WII_PORT variable changed with GEKKO

This commit is contained in:
fabio.olimpieri 2011-06-03 08:47:35 +00:00
parent 43c1930f03
commit 1c57b2170e
4 changed files with 14 additions and 14 deletions

View File

@ -25,7 +25,7 @@ INCLUDES :=
# options for code generation
#---------------------------------------------------------------------------------
PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0 -DWII_PORT
PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0
SCFLAGS = $(PCFLAGS) -DFRODO_SC
CFLAGS = -O3 -g -Wall $(MACHDEP) $(INCLUDE) -DHAVE_SDL $(SCFLAGS) -I$(LIBOGC_INC)/SDL
CXXFLAGS = $(CFLAGS)

View File

@ -169,7 +169,7 @@ int init_graphics(void)
exit(1);
}
#ifndef WII_PORT
#ifndef GEKKO
if (ThePrefs.DisplayType == DISPTYPE_SCREEN)
flags |= SDL_FULLSCREEN;
#endif
@ -282,7 +282,7 @@ void C64Display::Update_16(uint8 *src_pixels)
{
const Uint16 src_pitch = DISPLAY_X;
#ifdef WII_PORT
#ifdef GEKKO
if (ThePrefs.DisplayType == DISPTYPE_WINDOW)
{

View File

@ -129,7 +129,7 @@ extern "C" int main(int argc, char **argv)
fflush(stdout);
#ifdef WII_PORT
#ifdef GEKKO
printf("\x1b[2;0H");
@ -153,7 +153,7 @@ extern "C" int main(int argc, char **argv)
the_app->ReadyToRun();
delete the_app;
#ifdef WII_PORT
#ifdef GEKKO
fatUnmount(0);
#endif

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="2">
<name>C64-network.org (Frodo)</name>
<coder>Simon Kagstrom</coder>
<version>2</version>
<release_date>20100321</release_date>
<short_description>Commodore 64 emulator</short_description>
<long_description>C64-network.org is a networked C64 emulator based on Frodo written by Christian Bauer. It supports C64 disk and tape images in the .d64, .t64 and .prg formats. The port to Wii was done by Simon Kagstrom.</long_description>
</app>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="2">
<name>C64-network.org (Frodo)</name>
<coder>Simon Kagstrom</coder>
<version>2.2</version>
<release_date>20110602</release_date>
<short_description>Commodore 64 emulator</short_description>
<long_description>C64-network.org is a networked C64 emulator based on Frodo written by Christian Bauer. It supports C64 disk and tape images in the .d64, .t64 and .prg formats. The port to Wii was done by Simon Kagstrom.</long_description>
</app>