mirror of
https://github.com/Oibaf66/frodo-wii.git
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Added, probably not be used
This commit is contained in:
parent
1a3f569c44
commit
435014ecdb
374
Src/Network.cpp
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374
Src/Network.cpp
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/*
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* Network.h - Network handling
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*
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* Frodo (C) 2009 Simon Kagstrom
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "sysdeps.h"
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#include "Network.h"
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#include "Display.h"
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#define N_SQUARES_W 6
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#define N_SQUARES_H 4
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#define SQUARE_W (DISPLAY_X / N_SQUARES_W)
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#define SQUARE_H (DISPLAY_Y / N_SQUARES_H)
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#define SQUARE_TO_X(square) ( ((square) % N_SQUARES_W) * SQUARE_W )
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#define SQUARE_TO_Y(square) ( ((square) / N_SQUARES_W) * SQUARE_H )
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#define RAW_SIZE ( (SQUARE_W * SQUARE_H) / 2 )
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size_t Network::EncodeDisplayRaw(struct NetworkDisplayUpdate *dst, Uint8 *screen,
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int x_start, int y_start)
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{
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const int raw_w = SQUARE_W / 2;
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dst->type = DISPLAY_UPDATE_RAW;
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for (int y = y_start; y < y_start + SQUARE_W; y++)
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{
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for (int x = x_start; x < x_start + SQUARE_H; x += 2)
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{
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Uint8 a = screen[ y * DISPLAY_X + x ];
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Uint8 b = screen[ y * DISPLAY_X + (x + 1) ];
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dst->data[ (y - y_start) * raw_w + (x - x_start) / 2 ] =
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(a << 4) | b;
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}
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}
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return RAW_SIZE;
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}
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size_t Network::EncodeDisplayRLE(struct NetworkDisplayUpdate *dst, Uint8 *screen,
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int x_start, int y_start)
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{
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size_t out = 0;
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size_t len = 0;
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Uint8 color = screen[ y_start * DISPLAY_X + x_start ];
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dst->type = DISPLAY_UPDATE_RLE;
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for (int y = y_start; y < y_start + SQUARE_W; y++)
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{
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for (int x = x_start; x < x_start + SQUARE_H; x++)
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{
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if (color != screen[ y * DISPLAY_X + x ] ||
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len >= 255)
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{
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dst->data[out] = len;
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dst->data[out + 1] = color;
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out += 2;
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len = 0;
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color = screen[ y * DISPLAY_X + x];
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}
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len++;
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}
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}
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return out;
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}
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size_t Network::EncodeSoundRLE(struct NetworkSoundUpdate *dst,
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Uint8 *buffer, size_t buf_len)
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{
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size_t out = 0;
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size_t len = 0;
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Uint8 volume = buffer[0];
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dst->type = SOUND_UPDATE_RLE;
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for (unsigned int i = 0; i < buf_len; i++)
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{
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if (volume != buffer[i] ||
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len >= 255)
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{
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dst->data[out] = len;
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dst->data[out + 1] = volume;
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out += 2;
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len = 0;
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volume = buffer[i];
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}
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len++;
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}
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return out;
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}
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size_t Network::EncodeSoundRaw(struct NetworkSoundUpdate *dst,
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Uint8 *buffer, size_t len)
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{
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dst->type = SOUND_UPDATE_RAW;
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memcpy(dst->data, buffer, len);
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return len;
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}
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bool Network::DecodeDisplayRLE(Uint8 *screen, struct NetworkDisplayUpdate *src,
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int x_start, int y_start)
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{
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int p = 0;
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int x = x_start;
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int y = y_start;
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/* Something is wrong if this is true... */
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if (src->size % 2 != 0)
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return false;
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while (p < src->size)
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{
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Uint8 len = src->data[p];
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Uint8 color = src->data[p+1];
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while (len > 0)
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{
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screen[y * DISPLAY_X + x] = color;
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len--;
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x++;
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if ((x - x_start) % SQUARE_W == 0)
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{
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x = x_start;
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y++;
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}
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}
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p += 2;
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}
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return true;
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}
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bool Network::DecodeDisplayRaw(Uint8 *screen, struct NetworkDisplayUpdate *src,
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int x_start, int y_start)
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{
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const int raw_w = SQUARE_W / 2;
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for (int y = y_start; y < y_start + SQUARE_W; y++)
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{
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for (int x = x_start; x < x_start + SQUARE_H; x += 2)
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{
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Uint8 x = src->data[(y - y_start) * raw_w + (x - x_start) / 2];
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Uint8 a = x >> 4;
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Uint8 b = x & 0xf;
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screen[ y * DISPLAY_X + x ] = a;
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screen[ y * DISPLAY_X + x + 1 ] = b;
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}
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}
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return true;
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}
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/* Public methods */
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size_t Network::EncodeDisplaySquare(struct NetworkDisplayUpdate *dst,
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Uint8 *screen, int square)
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{
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const int square_x = SQUARE_TO_X(square);
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const int square_y = SQUARE_TO_Y(square);
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size_t out;
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dst->square = square;
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/* Try encoding as RLE, but if it's too large, go for RAW */
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out = this->EncodeDisplayRLE(dst, screen, square_x, square_y);
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if (out > RAW_SIZE)
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out = this->EncodeDisplayRaw(dst, screen, square_x, square_y);
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dst->size = out + sizeof(struct NetworkDisplayUpdate);
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return dst->size;
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}
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bool Network::DecodeDisplayUpdate(Uint8 *screen,
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struct NetworkDisplayUpdate *src)
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{
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int square = src->square;
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const int square_x = SQUARE_TO_X(square);
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const int square_y = SQUARE_TO_Y(square);
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if (src->type == DISPLAY_UPDATE_RAW)
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return this->DecodeDisplayRaw(screen, src, square_x, square_y);
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if (src->type == DISPLAY_UPDATE_RLE)
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return this->DecodeDisplayRLE(screen, src, square_x, square_y);
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/* Error */
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return false;
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}
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size_t Network::EncodeSoundBuffer(struct NetworkSoundUpdate *dst, Uint8 *buf, size_t len)
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{
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size_t out;
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dst->size = 0;
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/* Try encoding as RLE, but if it's too large, go for RAW */
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out = this->EncodeSoundRLE(dst, buf, len);
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if (out > len)
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out = this->EncodeSoundRaw(dst, buf, len);
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dst->size = out + sizeof(struct NetworkSoundUpdate);
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return dst->size;
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}
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void Network::EncodeJoystickUpdate(struct NetworkJoystickUpdate *dst, Uint8 which, Uint8 v)
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{
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dst->type = JOYSTICK_UPDATE;
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dst->which = which;
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dst->data = v;
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}
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size_t Network::DecodeSoundUpdate(struct NetworkSoundUpdate *src, char *buf)
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{
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size_t out;
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if (src->type == SOUND_UPDATE_RAW)
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{
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out = src->size - sizeof(struct NetworkSoundUpdate);
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memcpy(buf, src->data, out);
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}
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else
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out = 0;
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return out;
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}
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NetworkUpdate *Network::GetNetworkUpdate(void)
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{
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static NetworkUpdate *out;
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const size_t size = NETWORK_UPDATE_SIZE;
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if (!out)
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{
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/* "big enough" static buffer */
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out = (NetworkUpdate*)malloc( size );
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}
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memset(out, 0, size);
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out->type = HEADER;
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out->size = 0;
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return out;
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}
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bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock)
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{
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struct timeval tv;
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memset(&tv, 0, sizeof(tv));
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return this->ReceiveUpdate(dst, sock, &tv);
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}
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bool Network::ReceiveUpdateBlock(NetworkUpdate *dst, int sock)
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{
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return this->ReceiveUpdate(dst, sock, NULL);
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}
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void Network::MarshalData(NetworkUpdate *ud)
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{
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Uint8 *p = ud->data;
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int len = 0;
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int sz = ud->size;
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ud->size = htons(ud->size);
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while (len < ud->size)
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{
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p = p + len;
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switch (p[0])
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{
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case DISPLAY_UPDATE_RAW:
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case DISPLAY_UPDATE_RLE:
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case SOUND_UPDATE_RAW: /* Not really true, but looks the same */
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case SOUND_UPDATE_RLE:
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{
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NetworkDisplayUpdate *tmp = (NetworkDisplayUpdate *)p;
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len = tmp->size;
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tmp->size = htons(tmp->size);
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} break;
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case JOYSTICK_UPDATE:
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len = sizeof(NetworkJoystickUpdate);
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break;
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default:
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/* Unknown data... */
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return;
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}
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}
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}
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void Network::DeMarshalData(NetworkUpdate *ud)
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{
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Uint8 *p = ud->data;
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int len = 0;
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ud->size = ntohs(ud->size);
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while (len < ud->size)
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{
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p = p + len;
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switch (p[0])
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{
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case DISPLAY_UPDATE_RAW:
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case DISPLAY_UPDATE_RLE:
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case SOUND_UPDATE_RAW: /* Not really true, but looks the same */
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case SOUND_UPDATE_RLE:
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{
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NetworkDisplayUpdate *tmp = (NetworkDisplayUpdate *)p;
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len = tmp->size;
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tmp->size = ntohl(tmp->size);
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} break;
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case JOYSTICK_UPDATE:
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len = sizeof(NetworkJoystickUpdate);
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break;
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default:
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/* Unknown data... */
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return;
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}
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}
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}
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NetworkUpdate *Network::IterateFirst(NetworkUpdate *p, unsigned int *cookie)
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{
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Uint8 *p8 = (Uint8*)p;
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NetworkUpdate *cur = (NetworkUpdate *)p->data;
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*cookie = (unsigned int)(p->data - p8);
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if ( *cookie >= p->size )
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return NULL;
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*cookie = *cookie + cur->size;
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return (NetworkUpdate *)p->data;
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}
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NetworkUpdate *Network::IterateNext(NetworkUpdate *p, unsigned int *cookie)
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{
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NetworkUpdate *cur = (NetworkUpdate *)(p->data + *cookie);
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/* End of iteration */
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if ( *cookie >= p->size )
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return NULL;
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*cookie = *cookie + cur->size;
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return cur;
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}
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#include "NetworkUnix.h"
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153
Src/Network.h
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153
Src/Network.h
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#ifndef NETWORK_H
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#define NETWORK_H
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#include <arpa/inet.h>
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#include <SDL.h>
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#define NETWORK_UPDATE_SIZE (256 * 1024)
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enum
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{
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HEADER = 0,
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DISPLAY_UPDATE_RAW = 1,
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DISPLAY_UPDATE_RLE = 2,
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SOUND_UPDATE_RAW = 3,
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SOUND_UPDATE_RLE = 4,
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KEYBOARD_UPDATE = 5,
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JOYSTICK_UPDATE = 6,
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};
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struct NetworkDisplayUpdate
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{
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Uint8 type; /* raw data or RLE */
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Uint8 square;
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Uint16 size;
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Uint8 data[];
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};
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struct NetworkSoundUpdate
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{
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Uint8 type; /* raw data or RLE */
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Uint8 dummy;
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Uint16 size;
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Uint8 data[];
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};
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struct NetworkJoystickUpdate
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{
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Uint8 type;
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Uint8 which;
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Uint8 data; /* New value */
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};
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struct NetworkUpdate
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{
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Uint8 type;
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Uint8 dummy;
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Uint16 size;
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/* The rest is just data of some type */
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Uint8 data[];
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};
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class Network
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{
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public:
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/** Encode part of a screen into @a dst
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*
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* @param dst the destination update structure
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* @param screen the screen to encode
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* @param square the square index of the screen to encode
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*
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* @return the size of the encoded message
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*/
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size_t EncodeDisplaySquare(struct NetworkDisplayUpdate *dst,
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Uint8 *screen, int square);
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/**
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* Encode the @a buf sound buffer into @a dst
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*
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* @param dst the destination update structure
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* @param buf the buffer to encode
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* @param len the length of the in-buffer
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*
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* @return the size of the encoded message
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*/
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size_t EncodeSoundBuffer(struct NetworkSoundUpdate *dst,
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Uint8 *buf, size_t len);
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void EncodeJoystickUpdate(struct NetworkJoystickUpdate *dst,
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Uint8 which, Uint8 v);
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/**
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* Decode a display update message onto @a screen
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*
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* @param screen the screen to draw to
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* @param src the message to decode
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*/
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bool DecodeDisplayUpdate(Uint8 *screen, struct NetworkDisplayUpdate *src);
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size_t DecodeSoundUpdate(struct NetworkSoundUpdate *src, char *buf);
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NetworkUpdate *GetNetworkUpdate(void);
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bool SendUpdate(NetworkUpdate *src, int sock);
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bool ReceiveUpdate(NetworkUpdate *dst, int sock);
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bool ReceiveUpdateBlock(NetworkUpdate *dst, int sock);
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NetworkUpdate *IterateFirst(NetworkUpdate *p, unsigned int *cookie);
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NetworkUpdate *IterateNext(NetworkUpdate *p, unsigned int *cookie);
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private:
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size_t EncodeDisplayRLE(struct NetworkDisplayUpdate *dst, Uint8 *screen,
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int x, int y);
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size_t EncodeDisplayRaw(struct NetworkDisplayUpdate *dst, Uint8 *screen,
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int x, int y);
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size_t EncodeSoundRLE(struct NetworkSoundUpdate *dst,
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Uint8 *buffer, size_t len);
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size_t EncodeSoundRaw(struct NetworkSoundUpdate *dst,
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Uint8 *buffer, size_t len);
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bool DecodeDisplayRLE(Uint8 *screen, struct NetworkDisplayUpdate *src,
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int x, int y);
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bool DecodeDisplayRaw(Uint8 *screen, struct NetworkDisplayUpdate *src,
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int x, int y);
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bool ReceiveUpdate(NetworkUpdate *dst, int sock, struct timeval *tv);
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void MarshalData(NetworkUpdate *ud);
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void DeMarshalData(NetworkUpdate *ud);
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};
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class NetworkClient : public Network
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{
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public:
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NetworkClient(int sock);
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||||
bool ConnectToServer(const char *hostname, int port);
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||||
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||||
Uint8 *screen;
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int joystick_port;
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private:
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int sock;
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};
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||||
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class NetworkServer : public Network
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||||
{
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||||
public:
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||||
NetworkServer();
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||||
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||||
NetworkClient *CheckNewConnection();
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||||
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||||
NetworkClient **clients;
|
||||
int n_clients;
|
||||
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||||
private:
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||||
int listen_sock;
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||||
fd_set listen_fds;
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||||
};
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||||
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||||
#endif /* NETWORK_H */
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115
Src/NetworkUnix.h
Normal file
115
Src/NetworkUnix.h
Normal file
@ -0,0 +1,115 @@
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#include <stdio.h>
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#include <stdlib.h>
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||||
#include <sys/socket.h>
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||||
#include <netinet/in.h>
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||||
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||||
/* From glibc docs */
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||||
static int make_socket (uint16_t port)
|
||||
{
|
||||
int sock;
|
||||
struct sockaddr_in name;
|
||||
|
||||
/* Create the socket. */
|
||||
sock = socket (PF_INET, SOCK_STREAM, 0);
|
||||
if (sock < 0)
|
||||
{
|
||||
perror ("socket");
|
||||
exit (EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* Give the socket a name. */
|
||||
name.sin_family = AF_INET;
|
||||
name.sin_port = htons (port);
|
||||
name.sin_addr.s_addr = htonl (INADDR_ANY);
|
||||
if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0)
|
||||
{
|
||||
perror ("bind");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
return sock;
|
||||
}
|
||||
|
||||
|
||||
NetworkServer::NetworkServer()
|
||||
{
|
||||
this->n_clients = 0;
|
||||
this->listen_sock = make_socket(27697);
|
||||
|
||||
FD_ZERO(&this->listen_fds);
|
||||
FD_SET(this->listen_sock, &this->listen_fds);
|
||||
|
||||
if (listen(this->listen_sock, 4) < 0)
|
||||
{
|
||||
perror("listen");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
NetworkClient *NetworkServer::CheckNewConnection()
|
||||
{
|
||||
struct timeval tv;
|
||||
struct sockaddr_in client_name;
|
||||
size_t size;
|
||||
int client_sock;
|
||||
|
||||
/* If something connects, create a new client */
|
||||
memset(&tv, 0, sizeof(tv));
|
||||
if (select(1, &this->listen_fds, NULL, NULL, &tv) <= 0)
|
||||
return NULL;
|
||||
|
||||
client_sock = accept(this->listen_sock, (struct sockaddr*)&client_name, &size);
|
||||
if (client_sock < 0)
|
||||
{
|
||||
fprintf(stderr, "Accepting client failed\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new NetworkClient(client_sock);
|
||||
}
|
||||
|
||||
|
||||
NetworkClient::NetworkClient(int sock)
|
||||
{
|
||||
this->sock = sock;
|
||||
|
||||
/* Assume black screen */
|
||||
memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
|
||||
}
|
||||
|
||||
bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock, struct timeval *tv)
|
||||
{
|
||||
fd_set fds;
|
||||
int sz;
|
||||
int v;
|
||||
|
||||
FD_ZERO(&fds);
|
||||
FD_SET(sock, &fds);
|
||||
|
||||
v = select(1, &fds, NULL, NULL, tv);
|
||||
if (v < 0)
|
||||
{
|
||||
fprintf(stderr, "Select failed\n");
|
||||
return false;
|
||||
}
|
||||
sz = read(sock, (void*)dst, NETWORK_UPDATE_SIZE);
|
||||
|
||||
if (sz < 0)
|
||||
return false;
|
||||
|
||||
/* Byte swap stuff */
|
||||
this->DeMarshalData(dst);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Network::SendUpdate(NetworkUpdate *src, int sock)
|
||||
{
|
||||
int sz = src->size;
|
||||
|
||||
this->MarshalData(src);
|
||||
sz = write(sock, (void*)src, sz);
|
||||
if (sz < src->size)
|
||||
return false;
|
||||
return true;
|
||||
}
|
Loading…
Reference in New Issue
Block a user