mirror of
https://github.com/dborth/fceugx.git
synced 2024-12-25 16:11:54 +01:00
398 lines
8.1 KiB
C++
398 lines
8.1 KiB
C++
/****************************************************************************
|
|
* FCE Ultra 0.98.12
|
|
* Nintendo Wii/Gamecube Port
|
|
*
|
|
* Tantric 2008-2009
|
|
*
|
|
* fceustate.cpp
|
|
*
|
|
* Memory Based Load/Save State Manager
|
|
*
|
|
* These are simply the state routines, brought together as GCxxxxx
|
|
* The original file I/O is replaced with Memory Read/Writes to the
|
|
* statebuffer below
|
|
****************************************************************************/
|
|
|
|
#include <gccore.h>
|
|
#include <string.h>
|
|
#include <malloc.h>
|
|
#include <fat.h>
|
|
#include "types.h"
|
|
#include "state.h"
|
|
#include "x6502.h"
|
|
|
|
#include "fceugx.h"
|
|
#include "menu.h"
|
|
#include "filebrowser.h"
|
|
#include "memcardop.h"
|
|
#include "fileop.h"
|
|
|
|
extern "C" {
|
|
/*** External functions ***/
|
|
extern void FCEUPPU_SaveState(void);
|
|
extern void FCEUSND_SaveState(void);
|
|
extern void FCEUPPU_LoadState(int version);
|
|
extern void FCEUSND_LoadState(int version);
|
|
extern void FlipByteOrder(uint8 *src, uint32 count);
|
|
extern void (*GameStateRestore)(int version);
|
|
|
|
/*** External save structures ***/
|
|
extern SFORMAT SFCPU[];
|
|
extern SFORMAT SFCPUC[];
|
|
extern SFORMAT FCEUPPU_STATEINFO[];
|
|
extern SFORMAT FCEUCTRL_STATEINFO[];
|
|
extern SFORMAT FCEUSND_STATEINFO[];
|
|
extern SFORMAT SFMDATA[64];
|
|
extern u32 iNESGameCRC32;
|
|
}
|
|
|
|
#define RLSB 0x80000000
|
|
|
|
/****************************************************************************
|
|
* Memory based file functions
|
|
****************************************************************************/
|
|
static int sboffset; // Used as a basic fileptr
|
|
|
|
/*** Open a file ***/
|
|
static void memopen()
|
|
{
|
|
sboffset = 0;
|
|
}
|
|
|
|
/*** Write to the file ***/
|
|
static void memfwrite(void *buffer, int len)
|
|
{
|
|
if ((sboffset + len) > SAVEBUFFERSIZE)
|
|
ErrorPrompt("Buffer Exceeded");
|
|
|
|
if (len > 0)
|
|
{
|
|
memcpy(&savebuffer[sboffset], buffer, len);
|
|
sboffset += len;
|
|
}
|
|
}
|
|
|
|
/*** Read from a file ***/
|
|
static void memfread(void *buffer, int len)
|
|
{
|
|
if ((sboffset + len) > SAVEBUFFERSIZE)
|
|
ErrorPrompt("Buffer exceeded");
|
|
|
|
if (len > 0)
|
|
{
|
|
memcpy(buffer, &savebuffer[sboffset], len);
|
|
sboffset += len;
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GCReadChunk
|
|
*
|
|
* Read the array of SFORMAT structures to memory
|
|
****************************************************************************/
|
|
static int GCReadChunk(int chunkid, SFORMAT *sf)
|
|
{
|
|
uint32 csize;
|
|
static char chunk[6];
|
|
int chunklength;
|
|
int thischunk;
|
|
char info[128];
|
|
|
|
memfread(&chunk, 4);
|
|
memfread(&thischunk, 4);
|
|
memfread(&chunklength, 4);
|
|
|
|
if (strcmp(chunk, "CHNK") == 0)
|
|
{
|
|
if (chunkid == thischunk)
|
|
{
|
|
/*** Now decode the array of chunks to this one ***/
|
|
while (sf->v)
|
|
{
|
|
memfread(&chunk, 4);
|
|
if (memcmp(&chunk, "CHKE", 4) == 0)
|
|
return 1;
|
|
|
|
if (memcmp(&chunk, sf->desc, 4) == 0)
|
|
{
|
|
memfread(&csize, 4);
|
|
if (csize == (sf->s & (~RLSB)))
|
|
{
|
|
memfread(sf->v, csize);
|
|
sprintf(info, "%s %d", chunk, csize);
|
|
}
|
|
else
|
|
{
|
|
ErrorPrompt("Bad chunk link");
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprintf(info, "No Sync %s %s", chunk, sf->desc);
|
|
ErrorPrompt(info);
|
|
return 0;
|
|
}
|
|
sf++;
|
|
}
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
else
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GCFCEUSS_Load
|
|
*
|
|
* Reads the SFORMAT arrays
|
|
****************************************************************************/
|
|
static int GCFCEUSS_Load(int method)
|
|
{
|
|
memopen(); // reset file pointer
|
|
|
|
sboffset += 16; // skip FCEU header
|
|
|
|
// Now read the chunks back
|
|
if (GCReadChunk(1, SFCPU))
|
|
{
|
|
if (GCReadChunk(2, SFCPUC))
|
|
{
|
|
X.mooPI = X.P; // Quick and dirty hack.
|
|
if (GCReadChunk(3, FCEUPPU_STATEINFO))
|
|
{
|
|
if (GCReadChunk(4, FCEUCTRL_STATEINFO))
|
|
{
|
|
if (GCReadChunk(5, FCEUSND_STATEINFO))
|
|
{
|
|
if (GCReadChunk(0x10, SFMDATA))
|
|
{
|
|
if (GameStateRestore)
|
|
GameStateRestore(FCEU_VERSION_NUMERIC);
|
|
|
|
FCEUPPU_LoadState(FCEU_VERSION_NUMERIC);
|
|
FCEUSND_LoadState(FCEU_VERSION_NUMERIC);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GCSaveChunk
|
|
*
|
|
* Write the array of SFORMAT structures to the file
|
|
****************************************************************************/
|
|
static int GCSaveChunk(int chunkid, SFORMAT *sf)
|
|
{
|
|
int chnkstart;
|
|
int csize = 0;
|
|
int chsize = 0;
|
|
char chunk[] = "CHNK";
|
|
|
|
/*** Add chunk marker ***/
|
|
memfwrite(&chunk, 4);
|
|
memfwrite(&chunkid, 4);
|
|
chnkstart = sboffset; /*** Save ptr ***/
|
|
sboffset += 4; /*** Space for length ***/
|
|
csize += 12;
|
|
|
|
/*** Now run through this structure ***/
|
|
while (sf->v)
|
|
{
|
|
/*** Check that there is a decription ***/
|
|
if (sf->desc == NULL)
|
|
break;
|
|
|
|
/*** Write out the description ***/
|
|
memfwrite(sf->desc, 4);
|
|
|
|
/*** Write the length of this chunk ***/
|
|
chsize = (sf->s & (~RLSB));
|
|
memfwrite(&chsize, 4);
|
|
|
|
if (chsize > 0)
|
|
{
|
|
/*** Write the actual data ***/
|
|
memfwrite(sf->v, chsize);
|
|
}
|
|
|
|
csize += 8;
|
|
csize += chsize;
|
|
|
|
sf++;
|
|
}
|
|
|
|
/*** Update CHNK length ***/
|
|
memcpy(&savebuffer[chnkstart], &csize, 4);
|
|
|
|
return csize;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GCFCEUSS_Save
|
|
*
|
|
* This is a modified version of FCEUSS_Save
|
|
* It uses memory for it's I/O and has an added CHNK block.
|
|
* The file is terminated with CHNK length of 0.
|
|
****************************************************************************/
|
|
extern void (*SPreSave)(void);
|
|
extern void (*SPostSave)(void);
|
|
|
|
static int GCFCEUSS_Save(int method)
|
|
{
|
|
int totalsize = 0;
|
|
static unsigned char header[16] = "FCS\xff";
|
|
char chunk[] = "CHKE";
|
|
int zero = 0;
|
|
char comment[2][32];
|
|
memset(comment, 0, 64);
|
|
|
|
memopen(); // Reset Memory File
|
|
|
|
// Add version ID
|
|
int mcversion = 0x981211;
|
|
memcpy(&header[8], &mcversion, 4);
|
|
|
|
// Do internal Saving
|
|
FCEUPPU_SaveState();
|
|
FCEUSND_SaveState();
|
|
|
|
// Write header
|
|
memfwrite(&header, 16);
|
|
totalsize += 16;
|
|
totalsize += GCSaveChunk(1, SFCPU);
|
|
totalsize += GCSaveChunk(2, SFCPUC);
|
|
totalsize += GCSaveChunk(3, FCEUPPU_STATEINFO);
|
|
totalsize += GCSaveChunk(4, FCEUCTRL_STATEINFO);
|
|
totalsize += GCSaveChunk(5, FCEUSND_STATEINFO);
|
|
|
|
if(nesGameType == 4) // FDS
|
|
SPreSave();
|
|
|
|
totalsize += GCSaveChunk(0x10, SFMDATA);
|
|
|
|
if(nesGameType == 4) // FDS
|
|
SPostSave();
|
|
|
|
// Add terminating CHNK
|
|
memfwrite(&chunk,4);
|
|
memfwrite(&zero,4);
|
|
totalsize += 8;
|
|
|
|
return totalsize;
|
|
}
|
|
|
|
bool SaveState (char * filepath, int method, bool silent)
|
|
{
|
|
bool retval = false;
|
|
int datasize;
|
|
int offset = 0;
|
|
|
|
if(method == METHOD_AUTO)
|
|
method = autoSaveMethod(silent);
|
|
|
|
if(method == METHOD_AUTO)
|
|
return false;
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
datasize = GCFCEUSS_Save(method);
|
|
|
|
if (datasize)
|
|
{
|
|
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
|
|
{
|
|
// Set the comments
|
|
char comments[2][32];
|
|
memset(comments, 0, 64);
|
|
sprintf (comments[0], "%s State", APPNAME);
|
|
snprintf (comments[1], 32, romFilename);
|
|
SetMCSaveComments(comments);
|
|
}
|
|
|
|
offset = SaveFile(filepath, datasize, method, silent);
|
|
|
|
if (offset > 0)
|
|
{
|
|
if ( !silent )
|
|
InfoPrompt("Save successful");
|
|
retval = true;
|
|
}
|
|
}
|
|
FreeSaveBuffer ();
|
|
return retval;
|
|
}
|
|
|
|
bool
|
|
SaveStateAuto (int method, bool silent)
|
|
{
|
|
if(method == METHOD_AUTO)
|
|
method = autoSaveMethod(silent);
|
|
|
|
if(method == METHOD_AUTO)
|
|
return false;
|
|
|
|
char filepath[1024];
|
|
|
|
if(!MakeFilePath(filepath, FILE_STATE, method, romFilename, 0))
|
|
return false;
|
|
|
|
return SaveState(filepath, method, silent);
|
|
}
|
|
|
|
bool LoadState (char * filepath, int method, bool silent)
|
|
{
|
|
int offset = 0;
|
|
bool retval = false;
|
|
|
|
if(method == METHOD_AUTO)
|
|
method = autoSaveMethod(silent); // we use 'Save' because we need R/W
|
|
|
|
if(method == METHOD_AUTO)
|
|
return false;
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
offset = LoadFile(filepath, method, silent);
|
|
|
|
if (offset > 0)
|
|
{
|
|
GCFCEUSS_Load(method);
|
|
retval = true;
|
|
}
|
|
else
|
|
{
|
|
// if we reached here, nothing was done!
|
|
if(!silent)
|
|
ErrorPrompt ("State file not found");
|
|
}
|
|
FreeSaveBuffer ();
|
|
return retval;
|
|
}
|
|
|
|
bool
|
|
LoadStateAuto (int method, bool silent)
|
|
{
|
|
if(method == METHOD_AUTO)
|
|
method = autoSaveMethod(silent);
|
|
|
|
if(method == METHOD_AUTO)
|
|
return false;
|
|
|
|
char filepath[1024];
|
|
|
|
if(!MakeFilePath(filepath, FILE_STATE, method, romFilename, 0))
|
|
return false;
|
|
|
|
return LoadState(filepath, method, silent);
|
|
}
|