fceugx/source/fceultra/input/cursor.c
2008-11-20 16:58:44 +00:00

86 lines
1.7 KiB
C

#include "share.h"
#include "fceugx.h"
static uint8 GunSight[]={
0,0,0,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,2,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,2,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,3,0,0,0,0,0,0,
1,2,1,2,0,3,3,3,0,2,1,2,1,
0,0,0,0,0,0,3,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,2,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,0,0,0,
0,0,0,0,0,0,2,0,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,0,0,0,0,
};
static uint8 FCEUcursor[11*19]=
{
1,0,0,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,0,
1,2,1,0,0,0,0,0,0,0,0,
1,2,2,1,0,0,0,0,0,0,0,
1,2,2,2,1,0,0,0,0,0,0,
1,2,2,2,2,1,0,0,0,0,0,
1,2,2,2,2,2,1,0,0,0,0,
1,2,2,2,2,2,2,1,0,0,0,
1,2,2,2,2,2,2,2,1,0,0,
1,2,2,2,2,2,2,2,2,1,0,
1,2,2,2,2,2,1,1,1,1,1,
1,2,2,1,2,2,1,0,0,0,0,
1,2,1,0,1,2,2,1,0,0,0,
1,1,0,0,1,2,2,1,0,0,0,
1,0,0,0,0,1,2,2,1,0,0,
0,0,0,0,0,1,2,2,1,0,0,
0,0,0,0,0,0,1,2,2,1,0,
0,0,0,0,0,0,1,2,2,1,0,
0,0,0,0,0,0,0,1,1,0,0,
};
void FCEU_DrawGunSight(uint8 *buf, int xc, int yc) {
if (GCSettings.crosshair) {
int x, y;
int c, d;
for (y = 0; y < 13; y++)
for (x = 0; x < 13; x++) {
uint8 a;
a = GunSight[y * 13 + x];
if (a) {
c = (yc + y - 7);
d = (xc + x - 7);
if (c >= 0 && d >= 0 && d < 256 && c < 240) {
if (a == 3)
buf[c * 256 + d] = 0xBF - (buf[c * 256 + d] & 0x3F);
else
buf[c * 256 + d] = a - 1;
}
}
}
}
}
void FCEU_DrawCursor(uint8 *buf, int xc, int yc)
{
int x,y;
int c,d;
if(xc<256 && yc<240)
for(y=0;y<19;y++)
for(x=0;x<11;x++)
{
uint8 a;
a=FCEUcursor[y*11+x];
if(a)
{
c=(yc+y);
d=(xc+x);
if(d<256 && c<240)
buf[c*256+d]=a+127;
}
}
}