mirror of
https://github.com/dborth/fceugx.git
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ac24682c24
* Add 1+2+Plus menu toggle option * update text strings * Add B/1 cancel trigger to WindowPrompts * Fix initial game selection menu "jump" when using classic controller
317 lines
7.4 KiB
C++
317 lines
7.4 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_trigger.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include <ogc/lwp_watchdog.h>
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#include <gctypes.h>
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static u64 prev[4];
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static u64 now[4];
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static u32 delay[4];
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/**
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* Constructor for the GuiTrigger class.
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*/
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GuiTrigger::GuiTrigger()
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{
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chan = -1;
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memset(&wiidrcdata, 0, sizeof(GamePadData));
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memset(&wpaddata, 0, sizeof(WPADData));
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memset(&pad, 0, sizeof(PADData));
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wpad = &wpaddata;
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}
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/**
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* Destructor for the GuiTrigger class.
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*/
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GuiTrigger::~GuiTrigger()
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{
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}
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/**
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* Sets a simple trigger. Requires:
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* - Element is selected
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* - Trigger button is pressed
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*/
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void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
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{
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type = TRIGGER_SIMPLE;
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chan = ch;
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wiidrcdata.btns_d = wiidrcbtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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/**
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* Sets a held trigger. Requires:
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* - Element is selected
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* - Trigger button is pressed and held
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*/
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void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
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{
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type = TRIGGER_HELD;
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chan = ch;
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wiidrcdata.btns_h = wiidrcbtns;
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wpaddata.btns_h = wiibtns;
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pad.btns_h = gcbtns;
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}
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/**
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* Sets a button trigger. Requires:
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* - Trigger button is pressed
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*/
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void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
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{
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type = TRIGGER_BUTTON_ONLY;
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chan = ch;
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wiidrcdata.btns_d = wiidrcbtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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/**
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* Sets a button trigger. Requires:
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* - Trigger button is pressed
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* - Parent window is in focus
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*/
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void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
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{
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type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
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chan = ch;
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wiidrcdata.btns_d = wiidrcbtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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/****************************************************************************
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* WPAD_Stick
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*
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 GuiTrigger::WPAD_Stick(u8 stick, int axis)
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{
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#ifdef HW_RVL
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struct joystick_t* js = NULL;
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switch (wpad->exp.type) {
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case WPAD_EXP_NUNCHUK:
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js = stick ? NULL : &wpad->exp.nunchuk.js;
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break;
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case WPAD_EXP_CLASSIC:
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js = stick ? &wpad->exp.classic.rjs : &wpad->exp.classic.ljs;
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break;
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default:
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break;
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}
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if (js) {
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int pos;
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int min;
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int max;
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int center;
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if(axis == 1) {
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pos = js->pos.y;
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min = js->min.y;
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max = js->max.y;
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center = js->center.y;
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}
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else {
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pos = js->pos.x;
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min = js->min.x;
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max = js->max.x;
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center = js->center.x;
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}
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if(min == max) {
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return 0;
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}
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// some 3rd party controllers return invalid analog sticks calibration data
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if ((min >= center) || (max <= center)) {
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// force default calibration settings
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min = 0;
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max = stick ? 32 : 64;
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center = stick ? 16 : 32;
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}
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if (pos > max) return 127;
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if (pos < min) return -128;
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pos -= center;
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if (pos > 0) {
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return (s8)(127.0 * ((float)pos / (float)(max - center)));
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}
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else {
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return (s8)(128.0 * ((float)pos / (float)(center - min)));
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}
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}
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#endif
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return 0;
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}
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s8 GuiTrigger::WPAD_StickX(u8 stick)
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{
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return WPAD_Stick(stick, 0);
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}
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s8 GuiTrigger::WPAD_StickY(u8 stick)
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{
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return WPAD_Stick(stick, 1);
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}
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bool GuiTrigger::Left()
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
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|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_LEFT
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|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT
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|| pad.stickX < -PADCAL
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|| WPAD_StickX(0) < -PADCAL
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|| wiidrcdata.stickX < -WIIDRCCAL)
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{
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if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
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|| wiidrcdata.btns_d & WIIDRC_BUTTON_LEFT
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|| pad.btns_d & PAD_BUTTON_LEFT)
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{
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prev[chan] = gettime();
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delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
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return true;
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}
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now[chan] = gettime();
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if(diff_usec(prev[chan], now[chan]) > delay[chan])
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{
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prev[chan] = now[chan];
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if(delay[chan] == SCROLL_DELAY_INITIAL)
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delay[chan] = SCROLL_DELAY_LOOP;
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else if(delay[chan] > SCROLL_DELAY_DECREASE)
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delay[chan] -= SCROLL_DELAY_DECREASE;
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return true;
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}
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}
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return false;
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}
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bool GuiTrigger::Right()
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT;
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
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|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_RIGHT
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|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT
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|| pad.stickX > PADCAL
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|| WPAD_StickX(0) > PADCAL
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|| wiidrcdata.stickX > WIIDRCCAL)
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{
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if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
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|| wiidrcdata.btns_d & WIIDRC_BUTTON_RIGHT
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|| pad.btns_d & PAD_BUTTON_RIGHT)
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{
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prev[chan] = gettime();
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delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
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return true;
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}
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now[chan] = gettime();
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if(diff_usec(prev[chan], now[chan]) > delay[chan])
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{
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prev[chan] = now[chan];
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if(delay[chan] == SCROLL_DELAY_INITIAL)
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delay[chan] = SCROLL_DELAY_LOOP;
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else if(delay[chan] > SCROLL_DELAY_DECREASE)
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delay[chan] -= SCROLL_DELAY_DECREASE;
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return true;
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}
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}
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return false;
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}
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bool GuiTrigger::Up()
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP;
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
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|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_UP
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|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP
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|| pad.stickY > PADCAL
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|| WPAD_StickY(0) > PADCAL
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|| wiidrcdata.stickY > WIIDRCCAL)
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{
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if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
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|| wiidrcdata.btns_d & WIIDRC_BUTTON_UP
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|| pad.btns_d & PAD_BUTTON_UP)
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{
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prev[chan] = gettime();
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delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
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return true;
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}
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now[chan] = gettime();
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if(diff_usec(prev[chan], now[chan]) > delay[chan])
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{
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prev[chan] = now[chan];
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if(delay[chan] == SCROLL_DELAY_INITIAL)
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delay[chan] = SCROLL_DELAY_LOOP;
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else if(delay[chan] > SCROLL_DELAY_DECREASE)
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delay[chan] -= SCROLL_DELAY_DECREASE;
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return true;
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}
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}
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return false;
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}
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bool GuiTrigger::Down()
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_LEFT : WPAD_BUTTON_DOWN;
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
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|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_DOWN
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|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN
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|| pad.stickY < -PADCAL
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|| WPAD_StickY(0) < -PADCAL
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|| wiidrcdata.stickY < -WIIDRCCAL)
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{
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if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
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|| wiidrcdata.btns_d & WIIDRC_BUTTON_DOWN
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|| pad.btns_d & PAD_BUTTON_DOWN)
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{
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prev[chan] = gettime();
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delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
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return true;
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}
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now[chan] = gettime();
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if(diff_usec(prev[chan], now[chan]) > delay[chan])
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{
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prev[chan] = now[chan];
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if(delay[chan] == SCROLL_DELAY_INITIAL)
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delay[chan] = SCROLL_DELAY_LOOP;
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else if(delay[chan] > SCROLL_DELAY_DECREASE)
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delay[chan] -= SCROLL_DELAY_DECREASE;
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return true;
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}
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}
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return false;
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}
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