frodo-wii/gui.cpp

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#include <SDL_image.h>
#include <SDL_ttf.h>
#include "menu.hh"
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#include "gui.hh"
#include "menu_messages.hh"
#include "help_box.hh"
#include "dialogue_box.hh"
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#include "sdl_ttf_font.hh"
#include "main_menu.hh"
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#include "utils.hh"
extern SDL_Surface *screen;
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class Gui;
static const char *get_theme_path(const char *dir, const char *what)
{
static char buf[255];
memset(buf, 0, sizeof(buf));
snprintf(buf, 254, "%s/%s",
dir, what);
return buf;
}
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Gui::Gui()
{
this->focus = NULL;
this->bg_left = NULL;
this->bg_middle = NULL;
this->bg_right = NULL;
this->bg_submenu_left = NULL;
this->bg_submenu_middle = NULL;
this->bg_submenu_right = NULL;
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this->background = NULL;
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this->main_menu_bg = NULL;
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this->infobox = NULL;
this->textbox = NULL;
this->default_font = NULL;
this->dialogue_bg = NULL;
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this->small_font = NULL;
this->n_views = 0;
this->views = NULL;
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/* Create the views */
MainView *mv = new MainView(this);
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this->pushView(mv);
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}
bool Gui::setTheme(const char *path)
{
this->bg_left = this->loadThemeImage(path, "bg_left.png");
this->bg_middle = this->loadThemeImage(path, "bg_middle.png");
this->bg_right = this->loadThemeImage(path, "bg_right.png");
this->bg_submenu_left = this->loadThemeImage(path, "bg_submenu_left.png");
this->bg_submenu_middle = this->loadThemeImage(path, "bg_submenu_middle.png");
this->bg_submenu_right = this->loadThemeImage(path, "bg_submenu_right.png");
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this->background = this->loadThemeImage(path, "background.png");
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this->main_menu_bg = this->loadThemeImage(path, "main_menu_bg.png");
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this->infobox = this->loadThemeImage(path, "infobox.png");
this->textbox = this->loadThemeImage(path, "textbox.png");
this->dialogue_bg = this->loadThemeImage(path, "dialogue_box.png");
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this->default_font = this->loadThemeFont(path, "font.ttf", 18);
this->small_font = this->loadThemeFont(path, "font.ttf", 16);
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if (!this->bg_left || !this->bg_right || !this->bg_middle ||
!this->bg_submenu_left || !this->bg_submenu_right ||
!this->bg_submenu_middle ||
!this->dialogue_bg ||
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!this->default_font ||
!this->small_font)
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{
SDL_FreeSurface(this->bg_left);
SDL_FreeSurface(this->bg_middle);
SDL_FreeSurface(this->bg_right);
SDL_FreeSurface(this->bg_submenu_left);
SDL_FreeSurface(this->bg_submenu_middle);
SDL_FreeSurface(this->bg_submenu_right);
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SDL_FreeSurface(this->background);
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SDL_FreeSurface(this->main_menu_bg);
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SDL_FreeSurface(this->infobox);
SDL_FreeSurface(this->dialogue_bg);
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SDL_FreeSurface(this->textbox);
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if (this->default_font)
delete this->default_font;
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if (this->small_font)
delete this->small_font;
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return false;
}
for (int i = 0; i < this->n_views; i++)
this->views[i]->updateTheme();
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return true;
}
void Gui::runLogic(void)
{
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GuiView *cur_view = this->peekView();
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if (!this->is_active || !cur_view)
return;
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cur_view->runLogic();
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}
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void Gui::pushView(GuiView *view)
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{
int cur = this->n_views;
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this->n_views++;
this->views = (GuiView**)xrealloc(this->views,
sizeof(GuiView*) * this->n_views);
this->views[cur] = view;
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}
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GuiView *Gui::popView()
{
this->n_views--;
if (this->n_views <= 0)
{
this->n_views = 0;
free(this->views);
return NULL;
}
this->views = (GuiView**)xrealloc(this->views,
sizeof(GuiView*) * this->n_views);
return this->views[this->n_views - 1];
}
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void Gui::exitMenu()
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{
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printf("Exiting the menu system\n");
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free(this->views);
this->views = NULL;
}
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void Gui::pushEvent(SDL_Event *ev)
{
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GuiView *cur_view = this->peekView();
if (!this->is_active || !cur_view)
return;
cur_view->pushEvent(ev);
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}
void Gui::draw(SDL_Surface *where)
{
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GuiView *cur_view = this->peekView();
if (!this->is_active || !cur_view)
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return;
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SDL_BlitSurface(this->background, NULL, screen, NULL);
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cur_view->draw(where);
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}
void Gui::activate()
{
this->is_active = true;
}
void Gui::deActivate()
{
this->is_active = false;
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}
SDL_Surface *Gui::loadThemeImage(const char *dir, const char *what)
{
return IMG_Load(get_theme_path(dir, what));
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}
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Font *Gui::loadThemeFont(const char *dir, const char *what, int size)
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{
TTF_Font *fnt;
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fnt = read_and_alloc_font(get_theme_path(dir, what), size);
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if (!fnt)
return NULL;
return new Font_TTF(fnt, 255,255,255);
}