2009-04-18 12:15:08 +02:00
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#include <stdlib.h>
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#include "menutexts.h"
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const char *welcome[] = {
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/*01*/ "#1 WELCOME TO FRODO ON WII ",
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/*02*/ " ------------------------------------------------- ",
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/*03*/ " In the system, hit HOME on the Wiimote to get to ",
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/*04*/ " the config-page. Load or autostart a D64, T64, or ",
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/*05*/ " PRG image. Use the virtual keyboard or assign the ",
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/*06*/ " key strokes to buttons on the Wiimote. ",
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/*07*/ " Save the game state in the main menu of the game. ",
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2009-04-19 14:57:29 +02:00
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/*08*/ " Next time you can load that state instead and have",
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/*09*/ " the game and everything configured directly. ",
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/*10*/ " ",
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/*11*/ " In the networking menu, you can host a game over ",
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/*12*/ " the network or browse for active games. During ",
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/*13*/ " network play, you can send messages to your peer ",
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/*14*/ " by pressing ScrLk on the USB keyboard. ",
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/*15*/ " ",
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/*16*/ ".-------------------------------------------------.",
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NULL
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};
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const char *new_main_menu_messages[] = {
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/*00*/ "#1.MAIN MENU ",
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/*01*/ "#1-------------------------------------",
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/*02*/ ".File",
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/*03*/ "^|Insert|Start",
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/*04*/ ".States",
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/*05*/ "^|Load|Save|Delete",
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/*06*/ ".Keyboard",
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/*07*/ "^|Type|Macro|Bind",
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/*08*/ "#1-------------------------------------",
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/*09*/ ".Reset the C=64",
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/*10*/ ".Networking",
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/*11*/ ".Options",
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/*12*/ ".Advanced Options",
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/*13*/ ".Help",
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/*14*/ "#1-------------------------------------",
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/*15*/ ".Quit",
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/*17*/ "#1'2'=SELECT, '1'=CANCEL",
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NULL
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};
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const char *new_options_menu_messages[] = {
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/*00*/ "#1.OPTIONS MENU ",
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/*01*/ "#1-------------------------------------",
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/*02*/ ".Map Wiimote 1 to:",
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/*03*/ "^|Port 1|Port 2",
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/*04*/ " ",
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/*05*/ ".True 1541 emulation",
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/*06*/ "^|NO|YES",
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/*07*/ " ",
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/*08*/ ".1541 Floppy Drive LED", /* 0 */
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/*09*/ "^|OFF|ON",
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/*10*/ "#1-------------------------------------",
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/*11*/ "#1'2'=SELECT, '1'=CANCEL",
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NULL
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};
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const char *new_advanced_options_menu_messages[] = {
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/*00*/ "#1.ADVANCED OPTIONS MENU ",
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/*01*/ "#1-------------------------------------",
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/*02*/ ".Display resolution",
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/*03*/ "^|double-center|stretched",
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/*04*/ " ",
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/*05*/ ".Speed (approx.)",
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/*06*/ "^|95|100|110",
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/*07*/ " ",
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/*08*/ ".Sprite collisions",
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/*09*/ "^|OFF|ON",
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/*13*/ "#1-------------------------------------",
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/*14*/ "#1'2'=SELECT, '1'=CANCEL",
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NULL
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};
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const char *new_help_menu_messages[] = {
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/*00*/ "#1.HELP MENU ",
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/*01*/ "#1-------------------------------------",
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/*02*/ ".Wiimote key mappings", /* 0 */
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/*03*/ "^|Wiimote Info|Set Default", /* 0 */
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/*04*/ " ",
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/*05*/ ".Show USB-keyboard layout", /* 0 */
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/*06*/ "#1-------------------------------------",
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/*07*/ "#1'2'=SELECT, '1'=CANCEL",
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NULL
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};
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const char *layout_messages[] = {
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"#1.USB-Keyboard Layout ",
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"#1-------------------------------------",
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"#2ESC = Run/Stop",
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"#2F9 = QuickSave",
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"#2F10 = QuickLoad",
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"#2F11 = Restore",
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"#2TAB = CTRL",
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"#2INS = Clr/Home",
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"#2PGU = ¤",
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"#2AGR = C=",
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"#2HOM = Menu",
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"#1-------------------------------------",
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"Back",
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NULL,
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};
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const char *main_menu_messages[] = {
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"Invoke key sequence", /* 0 */
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"Insert disc or tape", /* 1 */
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"Bind key to joystick",/* 2 */
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"Other options", /* 3 */
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"Networking", /* 4 */
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"Controller 1 joystick port", /* 5 */
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"^|1|2",
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"Save/Load state", /* 7 */
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" ",
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"Quit", /* 9 */
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NULL,
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};
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const char *save_load_state_messages[] = {
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"Load saved state", /* 0 */
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"Save current state", /* 1 */
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"Delete state", /* 2 */
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NULL,
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};
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const char *other_options_messages[] = {
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"Display resolution", /* 0 */
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"^|double-center|stretched",
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"Speed (approx)", /* 2 */
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"^|95|100|110",
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"Emulate 1541", /* 4 */
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"^|On|Off",
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"Reset C64", /* 6 */
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NULL,
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};
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