frodo-wii/CHANGES.c64-network.org

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2012-12-27 11:47:42 +01:00
c64-network.org, v2.4.1:
* Fixed Restore key
* (build) Compiled against libogc 1.8.11 and SDL-Wii r101
* Fixed full resolution in 576i video mode
-- Oibaf, fabio.olimpieri@tin.it, Dec 27 CEST 2012
2011-08-08 13:21:52 +02:00
c64-network.org, v2.4:
* Added SMB support
-- Oibaf, fabio.olimpieri@tin.it,
c64-network.org, v2.3:
* Added usb fat support
* Added wiimote rumble support
-- Oibaf, fabio.olimpieri@tin.it,
c64-network.org,v2.2:
* Several bug fixes
* Window zooming
* General preferences saved manually
* Added items in info menu
* Option to emulate joystick with arrows keys
-- Oibaf, fabio.olimpieri@tin.it,
c64-network.org, v2.1:
* Compiled with libogc 1.8.6
* Fix option menu
-- Oibaf, fabio.olimpieri@tin.it,
c64-network.org, v2:
* Fix sound when paused
* Fix nunchuk/classic controller joystick controls
* Auto pause on menu enter
* Automatically save game info on screenshot timeout
* Fix multiple bindings to the same key
* Fix joystick input on the virtual keyboard
-- Simon Kagstrom simon.kagstrom@gmail.com,
c64-network.org, v1:
* Sound is transferred in network play now
* Joystick support is now SDL-based
* Fix all warnings
* Run/Stop handled
* Redesign the GUI completely
* Only one type of network connections now - no need
to specify client or master
* Fix handling of network disconnects (also display a
helpful message!)
* Don't display the network traffic string when connections close
* Fix handling of packets > 4096 bytes
* New SDL with GX graphics (although the impact for Frodo is
quite minimal!)
* Disable SAM (no need for it on the Wii!)
-- Simon Kagstrom <simon.kagstrom@gmail.com>,
version 10:
* Link against Tantrics new SDL build. Improves sound quite a bit.
* Quit to the homebrew menu unless networking has been enabled ("hard"
quit fixes a networking issue)
* Added ability to recurse into directories (partly by Holger Eilts)
* Large redesign of menu layout and colors (Holger Eilts)
* Implemented sending text messages over the network to "taunt"
the other player (obviously a very important feature). Pressing
F10 enables this.
* Rearranged menus (networking is more promptly displayed)
* Sound transfer for network play has been implemented, but is not
active
* Use 32KHz sound samplerate. This improves the cracking sound
problems from v9 a bit. It also allows sound to be transferred via
the network to both Linux/Wii (sharing the same sample rate) and
lowering the network transfer rate.
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Apr 26 10:28:32 CEST 2009
version 9:
* Fix a buffer overflow in the network status string...
* Add network version field and display an error message if
an un-matching network version is connected
* Select with zero timeout when waiting for peer addresses
* Don't block the server when connecting and instead draw a status
string to indicate that we're waiting for a connection
* Networking support now works (but without sound being transferred). A
broker is installed on c64-network.game-host.org.
* Link with Yohanes port of SDL, modified by Danny Milo to get USB
keyboards working while still having the Home key do what it
should
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Apr 4 15:02:05 CEST 2009
version 8:
* Lots of networking code which will not work yet
* Also add the analog part of the classic controller
* Make it possible to control the game with the Nunchuk (Aaron Morris)
* Correct binding of shifted keys (thanks to Bob Forgan)
* Fix binding keys without the classic controller (plus etc were missing)
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Wed Mar 11 19:46:11 CET 2009
version 7:
* Exit with SYS_RETURNTOMENU to make WAD's work
* Fix bug when multiple buttons are bound to the same keys, we now
simply skip one of the bindings.
* Wiimote direction keys and "fire" can now be bound to keyboard
keys
* Allow binding 1 and other extra buttons to joystick directions
and fire
* Simplify menu code even more
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Mon Feb 23 19:30:09 CET 2009
version 6:
* Handle reset button (back to menu)
* General code cleanup, e.g., simplified menu system and reduced the
amount of code for that and some other things
* Increase key delay (should hopefully avoid the LOQD problem)
* Implemented a virtual keyboard which is used to select key bindings and
also to type in strings
* Don't load files with zero-size (allows .d64 files where the first file
is not a PRG to load correctly). Thanks to Dominik Reichardt for pointing
this out
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 24 11:48:01 CET 2009
version 5:
* Some wiimote sanity checks
* (Binary only) don't link with Yohanes SDL version anymore. It causes the
home button in the menu to quit the emulator. I'll investigate why it happens,
not sure right now.
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Fri Jan 16 20:26:12 CET 2009
version 4:
* (Binary only) link with Yohanes version of SDL (http://wiiapple.googlecode.com).
This might bring USB keyboard support, but that's untested.
* Fixed + and - bindings on the wiimote and a keybinding bug which caused
keypresses to go unnoticed.
* Build the SC version of frodo, which makes some more games work or
some work better. For example, I *think* that the sound in Exploding
fist is now correct
* Added arrow up/down/left/right and some other keys as bindable
* Some more "auto load" options, and rearranged the top menu order to help
with this
* Store preferences together with save games and reload those when the
saved state is restored again
* Corrected file extension matching
* Show current key binding in the menu
* Added ability to turn on 1541 CPU emulation in the "other options" menu
(hint from Vermeylen Schoonakker)
* Make menu delay a bit shorter (looks better with the classic controller)
* Merged with the Frodo CVS trunk. This changes a number of things, most
visibly the palette
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Fri Jan 16 17:58:51 CET 2009
version 3:
* Various cleanup of the code
* Fixed a bug in the menu code which was triggered when there
is more than one submenu
* Make speed configurable (basically fast/normal/slow) and
change the menus a bit
* Skip SDL_Delay and SDL_GetTicks() which seem to give strange
results. Use gettime and usleep instead.
* Improve performance a bit more by doing a custom
blit-to-double-size implementation
* Fixed changelog format
* Bought a Classic controller and fixed so that it actually works...
* Allow controlling the joystick via the keyboard for the host (basically
to ease debugging)
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Jan 11 19:46:01 CET 2009
version 2:
* Also support the .prg and p00, s00 formats. Only .prg has been tested.
* Added support for classic controllers. NOTE: This is untested since I don't
have a classic controller!
* Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc
* Improve keyboard bindings to handle press and release correctly and also
both controllers at the same time (key is released when the last controller releases
it)
* Handle keycode 0 and therefore make del work
* Remove the 1-1 graphics option and make stretched the default. Should avoid
"helpful and constructive" messages such as
http://wiinewz.com/forums/nintendo-news/91829-frodo-v1-0-a.html#post580580
* Improved speed just a bit (by enabling compiler optimization!)
* Only save prefs on exit
* Pause sound in the menu
* Handle very long filenames better (thanks Corey89 for pointing this out)
* Corrected file sorting
* Better Makefile
* More keycodes added (C= etc)
-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 10 17:26:32 CET 2009
version 1:
* Initial release