fceugx/source/fceultra/boards/novel.cpp
2012-12-14 17:43:51 +00:00

51 lines
1.3 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 latch;
static void DoNovel(void) {
setprg32(0x8000, latch & 3);
setchr8(latch & 7);
}
static DECLFW(NovelWrite) {
latch = A & 0xFF;
DoNovel();
}
static void NovelReset(void) {
SetWriteHandler(0x8000, 0xFFFF, NovelWrite);
SetReadHandler(0x8000, 0xFFFF, CartBR);
setprg32(0x8000, 0);
setchr8(0);
}
static void NovelRestore(int version) {
DoNovel();
}
void Novel_Init(CartInfo *info) {
AddExState(&latch, 1, 0, "L1");
info->Power = NovelReset;
GameStateRestore = NovelRestore;
}