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https://github.com/dborth/fceugx.git
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395 lines
12 KiB
C
395 lines
12 KiB
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* preferences.c
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*
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* Preferences save/load preferences utilities
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <mxml.h>
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#include "menudraw.h"
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#include "memcardop.h"
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#include "fileop.h"
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#include "smbop.h"
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#include "filesel.h"
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#include "fceuconfig.h"
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#include "pad.h"
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extern const unsigned short saveicon[1024];
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extern unsigned char savebuffer[];
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extern int currconfig[4];
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// button map configurations
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extern unsigned int gcpadmap[];
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extern unsigned int wmpadmap[];
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extern unsigned int ccpadmap[];
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extern unsigned int ncpadmap[];
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char prefscomment[2][32];
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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****************************************************************************/
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mxml_node_t *xml;
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mxml_node_t *data;
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mxml_node_t *section;
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mxml_node_t *item;
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mxml_node_t *elem;
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char temp[200];
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const char * toStr(int i)
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{
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sprintf(temp, "%d", i);
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return temp;
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}
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const char * FtoStr(float i)
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{
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sprintf(temp, "%.2f", i);
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return temp;
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}
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void createXMLSection(const char * name, const char * description)
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{
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section = mxmlNewElement(data, "section");
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mxmlElementSetAttr(section, "name", name);
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mxmlElementSetAttr(section, "description", description);
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}
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void createXMLSetting(const char * name, const char * description, const char * value)
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{
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item = mxmlNewElement(section, "setting");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "value", value);
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mxmlElementSetAttr(item, "description", description);
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}
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void createXMLController(unsigned int controller[], const char * name, const char * description)
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{
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item = mxmlNewElement(section, "controller");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "description", description);
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// create buttons
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int i;
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for(i=0; i < MAXJP; i++)
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{
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elem = mxmlNewElement(item, "button");
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mxmlElementSetAttr(elem, "number", toStr(i));
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mxmlElementSetAttr(elem, "assignment", toStr(controller[i]));
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}
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}
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const char * XMLSaveCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "file") || !strcmp(name, "section"))
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return ("\n");
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else if(!strcmp(name, "controller"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "file"))
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return ("\n");
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else if(!strcmp(name, "section"))
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return ("\n\n");
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else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
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return ("\n\t");
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else if(!strcmp(name, "button"))
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return ("\n\t\t");
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}
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return (NULL);
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}
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int
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preparePrefsData (int method)
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{
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int offset = 0;
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memset (savebuffer, 0, SAVEBUFFERSIZE);
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// add save icon and comments for Memory Card saves
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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offset = sizeof (saveicon);
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// Copy in save icon
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memcpy (savebuffer, saveicon, offset);
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// And the comments
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sprintf (prefscomment[0], "%s Prefs", VERSIONSTR);
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sprintf (prefscomment[1], "Preferences");
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memcpy (savebuffer + offset, prefscomment, 64);
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offset += 64;
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}
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "file");
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mxmlElementSetAttr(data, "version",VERSIONSTR);
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createXMLSection("File", "File Settings");
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createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad));
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createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave));
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createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod));
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createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod));
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createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves));
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createXMLSection("Network", "Network Settings");
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createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
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createXMLSetting("smbshare", "Share Name", GCSettings.smbshare);
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createXMLSetting("smbuser", "Share Username", GCSettings.smbuser);
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createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd);
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createXMLSection("Emulation", "Emulation Settings");
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createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal));
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createXMLSetting("timing", "Timing", toStr(GCSettings.timing));
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createXMLSetting("slimit", "8 Sprite Limit", toStr(GCSettings.slimit));
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createXMLSetting("Zoom", "Zoom On/Off", toStr(GCSettings.Zoom));
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createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("FSDisable", "Four Score", toStr(GCSettings.FSDisable));
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createXMLSetting("zapper", "Zapper", toStr(GCSettings.zapper));
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createXMLSetting("crosshair", "Zapper Crosshair", toStr(GCSettings.crosshair));
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createXMLController(gcpadmap, "gcpadmap", "GameCube Pad");
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createXMLController(wmpadmap, "wmpadmap", "Wiimote");
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createXMLController(ccpadmap, "ccpadmap", "Classic Controller");
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createXMLController(ncpadmap, "ncpadmap", "Nunchuk");
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int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
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mxmlDelete(xml);
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return datasize;
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}
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/****************************************************************************
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* Decode Preferences Data
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****************************************************************************/
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void loadXMLSettingStr(char * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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sprintf(var, "%s", mxmlElementGetAttr(item, "value"));
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}
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void loadXMLSettingInt(int * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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*var = atoi(mxmlElementGetAttr(item, "value"));
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}
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void loadXMLSettingFloat(float * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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*var = atof(mxmlElementGetAttr(item, "value"));
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}
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void loadXMLSettingBool(bool * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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*var = atoi(mxmlElementGetAttr(item, "value"));
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}
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void loadXMLController(unsigned int controller[], const char * name)
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{
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item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
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if(item)
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{
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// populate buttons
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int i;
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for(i=0; i < MAXJP; i++)
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{
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elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND);
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if(elem)
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controller[i] = atoi(mxmlElementGetAttr(elem, "assignment"));
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}
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}
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}
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bool
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decodePrefsData (int method)
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{
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int offset = 0;
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// skip save icon and comments for Memory Card saves
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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offset = sizeof (saveicon);
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offset += 64; // sizeof prefscomment
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}
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xml = mxmlLoadString(NULL, (char *)savebuffer+offset, MXML_TEXT_CALLBACK);
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// check settings version
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// we don't do anything with the version #, but we'll store it anyway
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char * version;
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item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND);
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if(item) // a version entry exists
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version = (char *)mxmlElementGetAttr(item, "version");
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else // version # not found, must be invalid
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return false;
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// this code assumes version in format X.X.X
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// XX.X.X, X.XX.X, or X.X.XX will NOT work
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char verMajor = version[13];
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char verMinor = version[15];
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char verPoint = version[17];
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if(verMajor == '2' && verPoint < '3') // less than version 2.0.3
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return false; // reset settings
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else if(verMajor > '2' || verMinor > '0' || verPoint > '6') // some future version
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return false; // reset settings
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// File Settings
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loadXMLSettingInt(&GCSettings.AutoLoad, "AutoLoad");
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loadXMLSettingInt(&GCSettings.AutoSave, "AutoSave");
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loadXMLSettingInt(&GCSettings.LoadMethod, "LoadMethod");
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loadXMLSettingInt(&GCSettings.SaveMethod, "SaveMethod");
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loadXMLSettingStr(GCSettings.LoadFolder, "LoadFolder");
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loadXMLSettingStr(GCSettings.SaveFolder, "SaveFolder");
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loadXMLSettingStr(GCSettings.CheatFolder, "CheatFolder");
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loadXMLSettingInt(&GCSettings.VerifySaves, "VerifySaves");
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// Network Settings
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loadXMLSettingStr(GCSettings.smbip, "smbip");
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loadXMLSettingStr(GCSettings.smbshare, "smbshare");
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loadXMLSettingStr(GCSettings.smbuser, "smbuser");
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loadXMLSettingStr(GCSettings.smbpwd, "smbpwd");
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// Emulation Settings
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loadXMLSettingInt(&GCSettings.currpal, "currpal");
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loadXMLSettingInt(&GCSettings.timing, "timing");
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loadXMLSettingInt(&GCSettings.FSDisable, "FSDisable");
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loadXMLSettingInt(&GCSettings.slimit, "slimit");
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loadXMLSettingInt(&GCSettings.Zoom, "Zoom");
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loadXMLSettingFloat(&GCSettings.ZoomLevel, "ZoomLevel");
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loadXMLSettingInt(&GCSettings.render, "render");
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loadXMLSettingInt(&GCSettings.widescreen, "widescreen");
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loadXMLSettingInt(&GCSettings.zapper, "zapper");
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loadXMLSettingInt(&GCSettings.crosshair, "crosshair");
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// Controller Settings
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loadXMLController(gcpadmap, "gcpadmap");
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loadXMLController(wmpadmap, "wmpadmap");
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loadXMLController(ccpadmap, "ccpadmap");
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loadXMLController(ncpadmap, "ncpadmap");
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mxmlDelete(xml);
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return true;
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}
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/****************************************************************************
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* Save Preferences
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****************************************************************************/
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bool
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SavePrefs (int method, bool silent)
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{
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char filepath[1024];
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int datasize;
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int offset = 0;
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// there's no point in saving SMB settings TO SMB, because then we'll have no way to load them the next time!
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// so instead we'll save using whatever other method is available (eg: SD)
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if(method == METHOD_AUTO || method == METHOD_SMB)
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method = autoSaveMethod();
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if(!MakeFilePath(filepath, FILE_PREF, method))
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return false;
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if (!silent)
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ShowAction ((char*) "Saving preferences...");
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datasize = preparePrefsData (method);
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offset = SaveFile(filepath, datasize, method, silent);
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if (offset > 0)
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{
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if (!silent)
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WaitPrompt ((char *)"Preferences saved");
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return true;
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}
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return false;
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}
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/****************************************************************************
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* Load Preferences from specified method
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****************************************************************************/
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bool
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LoadPrefsFromMethod (int method)
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{
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bool retval = false;
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char filepath[1024];
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int offset = 0;
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if(!MakeFilePath(filepath, FILE_PREF, method))
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return false;
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offset = LoadFile(filepath, method, SILENT);
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if (offset > 0)
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{
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retval = decodePrefsData (method);
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}
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return retval;
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}
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/****************************************************************************
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* Load Preferences
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* Checks sources consecutively until we find a preference file
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****************************************************************************/
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bool LoadPrefs()
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{
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bool prefFound = false;
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if(ChangeFATInterface(METHOD_SD, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_SD);
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if(!prefFound && ChangeFATInterface(METHOD_USB, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_USB);
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if(!prefFound && TestCard(CARD_SLOTA, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA);
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if(!prefFound && TestCard(CARD_SLOTB, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB);
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if(!prefFound && ConnectShare (SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_SMB);
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return prefFound;
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}
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