mirror of
https://github.com/dborth/fceugx.git
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607 lines
19 KiB
C++
607 lines
19 KiB
C++
/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
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*
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* Tantric 2008-2009
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*
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* preferences.cpp
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*
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* Preferences save/load preferences utilities
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <dirent.h>
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#include <sys/stat.h>
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#include <ogcsys.h>
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#include <mxml.h>
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#include "fceugx.h"
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#include "button_mapping.h"
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#include "filebrowser.h"
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#include "menu.h"
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#include "fileop.h"
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#include "pad.h"
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struct SGCSettings GCSettings;
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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***************************************************************************/
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static mxml_node_t *xml = NULL;
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static mxml_node_t *data = NULL;
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static mxml_node_t *section = NULL;
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static mxml_node_t *item = NULL;
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static mxml_node_t *elem = NULL;
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static char temp[200];
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static const char * toStr(int i)
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{
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sprintf(temp, "%d", i);
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return temp;
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}
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static const char * FtoStr(float i)
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{
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sprintf(temp, "%.2f", i);
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return temp;
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}
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static void createXMLSection(const char * name, const char * description)
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{
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section = mxmlNewElement(data, "section");
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mxmlElementSetAttr(section, "name", name);
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mxmlElementSetAttr(section, "description", description);
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}
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static void createXMLSetting(const char * name, const char * description, const char * value)
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{
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item = mxmlNewElement(section, "setting");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "value", value);
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mxmlElementSetAttr(item, "description", description);
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}
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static void createXMLController(u32 controller[], const char * name, const char * description)
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{
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item = mxmlNewElement(section, "controller");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "description", description);
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// create buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlNewElement(item, "button");
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mxmlElementSetAttr(elem, "number", toStr(i));
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mxmlElementSetAttr(elem, "assignment", toStr(controller[i]));
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}
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}
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static const char * XMLSaveCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "file") || !strcmp(name, "section"))
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return ("\n");
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else if(!strcmp(name, "controller"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "file"))
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return ("\n");
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else if(!strcmp(name, "section"))
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return ("\n\n");
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else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
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return ("\n\t");
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else if(!strcmp(name, "button"))
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return ("\n\t\t");
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}
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return (NULL);
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}
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static int
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preparePrefsData ()
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{
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "file");
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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createXMLSection("File", "File Settings");
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createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad));
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createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave));
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createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod));
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createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod));
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createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
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createXMLSetting("LastFileLoaded", "Last File Loaded", GCSettings.LastFileLoaded);
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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createXMLSetting("AppendAuto", "Append Auto to .SAV Files", toStr(GCSettings.AppendAuto));
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createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSetting("gamegenie", "Game Genie", toStr(GCSettings.gamegenie));
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createXMLSetting("ScreenshotsFolder", "Screenshots Folder", GCSettings.ScreenshotsFolder);
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createXMLSection("Network", "Network Settings");
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createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
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createXMLSetting("smbshare", "Share Name", GCSettings.smbshare);
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createXMLSetting("smbuser", "Share Username", GCSettings.smbuser);
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createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd);
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createXMLSection("Video", "Video Settings");
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createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode));
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createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal));
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createXMLSetting("timing", "Timing", toStr(GCSettings.timing));
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createXMLSetting("spritelimit", "Sprite Limit", toStr(GCSettings.spritelimit));
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createXMLSetting("zoomHor", "Horizontal Zoom Level", FtoStr(GCSettings.zoomHor));
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createXMLSetting("zoomVert", "Vertical Zoom Level", FtoStr(GCSettings.zoomVert));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
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createXMLSetting("hideoverscan", "Video Cropping", toStr(GCSettings.hideoverscan));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSection("Menu", "Menu Settings");
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#ifdef HW_RVL
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createXMLSetting("WiimoteOrientation", "Wiimote Orientation", toStr(GCSettings.WiimoteOrientation));
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#endif
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createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction));
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createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSetting("language", "Language", toStr(GCSettings.language));
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("Controller", "Controller", toStr(GCSettings.Controller));
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createXMLSetting("crosshair", "Zapper Crosshair", toStr(GCSettings.crosshair));
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createXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad", "NES Pad - GameCube Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "NES Pad - Wiimote");
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createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "NES Pad - Classic Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc", "NES Pad - Wii U Pro Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "NES Pad - Nunchuk + Wiimote");
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createXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad", "Zapper - GameCube Controller");
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createXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote", "Zapper - Wiimote");
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int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
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mxmlDelete(xml);
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return datasize;
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}
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/****************************************************************************
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* loadXMLSetting
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*
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* Load XML elements into variables for an individual variable
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***************************************************************************/
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static void loadXMLSetting(char * var, const char * name, int maxsize)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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snprintf(var, maxsize, "%s", tmp);
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}
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}
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static void loadXMLSetting(int * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atoi(tmp);
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}
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}
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static void loadXMLSetting(float * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atof(tmp);
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}
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}
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/****************************************************************************
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* loadXMLController
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*
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* Load XML elements into variables for a controller mapping
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***************************************************************************/
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static void loadXMLController(u32 controller[], const char * name)
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{
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item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
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if(item)
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{
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// populate buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND);
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if(elem)
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{
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const char * tmp = mxmlElementGetAttr(elem, "assignment");
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if(tmp)
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controller[i] = atoi(tmp);
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}
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}
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}
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}
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/****************************************************************************
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* decodePrefsData
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*
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* Decodes preferences - parses XML and loads preferences into the variables
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***************************************************************************/
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static bool
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decodePrefsData ()
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{
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bool result = false;
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xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
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if(xml)
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{
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// check settings version
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item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND);
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if(item) // a version entry exists
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{
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const char * version = mxmlElementGetAttr(item, "version");
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if(version && strlen(version) == 5)
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{
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// this code assumes version in format X.X.X
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// XX.X.X, X.XX.X, or X.X.XX will NOT work
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int verMajor = version[0] - '0';
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int verMinor = version[2] - '0';
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int verPoint = version[4] - '0';
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// check that the versioning is valid
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if(!(verMajor >= 3 && verMajor <= 9 &&
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verMinor >= 0 && verMinor <= 9 &&
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verPoint >= 0 && verPoint <= 9))
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result = false;
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else
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result = true;
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}
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}
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if(result)
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{
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// File Settings
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loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad");
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loadXMLSetting(&GCSettings.AutoSave, "AutoSave");
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loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod");
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loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod");
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loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder));
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loadXMLSetting(GCSettings.LastFileLoaded, "LastFileLoaded", sizeof(GCSettings.LastFileLoaded));
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loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder));
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loadXMLSetting(&GCSettings.AppendAuto, "AppendAuto");
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loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder));
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loadXMLSetting(&GCSettings.gamegenie, "gamegenie");
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loadXMLSetting(GCSettings.ScreenshotsFolder, "ScreenshotsFolder", sizeof(GCSettings.ScreenshotsFolder));
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// Network Settings
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loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip));
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loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare));
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loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser));
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loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd));
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// Video Settings
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loadXMLSetting(&GCSettings.videomode, "videomode");
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loadXMLSetting(&GCSettings.currpal, "currpal");
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loadXMLSetting(&GCSettings.timing, "timing");
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loadXMLSetting(&GCSettings.spritelimit, "spritelimit");
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loadXMLSetting(&GCSettings.zoomHor, "zoomHor");
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loadXMLSetting(&GCSettings.zoomVert, "zoomVert");
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loadXMLSetting(&GCSettings.render, "render");
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loadXMLSetting(&GCSettings.widescreen, "widescreen");
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loadXMLSetting(&GCSettings.hideoverscan, "hideoverscan");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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// Menu Settings
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loadXMLSetting(&GCSettings.WiimoteOrientation, "WiimoteOrientation");
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loadXMLSetting(&GCSettings.ExitAction, "ExitAction");
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loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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loadXMLSetting(&GCSettings.language, "language");
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// Controller Settings
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loadXMLSetting(&GCSettings.Controller, "Controller");
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loadXMLSetting(&GCSettings.crosshair, "crosshair");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
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loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad");
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loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote");
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}
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mxmlDelete(xml);
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}
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return result;
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}
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/****************************************************************************
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* FixInvalidSettings
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*
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* Attempts to correct at least some invalid settings - the ones that
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* might cause crashes
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***************************************************************************/
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void FixInvalidSettings()
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{
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if(GCSettings.LoadMethod > 6)
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GCSettings.LoadMethod = DEVICE_AUTO;
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if(GCSettings.SaveMethod > 6)
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GCSettings.SaveMethod = DEVICE_AUTO;
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if(!(GCSettings.zoomHor > 0.5 && GCSettings.zoomHor < 1.5))
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GCSettings.zoomHor = 1.0;
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if(!(GCSettings.zoomVert > 0.5 && GCSettings.zoomVert < 1.5))
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GCSettings.zoomVert = 1.0;
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if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
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GCSettings.xshift = 0;
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if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
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GCSettings.yshift = 0;
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if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100))
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GCSettings.MusicVolume = 20;
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if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100))
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GCSettings.SFXVolume = 40;
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if(GCSettings.language < 0 || GCSettings.language >= LANG_LENGTH)
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GCSettings.language = LANG_ENGLISH;
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if(GCSettings.Controller > CTRL_PAD4 || GCSettings.Controller < CTRL_ZAPPER)
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GCSettings.Controller = CTRL_PAD2;
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if(!(GCSettings.render >= 0 && GCSettings.render < 5))
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GCSettings.render = 4;
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if(GCSettings.timing < 0 || GCSettings.timing > 2)
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GCSettings.timing = 2;
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if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
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GCSettings.videomode = 0;
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}
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/****************************************************************************
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* DefaultSettings
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*
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* Sets all the defaults!
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***************************************************************************/
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void
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DefaultSettings ()
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{
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memset (&GCSettings, 0, sizeof (GCSettings));
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ResetControls(); // controller button mappings
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GCSettings.currpal = 1; // color palette
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GCSettings.timing = 2; // 0 - NTSC, 1 - PAL, 2 - Automatic
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GCSettings.videomode = 0; // automatic video mode detection
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GCSettings.Controller = CTRL_PAD2; // NES pad, Four Score, Zapper
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GCSettings.crosshair = 1; // show zapper crosshair
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GCSettings.spritelimit = 1; // enforce 8 sprite limit
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GCSettings.gamegenie = 0; // Off
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GCSettings.render = 3; // Filtered (sharp)
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GCSettings.hideoverscan = 2; // hide both horizontal and vertical
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GCSettings.widescreen = 1; // aspect ratio correction
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GCSettings.zoomHor = 1.0; // horizontal zoom level
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GCSettings.zoomVert = 1.0; // vertical zoom level
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GCSettings.xshift = 0; // horizontal video shift
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GCSettings.yshift = 0; // vertical video shift
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GCSettings.WiimoteOrientation = 0;
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GCSettings.ExitAction = 0; // Auto
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GCSettings.MusicVolume = 20;
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GCSettings.SFXVolume = 40;
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GCSettings.Rumble = 1; // Enabled
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#ifdef HW_RVL
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GCSettings.language = CONF_GetLanguage();
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if(GCSettings.language == LANG_JAPANESE ||
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GCSettings.language == LANG_SIMP_CHINESE ||
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GCSettings.language == LANG_TRAD_CHINESE ||
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GCSettings.language == LANG_KOREAN)
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GCSettings.language = LANG_ENGLISH;
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#else
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GCSettings.language = LANG_ENGLISH;
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#endif
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GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
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GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
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sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
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sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
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sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
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sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to screenshots files
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GCSettings.AutoLoad = 1; // Auto Load RAM
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GCSettings.AutoSave = 1; // Auto Save RAM
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}
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/****************************************************************************
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* Save Preferences
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***************************************************************************/
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static char prefpath[MAXPATHLEN] = { 0 };
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bool
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SavePrefs (bool silent)
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{
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char filepath[MAXPATHLEN];
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int datasize;
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int offset = 0;
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int device = 0;
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if(prefpath[0] != 0)
|
|
{
|
|
sprintf(filepath, "%s/%s", prefpath, PREF_FILE_NAME);
|
|
FindDevice(filepath, &device);
|
|
}
|
|
else if(appPath[0] != 0)
|
|
{
|
|
sprintf(filepath, "%s/%s", appPath, PREF_FILE_NAME);
|
|
strcpy(prefpath, appPath);
|
|
FindDevice(filepath, &device);
|
|
}
|
|
else
|
|
{
|
|
device = autoSaveMethod(silent);
|
|
|
|
if(device == 0)
|
|
return false;
|
|
|
|
sprintf(filepath, "%s%s", pathPrefix[device], APPFOLDER);
|
|
|
|
DIR *dir = opendir(filepath);
|
|
if (!dir)
|
|
{
|
|
if(mkdir(filepath, 0777) != 0)
|
|
return false;
|
|
sprintf(filepath, "%s%s/roms", pathPrefix[device], APPFOLDER);
|
|
if(mkdir(filepath, 0777) != 0)
|
|
return false;
|
|
sprintf(filepath, "%s%s/saves", pathPrefix[device], APPFOLDER);
|
|
if(mkdir(filepath, 0777) != 0)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
closedir(dir);
|
|
}
|
|
sprintf(filepath, "%s%s/%s", pathPrefix[device], APPFOLDER, PREF_FILE_NAME);
|
|
sprintf(prefpath, "%s%s", pathPrefix[device], APPFOLDER);
|
|
}
|
|
|
|
if(device == 0)
|
|
return false;
|
|
|
|
if (!silent)
|
|
ShowAction ("Saving preferences...");
|
|
|
|
FixInvalidSettings();
|
|
|
|
AllocSaveBuffer ();
|
|
datasize = preparePrefsData ();
|
|
offset = SaveFile(filepath, datasize, silent);
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
CancelAction();
|
|
|
|
if (offset > 0)
|
|
{
|
|
if (!silent)
|
|
InfoPrompt("Preferences saved");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Load Preferences from specified filepath
|
|
***************************************************************************/
|
|
bool
|
|
LoadPrefsFromMethod (char * path)
|
|
{
|
|
bool retval = false;
|
|
int offset = 0;
|
|
char filepath[MAXPATHLEN];
|
|
sprintf(filepath, "%s/%s", path, PREF_FILE_NAME);
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
offset = LoadFile(filepath, SILENT);
|
|
|
|
if (offset > 0)
|
|
retval = decodePrefsData ();
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
if(retval)
|
|
{
|
|
strcpy(prefpath, path);
|
|
|
|
if(appPath[0] == 0)
|
|
strcpy(appPath, prefpath);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Load Preferences
|
|
* Checks sources consecutively until we find a preference file
|
|
***************************************************************************/
|
|
static bool prefLoaded = false;
|
|
|
|
bool LoadPrefs()
|
|
{
|
|
if(prefLoaded) // already attempted loading
|
|
return true;
|
|
|
|
bool prefFound = false;
|
|
char filepath[5][MAXPATHLEN];
|
|
int numDevices;
|
|
|
|
#ifdef HW_RVL
|
|
numDevices = 5;
|
|
sprintf(filepath[0], "%s", appPath);
|
|
sprintf(filepath[1], "sd:/apps/%s", APPFOLDER);
|
|
sprintf(filepath[2], "usb:/apps/%s", APPFOLDER);
|
|
sprintf(filepath[3], "sd:/%s", APPFOLDER);
|
|
sprintf(filepath[4], "usb:/%s", APPFOLDER);
|
|
#else
|
|
numDevices = 2;
|
|
sprintf(filepath[0], "carda:/%s", APPFOLDER);
|
|
sprintf(filepath[1], "cardb:/%s", APPFOLDER);
|
|
#endif
|
|
|
|
for(int i=0; i<numDevices; i++)
|
|
{
|
|
prefFound = LoadPrefsFromMethod(filepath[i]);
|
|
|
|
if(prefFound)
|
|
break;
|
|
}
|
|
|
|
prefLoaded = true; // attempted to load preferences
|
|
|
|
if(prefFound)
|
|
FixInvalidSettings();
|
|
|
|
// attempt to create directories if they don't exist
|
|
if(GCSettings.LoadMethod != DEVICE_AUTO) {
|
|
char dirPath[MAXPATHLEN];
|
|
sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.ScreenshotsFolder);
|
|
CreateDirectory(dirPath);
|
|
sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.CheatFolder);
|
|
CreateDirectory(dirPath);
|
|
}
|
|
|
|
ResetText();
|
|
return prefFound;
|
|
}
|