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https://github.com/dborth/fceugx.git
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184 lines
4.0 KiB
C++
184 lines
4.0 KiB
C++
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* fceustate.c
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*
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* Memory Based Load/Save RAM Manager
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*
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* These are the battery-backed RAM (save data) routines, brought together
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* as GCxxxxx
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* The original file I/O is replaced with Memory Read/Writes to the
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* savebuffer below
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include <malloc.h>
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#include <fat.h>
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#include <string.h>
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#include "images/saveicon.h"
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#include "fceugx.h"
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#include "menudraw.h"
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#include "filesel.h"
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#include "memcardop.h"
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#include "fileop.h"
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extern "C" {
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#include "types.h"
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#include "fceu.h"
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#include "ppu.h"
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#include "cart.h"
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#include "x6502.h"
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#include "general.h"
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extern u32 iNESGameCRC32;
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extern CartInfo iNESCart;
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extern CartInfo UNIFCart;
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}
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static u32 NGCFCEU_GameSave(CartInfo *LocalHWInfo, int operation, int method)
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{
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u32 offset = 0;
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char comment[2][32];
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memset(comment, 0, 64);
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if(LocalHWInfo->battery && LocalHWInfo->SaveGame[0])
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{
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// add save icon and comments for Memory Card saves
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if(operation == 0 &&
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(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB))
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{
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// Copy in save icon
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memcpy(savebuffer, saveicon, sizeof(saveicon));
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offset += sizeof(saveicon);
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// And the comments
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sprintf (comment[0], "%s RAM", APPNAME);
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strncpy (comment[1],romFilename,31); // we only have 32 chars to work with!
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comment[1][31] = 0;
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memcpy(savebuffer+offset, comment, 64);
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offset += 64;
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}
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// skip save icon and comments for Memory Card saves
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else if(operation == 1 &&
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(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB))
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{
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offset += sizeof(saveicon);
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offset += 64; // sizeof prefscomment
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}
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int x;
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for(x=0;x<4;x++)
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{
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if(LocalHWInfo->SaveGame[x])
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{
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if(operation == 0) // save to file
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memcpy(savebuffer+offset, LocalHWInfo->SaveGame[x], LocalHWInfo->SaveGameLen[x]);
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else // load from file
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memcpy(LocalHWInfo->SaveGame[x], savebuffer+offset, LocalHWInfo->SaveGameLen[x]);
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offset += LocalHWInfo->SaveGameLen[x];
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}
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}
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}
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return offset;
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}
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bool SaveRAM (int method, bool silent)
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{
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bool retval = false;
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char filepath[1024];
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int datasize = 0;
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int offset = 0;
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if(nesGameType == 4)
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{
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if(!silent)
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WaitPrompt("Saving is not available for FDS games!");
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return false;
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}
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if(method == METHOD_AUTO)
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method = autoSaveMethod(silent);
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if (!MakeFilePath(filepath, FILE_RAM, method))
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return false;
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ShowAction ("Saving...");
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AllocSaveBuffer ();
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// save game save to savebuffer
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if(nesGameType == 1)
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datasize = NGCFCEU_GameSave(&iNESCart, 0, method);
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else if(nesGameType == 2)
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datasize = NGCFCEU_GameSave(&UNIFCart, 0, method);
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if (datasize)
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{
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offset = SaveFile(filepath, datasize, method, silent);
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if (offset > 0)
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{
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if ( !silent )
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WaitPrompt("Save successful");
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retval = true;
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}
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}
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else
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{
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if ( !silent )
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WaitPrompt("No data to save!");
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}
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FreeSaveBuffer ();
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return retval;
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}
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bool LoadRAM (int method, bool silent)
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{
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char filepath[1024];
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int offset = 0;
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bool retval = false;
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if(nesGameType == 4)
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{
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if(!silent)
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WaitPrompt("Saving is not available for FDS games!");
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return false;
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}
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if(method == METHOD_AUTO)
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method = autoSaveMethod(silent); // we use 'Save' because we need R/W
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if (!MakeFilePath(filepath, FILE_RAM, method))
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return false;
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ShowAction ("Loading...");
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AllocSaveBuffer ();
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offset = LoadFile(filepath, method, silent);
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if (offset > 0)
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{
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if(nesGameType == 1)
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NGCFCEU_GameSave(&iNESCart, 1, method);
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else if(nesGameType == 2)
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NGCFCEU_GameSave(&UNIFCart, 1, method);
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ResetNES();
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retval = true;
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}
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else
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{
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// if we reached here, nothing was done!
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if(!silent)
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WaitPrompt ("Save file not found");
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}
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FreeSaveBuffer ();
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return retval;
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}
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