frodo-wii/Src/NetworkUnix.h

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#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
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#include <netdb.h>
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static int set_sock_opts(int sock)
{
struct timeval tv;
int d = 1;
memset(&tv, 0, sizeof(tv));
tv.tv_sec = 2;
setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO,
&tv, sizeof(struct timeval));
setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO,
&tv, sizeof(struct timeval));
setsockopt(sock,SOL_SOCKET,SO_REUSEADDR, &d, sizeof(int));
}
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/* From glibc docs */
static int make_socket (uint16_t port)
{
struct sockaddr_in name;
int sock;
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/* Create the socket. */
sock = socket (PF_INET, SOCK_DGRAM, 0);
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if (sock < 0)
{
perror ("socket");
exit (EXIT_FAILURE);
}
set_sock_opts(sock);
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/* Give the socket a name. */
name.sin_family = AF_INET;
name.sin_port = htons (port);
name.sin_addr.s_addr = htonl (INADDR_ANY);
if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0)
{
perror ("bind");
exit (1);
}
return sock;
}
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bool init_sockaddr (struct sockaddr_in *name,
const char *hostname, uint16_t port)
{
struct hostent *hostinfo;
name->sin_family = AF_INET;
name->sin_port = htons (port);
hostinfo = gethostbyname (hostname);
if (hostinfo == NULL)
{
fprintf (stderr, "Unknown host %s.\n", hostname);
return false;
}
name->sin_addr = *(struct in_addr *) hostinfo->h_addr;
return true;
}
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bool Network::InitSocket(const char *remote_host, int port)
{
/* Create the socket. */
this->sock = socket (PF_INET, SOCK_DGRAM, 0);
if (this->sock < 0)
{
perror ("socket (client)");
return false;
}
set_sock_opts(this->sock);
/* Connect to the server. */
init_sockaddr(&this->connection_addr, remote_host, port);
if (this->is_master)
{
if (bind(this->sock, (struct sockaddr *)&this->connection_addr,
sizeof (this->connection_addr)) < 0)
{
perror ("bind");
return false;
}
}
return true;
}
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#if 0
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bool Network::StartNetworkServer(int port)
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{
Network::listen_sock = make_socket(port);
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if (Network::listen_sock < 0)
return false;
return true;
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}
bool Network::CheckNewConnection()
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{
struct timeval tv;
struct sockaddr_in peer_addr;
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fd_set listen_fds;
/* Not initialized yet */
if (Network::listen_sock <= 0)
return false;
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/* Only one peer allowed */
if (Network::n_peers > 0)
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return false;
FD_ZERO(&listen_fds);
FD_SET(Network::listen_sock, &listen_fds);
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/* If something connects, create a new client */
memset(&tv, 0, sizeof(tv));
int v = select(Network::listen_sock + 1, &listen_fds, NULL, NULL, &tv);
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if ( v < 0)
{
perror("select");
exit(1);
}
else if ( v == 0 )
return false;
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/* The name, please (but drop the packet after this. FIX this...) */
char tmp[1];
socklen_t from_sz = sizeof(struct sockaddr_in);
recvfrom(Network::listen_sock, tmp, 1, 0,
(struct sockaddr*)&peer_addr, &from_sz);
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/* And add the new one (the connection data will be read by
* the network object) */
Network::AddPeer(new Network(Network::listen_sock, &peer_addr, true));
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return true;
}
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bool Network::ConnectTo(const char *hostname, int port)
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{
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/* Again from glibc docs */
struct sockaddr_in server_addr;
int sock;
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/* Create the socket. */
sock = socket (PF_INET, SOCK_DGRAM, 0);
if (sock < 0)
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{
perror ("socket (client)");
return false;
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}
set_sock_opts(sock);
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/* Connect to the server. */
init_sockaddr (&server_addr, hostname, port);
Network::AddPeer( new Network(sock, &server_addr, false) );
return true;
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}
#endif
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bool Network::ReceiveData(void *dst, int sock, size_t sz)
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{
size_t received_sz = 0;
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while (received_sz < sz)
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{
int v = read(sock, dst, sz);
if (v < 0)
return false;
received_sz += v;
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}
this->traffic += received_sz;
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return sz > 0;
}
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ssize_t Network::ReceiveFrom(void *dst, int sock, size_t sz,
struct sockaddr_in *from)
{
socklen_t from_sz = from ? sizeof(struct sockaddr_in) : 0;
return recvfrom(sock, dst, sz, 0, (struct sockaddr*)from, &from_sz);
}
ssize_t Network::SendTo(void *src, int sock, size_t sz, struct sockaddr_in *to)
{
socklen_t to_sz = sizeof(struct sockaddr_in);
assert(to);
return sendto(sock, src, sz, 0, (struct sockaddr*)to, to_sz);
}
bool Network::SendData(void *src, int sock, size_t sz)
{
size_t sent_sz = 0;
while (sent_sz < sz)
{
int v = write(sock, (void*)src, sz);
if (v < 0)
return false;
sent_sz += v;
}
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return true;
}
bool Network::Select(int sock, struct timeval *tv)
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{
fd_set fds;
int v;
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FD_ZERO(&fds);
FD_SET(sock, &fds);
v = select(sock + 1, &fds, NULL, NULL, tv);
if (v < 0)
{
fprintf(stderr, "Select failed\n");
return false;
}
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/* v is 0 if the sock is not ready */
return v > 0;
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}
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void Network::CloseSocket()
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{
close(this->sock);
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}