frodo-wii/disc_menu.cpp

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#include <unistd.h> /* unlink */
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#include <C64.h>
#include "menu.hh"
#include "file_browser.hh"
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#include "game_info.hh"
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#include "game_info_box.hh"
#include "utils.hh"
static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64",
".prg",".PRG", ".p00", ".P00", NULL};
static const char *prg_exts[] = {".prg",".PRG", ".p00", ".P00", NULL};
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class DiscMenu;
class DiscView : public GuiView
{
public:
DiscView();
~DiscView();
void pushEvent(SDL_Event *ev);
void loadGameInfo(const char *what);
void setDirectory(const char *path);
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void runStartSequence(bool what);
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/* Inherited */
void runLogic();
void draw(SDL_Surface *where);
DiscMenu *menu;
GameInfoBox *gameInfo;
};
class DiscMenu : public FileBrowser, TimeoutHandler
{
friend class DiscView;
public:
DiscMenu(Font *font) :
FileBrowser(game_exts, font), TimeoutHandler()
{
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this->runStartSequence = false;
}
~DiscMenu()
{
}
virtual void selectCallback(int which)
{
const char *fileName = this->pp_msgs[this->cur_sel];
const char *save_game = strrchr(fileName, '/');
if (!save_game)
save_game = fileName;
else
save_game = save_game + 1; /* Skip '/' */
strncpy(Gui::gui->np->DrivePath[0], fileName, sizeof(Gui::gui->np->DrivePath[0]));
if (ext_matches_list(fileName, prg_exts)) {
char tmp_filename[255];
FILE *src, *dst;
snprintf(tmp_filename, sizeof(tmp_filename), "%s/a", Gui::gui->tmp_path);
/* Clean temp dir first (we only want one file) */
unlink(tmp_filename);
src = fopen(Gui::gui->np->DrivePath[0], "r");
if (src != NULL)
{
snprintf(Gui::gui->np->DrivePath[0], sizeof(Gui::gui->np->DrivePath[0]),
"%s", Gui::gui->tmp_path);
/* Special handling of .prg: Copy to TMP_PATH and
* load that as a dir */
dst = fopen(tmp_filename, "w");
if (dst)
{
Uint8 buf[1024];
size_t v;
do {
v = fread(buf, 1, sizeof(buf), src);
fwrite(buf, 1, v, dst);
} while (v > 0);
fclose(dst);
}
fclose(src);
}
}
Gui::gui->timerController->disarm(this);
Gui::gui->dv->loadGameInfo(fileName);
if (Gui::gui->dv->gameInfo->gi)
Gui::gui->updateGameInfo(Gui::gui->dv->gameInfo->gi);
else
Gui::gui->updateGameInfo(new GameInfo(fileName));
Gui::gui->popView();
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if (this->runStartSequence)
TheC64->startFakeKeySequence("\nLOAD \"*\",8,1\nRUN\n");
}
virtual void hoverCallback(int which)
{
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Gui::gui->timerController->arm(this, 100);
}
virtual void timeoutCallback()
{
printf("Hovering timed out over %s\n",
this->pp_msgs[this->cur_sel]);
Gui::gui->dv->loadGameInfo(this->pp_msgs[this->cur_sel]);
}
virtual void escapeCallback(int which)
{
Gui::gui->timerController->disarm(this);
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Gui::gui->popView();
}
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bool runStartSequence;
};
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DiscView::DiscView() : GuiView()
{
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this->menu = new DiscMenu(Gui::gui->default_font);
this->gameInfo = new GameInfoBox(Gui::gui->default_font);
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}
DiscView::~DiscView()
{
delete this->menu;
delete this->gameInfo;
}
void DiscView::loadGameInfo(const char *what)
{
this->gameInfo->loadGameInfo(what);
}
void DiscView::setDirectory(const char *path)
{
this->menu->setDirectory(path);
}
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void DiscView::runStartSequence(bool what)
{
this->menu->runStartSequence = what;
}
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void DiscView::runLogic()
{
this->menu->runLogic();
}
void DiscView::pushEvent(SDL_Event *ev)
{
this->menu->pushEvent(ev);
}
void DiscView::draw(SDL_Surface *where)
{
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 280, 375);
this->gameInfo->draw(where, 360, 55, 262, 447);
}