fceugx/source/fceultra/boards/178.cpp
2012-12-14 17:43:51 +00:00

91 lines
2.2 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2007 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mapinc.h"
static uint8 reg[4];
static uint8 *WRAM = NULL;
static uint32 WRAMSIZE;
static SFORMAT StateRegs[] =
{
{ reg, 4, "REGS" },
{ 0 }
};
static void Sync(void) {
uint8 bank = (reg[2] & 3) << 3;
setmirror((reg[0] & 1) ^ 1);
setprg8r(0x10, 0x6000, 0);
setchr8(0);
if (reg[0] & 2) {
setprg16(0x8000, (reg[1] & 7) | bank);
setprg16(0xC000, ((~0) & 7) | bank);
} else {
setprg16(0x8000, (reg[1] & 6) | bank);
setprg16(0xC000, (reg[1] & 6) | bank | 1);
}
}
static DECLFW(M178Write) {
reg[A & 3] = V;
Sync();
}
static void M178Power(void) {
reg[0] = 1;
reg[1] = 0;
reg[2] = 0;
reg[3] = 0;
Sync();
SetReadHandler(0x6000, 0x7FFF, CartBR);
SetWriteHandler(0x6000, 0x7FFF, CartBW);
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x4800, 0x4803, M178Write);
}
static void M178Close(void) {
if (WRAM)
FCEU_gfree(WRAM);
WRAM = NULL;
}
static void StateRestore(int version) {
Sync();
}
void Mapper178_Init(CartInfo *info) {
info->Power = M178Power;
info->Close = M178Close;
GameStateRestore = StateRestore;
WRAMSIZE = 8192;
WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = WRAMSIZE;
}
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
AddExState(&StateRegs, ~0, 0, 0);
}