fceugx/source/gui/gui_trigger.cpp
InfiniteBlueGX ac24682c24
Various minor updates/improvements (FCEUGX) (#478)
* Add 1+2+Plus menu toggle option

* update text strings

* Add B/1 cancel trigger to WindowPrompts

* Fix initial game selection menu "jump" when using classic controller
2022-10-26 17:02:53 -06:00

317 lines
7.4 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_trigger.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include <ogc/lwp_watchdog.h>
#include <gctypes.h>
static u64 prev[4];
static u64 now[4];
static u32 delay[4];
/**
* Constructor for the GuiTrigger class.
*/
GuiTrigger::GuiTrigger()
{
chan = -1;
memset(&wiidrcdata, 0, sizeof(GamePadData));
memset(&wpaddata, 0, sizeof(WPADData));
memset(&pad, 0, sizeof(PADData));
wpad = &wpaddata;
}
/**
* Destructor for the GuiTrigger class.
*/
GuiTrigger::~GuiTrigger()
{
}
/**
* Sets a simple trigger. Requires:
* - Element is selected
* - Trigger button is pressed
*/
void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
{
type = TRIGGER_SIMPLE;
chan = ch;
wiidrcdata.btns_d = wiidrcbtns;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a held trigger. Requires:
* - Element is selected
* - Trigger button is pressed and held
*/
void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
{
type = TRIGGER_HELD;
chan = ch;
wiidrcdata.btns_h = wiidrcbtns;
wpaddata.btns_h = wiibtns;
pad.btns_h = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
*/
void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
{
type = TRIGGER_BUTTON_ONLY;
chan = ch;
wiidrcdata.btns_d = wiidrcbtns;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
* - Parent window is in focus
*/
void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
{
type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
chan = ch;
wiidrcdata.btns_d = wiidrcbtns;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/****************************************************************************
* WPAD_Stick
*
* Get X/Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 GuiTrigger::WPAD_Stick(u8 stick, int axis)
{
#ifdef HW_RVL
struct joystick_t* js = NULL;
switch (wpad->exp.type) {
case WPAD_EXP_NUNCHUK:
js = stick ? NULL : &wpad->exp.nunchuk.js;
break;
case WPAD_EXP_CLASSIC:
js = stick ? &wpad->exp.classic.rjs : &wpad->exp.classic.ljs;
break;
default:
break;
}
if (js) {
int pos;
int min;
int max;
int center;
if(axis == 1) {
pos = js->pos.y;
min = js->min.y;
max = js->max.y;
center = js->center.y;
}
else {
pos = js->pos.x;
min = js->min.x;
max = js->max.x;
center = js->center.x;
}
if(min == max) {
return 0;
}
// some 3rd party controllers return invalid analog sticks calibration data
if ((min >= center) || (max <= center)) {
// force default calibration settings
min = 0;
max = stick ? 32 : 64;
center = stick ? 16 : 32;
}
if (pos > max) return 127;
if (pos < min) return -128;
pos -= center;
if (pos > 0) {
return (s8)(127.0 * ((float)pos / (float)(max - center)));
}
else {
return (s8)(128.0 * ((float)pos / (float)(center - min)));
}
}
#endif
return 0;
}
s8 GuiTrigger::WPAD_StickX(u8 stick)
{
return WPAD_Stick(stick, 0);
}
s8 GuiTrigger::WPAD_StickY(u8 stick)
{
return WPAD_Stick(stick, 1);
}
bool GuiTrigger::Left()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_LEFT
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT
|| pad.stickX < -PADCAL
|| WPAD_StickX(0) < -PADCAL
|| wiidrcdata.stickX < -WIIDRCCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|| wiidrcdata.btns_d & WIIDRC_BUTTON_LEFT
|| pad.btns_d & PAD_BUTTON_LEFT)
{
prev[chan] = gettime();
delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
return true;
}
now[chan] = gettime();
if(diff_usec(prev[chan], now[chan]) > delay[chan])
{
prev[chan] = now[chan];
if(delay[chan] == SCROLL_DELAY_INITIAL)
delay[chan] = SCROLL_DELAY_LOOP;
else if(delay[chan] > SCROLL_DELAY_DECREASE)
delay[chan] -= SCROLL_DELAY_DECREASE;
return true;
}
}
return false;
}
bool GuiTrigger::Right()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_RIGHT
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT
|| pad.stickX > PADCAL
|| WPAD_StickX(0) > PADCAL
|| wiidrcdata.stickX > WIIDRCCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|| wiidrcdata.btns_d & WIIDRC_BUTTON_RIGHT
|| pad.btns_d & PAD_BUTTON_RIGHT)
{
prev[chan] = gettime();
delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
return true;
}
now[chan] = gettime();
if(diff_usec(prev[chan], now[chan]) > delay[chan])
{
prev[chan] = now[chan];
if(delay[chan] == SCROLL_DELAY_INITIAL)
delay[chan] = SCROLL_DELAY_LOOP;
else if(delay[chan] > SCROLL_DELAY_DECREASE)
delay[chan] -= SCROLL_DELAY_DECREASE;
return true;
}
}
return false;
}
bool GuiTrigger::Up()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_UP
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP
|| pad.stickY > PADCAL
|| WPAD_StickY(0) > PADCAL
|| wiidrcdata.stickY > WIIDRCCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|| wiidrcdata.btns_d & WIIDRC_BUTTON_UP
|| pad.btns_d & PAD_BUTTON_UP)
{
prev[chan] = gettime();
delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
return true;
}
now[chan] = gettime();
if(diff_usec(prev[chan], now[chan]) > delay[chan])
{
prev[chan] = now[chan];
if(delay[chan] == SCROLL_DELAY_INITIAL)
delay[chan] = SCROLL_DELAY_LOOP;
else if(delay[chan] > SCROLL_DELAY_DECREASE)
delay[chan] -= SCROLL_DELAY_DECREASE;
return true;
}
}
return false;
}
bool GuiTrigger::Down()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_LEFT : WPAD_BUTTON_DOWN;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_DOWN
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN
|| pad.stickY < -PADCAL
|| WPAD_StickY(0) < -PADCAL
|| wiidrcdata.stickY < -WIIDRCCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|| wiidrcdata.btns_d & WIIDRC_BUTTON_DOWN
|| pad.btns_d & PAD_BUTTON_DOWN)
{
prev[chan] = gettime();
delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
return true;
}
now[chan] = gettime();
if(diff_usec(prev[chan], now[chan]) > delay[chan])
{
prev[chan] = now[chan];
if(delay[chan] == SCROLL_DELAY_INITIAL)
delay[chan] = SCROLL_DELAY_LOOP;
else if(delay[chan] > SCROLL_DELAY_DECREASE)
delay[chan] -= SCROLL_DELAY_DECREASE;
return true;
}
}
return false;
}