentState);
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fn = strdup(FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0).c_str());
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strcpy(fn, FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0).c_str());
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//backup existing savestate first
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if (CheckFileExists(fn))
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@ -465,7 +478,6 @@ void FCEUSS_Save(const char *fname)
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undoSS = false; //so backup made so lastSavestateMade does have a backup file, so no undo
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st = FCEUD_UTF8_fstream(fn,"wb");
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free(fn);
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}
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if(st == NULL)
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@ -474,6 +486,32 @@ void FCEUSS_Save(const char *fname)
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return;
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}
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#ifdef _S9XLUA_H
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if (!internalSaveLoad)
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{
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LuaSaveData saveData;
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CallRegisteredLuaSaveFunctions(CurrentState, saveData);
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char luaSaveFilename [512];
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strncpy(luaSaveFilename, fn, 512);
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luaSaveFilename[512-(1+7/*strlen(".luasav")*/)] = '\0';
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strcat(luaSaveFilename, ".luasav");
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if(saveData.recordList)
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{
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FILE* luaSaveFile = fopen(luaSaveFilename, "wb");
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if(luaSaveFile)
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{
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saveData.ExportRecords(luaSaveFile);
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fclose(luaSaveFile);
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}
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}
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else
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{
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unlink(luaSaveFilename);
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}
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}
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#endif
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if(FCEUMOV_Mode(MOVIEMODE_INACTIVE))
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FCEUSS_SaveMS(st,-1);
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else
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@ -661,6 +699,7 @@ bool FCEUSS_LoadFP(std::istream* is, ENUM_SSLOADPARAMS params)
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bool FCEUSS_Load(const char *fname)
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{
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std::fstream* st;
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char fn[2048];
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//mbg movie - this needs to be overhauled
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////this fixes read-only toggle problems
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@ -677,12 +716,13 @@ bool FCEUSS_Load(const char *fname)
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if(fname)
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{
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st=FCEUD_UTF8_fstream(fname, "rb");
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strcpy(fn, fname);
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}
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else
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{
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string fn = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,fname);
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strcpy(fn, FCEU_MakeFName(FCEUMKF_STATE,CurrentState,fname).c_str());
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st=FCEUD_UTF8_fstream(fn,"rb");
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strcpy(lastLoadstateMade,fn.c_str());
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strcpy(lastLoadstateMade,fn);
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}
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if(st == NULL)
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@ -712,6 +752,30 @@ bool FCEUSS_Load(const char *fname)
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SaveStateStatus[CurrentState]=1;
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}
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delete st;
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#ifdef _S9XLUA_H
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if (!internalSaveLoad)
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{
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LuaSaveData saveData;
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char luaSaveFilename [512];
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strncpy(luaSaveFilename, fn, 512);
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luaSaveFilename[512-(1+7/*strlen(".luasav")*/)] = '\0';
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strcat(luaSaveFilename, ".luasav");
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FILE* luaSaveFile = fopen(luaSaveFilename, "rb");
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if(luaSaveFile)
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{
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saveData.ImportRecords(luaSaveFile);
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fclose(luaSaveFile);
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}
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CallRegisteredLuaLoadFunctions(CurrentState, saveData);
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}
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#endif
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#ifdef WIN32
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Update_RAM_Search(); // Update_RAM_Watch() is also called.
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#endif
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return true;
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}
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else
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@ -995,7 +1059,9 @@ bool CheckBackupSaveStateExist()
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void BackupLoadState()
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{
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string filename = GetBackupFileName();
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internalSaveLoad = true;
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FCEUSS_Save(filename.c_str());
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internalSaveLoad = false;
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undoLS = true;
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}
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@ -1005,7 +1071,9 @@ void LoadBackup()
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string filename = GetBackupFileName(); //Get backup filename
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if (CheckBackupSaveStateExist())
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{
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//internalSaveLoad = true;
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FCEUSS_Load(filename.c_str()); //Load it
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//internalSaveLoad = false;
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redoLS = true; //Flag redoLoadState
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undoLS = false; //Flag that LoadBackup cannot be run again
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}
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@ -599,6 +599,7 @@ int UNIFLoad(const char *name, FCEUFILE *fp)
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#ifndef GEKKO
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FCEU_LoadGameSave(&UNIFCart);
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#endif
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strcpy(LoadedRomFName,name); //For the debugger list
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GameInterface=UNIFGI;
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return 1;
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